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2009-08-07mouse up events need the same lovin' as mouse down events do. don't ↵Kostas Nakos
underestimate 'em. fixes bug #2833549 svn-id: r43102
2009-08-07Merge creation of Info.plist into update-version.pl.Andre Heider
This fixes the static version info after branching (#2820503). svn-id: r43101
2009-08-07show VK in gui_v2 games of kyraKostas Nakos
svn-id: r43097
2009-08-07hint backend about virtual keyboard on save, in LoKKostas Nakos
svn-id: r43095
2009-08-07Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!Paul Gilbert
svn-id: r43093
2009-08-06overload showMouse to kill mouse shadows in kyraKostas Nakos
svn-id: r43088
2009-08-05T7G: Fix bug #2831041 by implementing opcode responsible for starting music ↵Scott Thomas
partway through a video svn-id: r43068
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
svn-id: r43066
2009-08-04CleanupFilippos Karapetis
svn-id: r43056
2009-08-04Removed the superfluous VGA buffer, replacing it with direct writes to the ↵Filippos Karapetis
video buffer svn-id: r43048
2009-08-04got rid of superfluous semicolonsKostas Nakos
svn-id: r43043
2009-08-04Cleaned up the MSVC project files of the gob engineFilippos Karapetis
svn-id: r43042
2009-08-04commit slightly modified patch #2828646: WINCE: Integrate Windows CE with ↵Kostas Nakos
the master build system svn-id: r43041
2009-08-04update readme (draft)Kostas Nakos
svn-id: r43039
2009-08-04update MakefileKostas Nakos
svn-id: r43037
2009-08-04support made engineKostas Nakos
svn-id: r43035
2009-08-04add bindings for cruise engineKostas Nakos
svn-id: r43033
2009-08-03GP2XWiz: Fix bug with downscaled cursors.John Willis
svn-id: r43029
2009-08-03Fix for #2824798 (FW: crash when clicking "load" in the GUI):Kari Salminen
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
svn-id: r43023
2009-08-03T7G: Fix bug #2831046 where save names not shown after loading a save from ↵Scott Thomas
launcher svn-id: r43020
2009-08-02Make MemoryReAlloc() 64-bit alignment safeJoost Peters
svn-id: r43013
2009-08-02Fix AGI crashes on 64-bit systems that require alignmentJoost Peters
svn-id: r43011
2009-08-02GP2XWiz/SDL: Fix 2 small typos.John Willis
svn-id: r43010
2009-08-02clean up and fix vga aspect scaler routinesKostas Nakos
svn-id: r43008
2009-08-02GP2XWiz: More cleanup of render code and fix silly screen update bug when ↵John Willis
reverting to a 320*2xx game from a 640*4xx game. Dirty rect code for downscaled images still needs work. svn-id: r43007
2009-08-02align memory handles to sizeof(void*) instead of 4 (which is just good ↵Joost Peters
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005
2009-08-02rework mixer (re)init. fixes bug #2694722Kostas Nakos
svn-id: r43003
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
svn-id: r43001
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
svn-id: r42999
2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵Sven Hesse
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-08-01Added some more information to the "Compressed sound ... invalid" error. MaybeTorbjörn Andersson
this will help in determining what's causing bug #2830364. (It sounds like a bad data file, but who knows...) svn-id: r42974
2009-08-01Remove obsolete comment from Cine::Palette::saturatedAddColor.Kari Salminen
svn-id: r42973
2009-07-31Fix bug with the event loop that was discarding pending events rather than ↵Paul Gilbert
leaving them to be processed in the following frame svn-id: r42965
2009-07-31GP2XWiz: Small cleanup of render code to slave as much of loadGFXMode() code ↵John Willis
back to the OSystem_SDL::loadGFXMode(). version. Also update README-GP2XWIZ. svn-id: r42964
2009-07-31GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no one ↵John Willis
ever reads it and the WiKi is more upto date). svn-id: r42959
2009-07-31When renaming old savefiles for Nippon Safes, don't assert if a file that ↵Nicola Mettifogo
matches the pattern game.* and is not a savefile is found in the savepath. svn-id: r42958
2009-07-31Prevent high-resolution layouts to be loaded on low resolutions.Vicent Marti
svn-id: r42955
2009-07-30Fixed corrupted theme files.Vicent Marti
svn-id: r42953
2009-07-30cleanupMax Horn
svn-id: r42952
2009-07-30SCUMM: Properly detect & distinguish the three FM-TOWNS double-demosMax Horn
svn-id: r42951
2009-07-30Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchainMax Horn
svn-id: r42950
2009-07-30Added Strangerke to credits, and moved wjp from Gob to SCI on his requestMax Horn
svn-id: r42947
2009-07-30Changed 10rdH070's nick back to LordHoto, and added Hkz to the creditsMax Horn
svn-id: r42946
2009-07-30Overhauled the credits: Retired members are now (partially) back to their ↵Max Horn
old sections, to make sure people really see all people who contribute to an engine/backend. Also added&fixed some entries, and moved the FreeSCI section svn-id: r42943
2009-07-30Fix Browser dialog name.Johannes Schickel
svn-id: r42941
2009-07-30Change code to use our fractional utilities.Johannes Schickel
svn-id: r42940
2009-07-30DS: Started work on a new build system for the Nintendo DS port, based on ↵Max Horn
configure (and thus suitable for buildbot). Currently only the ARM7 part is 'done' svn-id: r42939