Age | Commit message (Collapse) | Author |
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This fixes two issues:
* The rendering rectangle was not rotated, causing garbage to be
drawn if the rotated rectangle did not fully cover the unrotated
rectangle, or sprites to be clipped in the opposite case.
* The order of mirror/scale/rotation operations was inconsistent.
This commit does scaling first, followed by rotation. (This is only an
issue because scaling is specified separately in X and Y directions.)
For now only FIXMEs are added for mirroring.
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This correction no longer seems to be necessary, and removes an
off-by-one in the J.U.L.I.A. Demo main menu screen.
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This also reduces inter-header dependencies
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This also reduces inter-header dependencies
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LordHoto
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This fixes a couple of these variables by removing them as they
are unused or set-but-unused variables.
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The error occurred when the save game was saved early in the game
before all the sound handles had been used. The unused handles only had
the handle type initialised (as kFreeHandle) so all the other fields had
random values. After loading the game the sound engine could erroneously
try to play one of these sound handle resulting in an error.
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