Age | Commit message (Collapse) | Author |
|
change rnc code to only build the crc table once instead of for every unpack operation.
This should speed it up a bit.
svn-id: r16771
|
|
of the game uses. (Unfortunately the data files do not all use the same
capitilization. Some are named "PuttPuttTTT"-something, while others are
named "puttputtTTT"-something.)
svn-id: r16770
|
|
svn-id: r16769
|
|
svn-id: r16768
|
|
svn-id: r16767
|
|
with joostp.
svn-id: r16766
|
|
svn-id: r16765
|
|
method. Right now it is used to eliminate those Windows HE titles which
have different target base names.
If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.
svn-id: r16764
|
|
svn-id: r16763
|
|
svn-id: r16762
|
|
svn-id: r16761
|
|
Add comments and misc changes to Amiga V2 player.
svn-id: r16759
|
|
Add another two sounds for Amiga version of Zak McKracken
svn-id: r16758
|
|
svn-id: r16757
|
|
svn-id: r16755
|
|
svn-id: r16754
|
|
the same thing as one for each music stream. If both music streams are
playing music from the same CD, they will both take turns at using the same
file handle.
The only case where both file handles are used is when music from one CD is
fading in while music from the other CD is fading out. Which of course can
only happen if you play the game from hard disk. If the game has to ask for
the other CD, it kills the music immediately.
The reason for doing this is that there was some concern about whether
having two file handles open to the same file was portable or not. I don't
think that question was ever fully answered, so I avoid the situation.
svn-id: r16753
|
|
don't know where it's used, I'm not sure if it works correctly.
svn-id: r16752
|
|
svn-id: r16751
|
|
CD2 at the same time. There will eventually be a better fix for this, I
hope.
svn-id: r16750
|
|
svn-id: r16747
|
|
mutes sound)
svn-id: r16746
|
|
svn-id: r16745
|
|
svn-id: r16744
|
|
don't like it, but until a proper solution is in place, it seems to be the best thing to do)
svn-id: r16743
|
|
svn-id: r16742
|
|
PLUGIN_EXTRA_DEPS
svn-id: r16741
|
|
svn-id: r16740
|
|
in plugins.cpp
svn-id: r16739
|
|
svn-id: r16738
|
|
svn-id: r16737
|
|
svn-id: r16736
|
|
Support that. Also support separately dumped resource forks. File name for
those has .rsrc extension.
svn-id: r16735
|
|
The reason is that they use their own palette which could not match current
global one.
Now I have to turn back to that old OSystem patch and render cursor on a
separate surface and extend OSystem with yet another optional call
setCursorPalette.
svn-id: r16734
|
|
svn-id: r16733
|
|
svn-id: r16732
|
|
svn-id: r16731
|
|
svn-id: r16730
|
|
svn-id: r16729
|
|
svn-id: r16728
|
|
svn-id: r16726
|
|
svn-id: r16725
|
|
svn-id: r16724
|
|
svn-id: r16723
|
|
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and
logos, so we may add them.
* artdemo and readdemo also use Bink, but seems that additionally it uses
them in cutscenes, but since there are just few of them, not like in
full games, we may try to look at them too
* SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets
to select from it but then fails at some Wiz stuff and there is no
hotspots to choose. I think it may be related to overall HE99 problem
with inventory where there is a bug preventing from item selection
o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it
o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it
o Alternative russian freddi3 uses badly formatted logo substitution in intro,
so error() in default case in Gdi::drawBMAPBg() was replaced with warning().
svn-id: r16722
|
|
svn-id: r16721
|
|
svn-id: r16720
|
|
svn-id: r16719
|
|
svn-id: r16718
|
|
svn-id: r16717
|