index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
move isomap into a class
Jonathan Gray
2004-08-02
Fix regression in HE. It cries for proper fix, though
Eugene Sandulenko
2004-08-02
remove timer wrapper functions
Jonathan Gray
2004-08-02
Remove pointless delays
Travis Howell
2004-08-02
Cleanup
Travis Howell
2004-08-02
move static vars to private members
Jonathan Gray
2004-08-02
Opcode BD is stopObjectCode() in HE games.
Travis Howell
2004-08-02
Missed a line
Travis Howell
2004-08-02
init _arraySlot
Travis Howell
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-02
Allow SAGA engine to be disabled.
Travis Howell
2004-08-01
Clean up Script class a bit; add get/set functions
Joost Peters
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
rename load() to loadMap()
Joost Peters
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
move SDATA_* into seperate class
Joost Peters
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
Pass SagaEngine object to Anim and ActionMap objects
Eugene Sandulenko
2004-08-01
Remove unneeded code
Eugene Sandulenko
2004-08-01
init _gfx in a less hacky manner
Jonathan Gray
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
prune uneeded code
Jonathan Gray
2004-08-01
Oh the beauty of stack based objects: they free themselves automatically, so ...
Max Horn
2004-08-01
move sceneproc.cpp/h into scene.cpp/h
Jonathan Gray
2004-08-01
try to stop the abuse of MemoryReadStream (ie actually delete the memory when...
Jonathan Gray
2004-08-01
init some member vars
Jonathan Gray
2004-08-01
More tweaks
Eugene Sandulenko
2004-08-01
oops
Eugene Sandulenko
2004-08-01
Yet more proper memory free'ing
Eugene Sandulenko
2004-08-01
More correct Anim destructor
Eugene Sandulenko
2004-08-01
Initialize Anim object properly.
Eugene Sandulenko
2004-08-01
Correct default settings used by COMI
Travis Howell
2004-08-01
Even more array code cleanup
Max Horn
2004-08-01
More array code cleanup
Max Horn
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-08-01
Cleanup & enhanced error messages
Max Horn
2004-08-01
Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo...
Max Horn
2004-08-01
Forgot to implement destructor for ActionMap
Eugene Sandulenko
2004-08-01
Objectize actionmap.cpp
Eugene Sandulenko
2004-07-31
Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat...
Max Horn
2004-07-31
Extended CVAR_RegisterFunc with callback object parameter.
Eugene Sandulenko
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-07-31
Rename some more functions to fit our naming rules
Eugene Sandulenko
2004-07-31
Fix warning (static functions are source/object file local; declaring them in...
Max Horn
2004-07-31
Auto convert old Simon 1/2 targets
Travis Howell
2004-07-31
Objectize image.cpp
Eugene Sandulenko
[prev]
[next]