Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-03 | KYRA: minor AdLib driver fix | athrxx | |
This commit extends a fix that was previously limited to the EOB games. It seems that the later games can also have situations where this becomes necessary (e. g. I noticed that the HOF title music went missing when aborting the intro via left click). | |||
2020-01-03 | KYRA: (HOF) - minor cleanup | athrxx | |
2020-01-03 | CRYO: Remove dead code | Cameron Cawley | |
2020-01-03 | KYRA: (HOF) - fix speech/sfx priority (bug #11301) | athrxx | |
It doesn't come as a big surprise that the original handles this more or less in the same manner as LOL. The Kyra games usually don't play many sfx at once. That's probably the reason why this never came up before. | |||
2020-01-03 | GRAPHICS: MACGUI: Further work on MacEditableText | Eugene Sandulenko | |
2020-01-02 | SCI32: Add GK2 workaround for flag debug dialog | sluicebox | |
2020-01-02 | SCI32: Fix GK2 Neuschwanstein castle hint | sluicebox | |
2020-01-02 | OPENGL: Ensure surfaces created by saveScreenshot are the right way up | Cameron Cawley | |
2020-01-02 | GRAPHICS: Add a function to vertically flip surfaces | Cameron Cawley | |
2020-01-02 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 83.5% (2303 of 2757 strings) | |||
2020-01-02 | DIRECTOR: LINGO: Fix comment | Eugene Sandulenko | |
2020-01-02 | GRAPHICS: MACGUI: Initial code for MacEditableText | Eugene Sandulenko | |
2020-01-02 | DIRECTOR: Fix crash on exit | Eugene Sandulenko | |
2020-01-02 | DIRECTOR: Create dummy Shared Cast when there is none present | Eugene Sandulenko | |
2020-01-02 | SCUMM: (iMUSE/Amiga) - improve sound driver destructor | athrxx | |
2020-01-02 | NEWS: Update German NEWS file | Lothar Serra Mari | |
2020-01-02 | KYRA: (EOB) - fix minor graphics glitch | athrxx | |
(y-coords for certain doors off by a few pixels) | |||
2020-01-01 | DIRECTOR: LINGO: Fix 'the cast' director version | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: LINGO: Improved lexer debug output | Eugene Sandulenko | |
2020-01-01 | STARTREK: Simplify the input box cursor code | Filippos Karapetis | |
2020-01-01 | SCUMM: fix loop counter type | BLooperZ | |
2020-01-01 | SCUMM: use reliable types in fake bidi | BLooperZ | |
2020-01-01 | DIRECTOR: Implement kTheMouseH and kTheMouseV | Scott Percival | |
2020-01-01 | DIRECTOR: Improve path converting | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: Use current path for navigating between movies | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: Fix cast id references | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: Load Shared Cast from movie directory | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: LINGO: Add cb_v4putvalue, casting support for REFERENCE | Scott Percival | |
2020-01-01 | ENGINES: Copy the data referenced by QualifiedGameDescriptor | Bastien Bouclet | |
The engineId, gameId and description come from static data in the game engines. When the game engines are compiled as dynamic plugins, the QGD structure may outlive the engine plugin. Making a copy ensures the data remains available. Fixes #11292. | |||
2020-01-01 | DIRECTOR: LINGO: Re-add go as a builtin for v4 | Scott Percival | |
2020-01-01 | DIRECTOR: LINGO: Add wrapper for executing script handlers | Scott Percival | |
2020-01-01 | DIRECTOR: Move more enums to types.h | Eugene Sandulenko | |
2020-01-01 | JANITORIAL: Fix table formatting | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: LINGO: Moved all built-ins to separate namespace | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: LINGO: Replace LC class with namespace | Eugene Sandulenko | |
2020-01-01 | JANITORIAL: Align table formatting | Eugene Sandulenko | |
2020-01-01 | DIRECTOR: LINGO: Moved all codes to separate class to lessen Lingo class ↵ | Eugene Sandulenko | |
pollution | |||
2019-12-31 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2019-12-31 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 83.4% (2300 of 2757 strings) | |||
2020-01-01 | SCUMM: move comment to more appropriate location | BLooperZ | |
2020-01-01 | SCUMM: add more comments | BLooperZ | |
2020-01-01 | SCUMM: avoid allocating large buffers on stack | BLooperZ | |
2020-01-01 | SCUMM: remove commented out code | BLooperZ | |
2020-01-01 | SCUMM: add comments and fix formatting | BLooperZ | |
2020-01-01 | SCUMM: use memset for initialization | BLooperZ | |
2020-01-01 | SCUMM: remove forced right-to-left mode | BLooperZ | |
2020-01-01 | SCUMM: fix formatting | BLooperZ | |
2020-01-01 | SCUMM: export fakeBidi to function | BLooperZ | |
2020-01-01 | SCUMM: consider code 2 in reversal | BLooperZ | |
2020-01-01 | SCUMM: flip dialogue selection symbol in indy4 | BLooperZ | |