Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-26 | AUDIO: Fix skipping samples when the skip length is greater than the first chunk | Matthew Hoops | |
2015-01-26 | Merge pull request #574 from chrilith/master | Arnaud Boutonné | |
MORTEVIELLE: added missing inter screen messages | |||
2015-01-26 | TSAGE: BF - Fix another color glitch | Strangerke | |
2015-01-26 | TSAGE: BF - Fix a glitch in scene 935 | Strangerke | |
2015-01-26 | TSAGE: Fix 3 uninitialized variables | Strangerke | |
2015-01-26 | VOYEUR: Fix bug in vDoCycleInt | Strangerke | |
2015-01-26 | TSAGE: Ringworld - Declare _sitFl as a boolean | Strangerke | |
2015-01-26 | TSAGE: Ringworld - Fix unitialized variable | Strangerke | |
2015-01-26 | TSAGE: Ringworld - Fix unitialized variable | Strangerke | |
2015-01-26 | TSAGE: BF - Remove unused variable | Strangerke | |
2015-01-26 | VOYEUR: Add missing break | Strangerke | |
2015-01-26 | ZVISION: Cleanup. | Torbjörn Andersson | |
We usually don't check a pointer before deleting it. | |||
2015-01-26 | ZVISION: Use ValueSlot for volume in ActionMusic | Torbjörn Andersson | |
As suggested by Marisa-Chan. I had based my earlier implementation on parseCritera(), and was unaware of this alternative. The good thing is that the diff from the old code is now much smaller, which should reduce the risk of regressions. (There is a lot I haven't tested here...) | |||
2015-01-26 | MORTEVIELLE: added missing inter screen messages | Chris Apers | |
2015-01-26 | AMIGAOS: Update icons to use glow and cleanup (Courtesy of Raziel^) | Strangerke | |
2015-01-26 | ZVISION: Fix ActionMusic volume | Torbjörn Andersson | |
The volume can be either a constant or a state value. The latter is used by ZGI to simulate a sound being heard at different distances, e.g. the beehive in the Dungeon Master's hideout. | |||
2015-01-26 | AMIGAOS: Re-add a DosList feature | Hubert Maier | |
To keep consistency with the original code i re-added the DosList feature dol_Port (which was taken out due to a compiler error using SDK 53.24 and was named wrong anyway). It offers a message port for the DosList. | |||
2015-01-26 | Merge pull request #568 from Marisa-Chan/master | Filippos Karapetis | |
ZVISION: Fix sound bug #6767 by making pan_track code similar to origina... | |||
2015-01-25 | SDL: Guard audio CD code to be SDL 1.2 only. | Johannes Schickel | |
2015-01-25 | SDL: Also print audio driver used when built with SDL2. | Johannes Schickel | |
2015-01-25 | SDL: Fix typo. | Johannes Schickel | |
2015-01-25 | Merge pull request #571 from chrilith/master | Arnaud Boutonné | |
Small adjustments to match original code | |||
2015-01-25 | MORTEVIELLE: 1sec seems to be far enough here | Chris Apers | |
2015-01-25 | MORTEVIELLE: more drawBox() adjustments | Chris Apers | |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel | |
This is based upon skristiansson's change set to make ScummVM work with SDL2. | |||
2015-01-25 | CONFIGURE: Allow to overwrite sdl-config to use with SDL_CONFIG. | Johannes Schickel | |
2015-01-25 | SDL: Cleanup graphics manager switching a bit. | Johannes Schickel | |
2015-01-25 | SDL: Refactor WM specific functionality into SdlGraphicsManager. | Johannes Schickel | |
2015-01-24 | Merge pull request #1 from scummvm/master | chrilith | |
Latest changes including mines | |||
2015-01-24 | ZVISION: Delete stream if there is no audio stream to queue to | Torbjörn Andersson | |
This probably never happens, but is consistent with our common AVI decoder. | |||
2015-01-24 | ZVISION: Fix lag at beginning of cutscenes | Torbjörn Andersson | |
We have to update _curChunk when decoding audio, otherwise it will decode the entire audio track on the first frame. For the ZGI intro this would take 700-800 ms, and since the audio started playing before the video it looked to me as if it had to play the first bit faster to catch up. Thanks to fuzzie for setting me on the right track with an off-hand remark about the Zork AVI decoder (I was looking at the standard AVI decoder), and for finding the cause a few seconds before I did. | |||
2015-01-24 | Merge pull request #570 from chrilith/mortevielle_3rdintro | Arnaud Boutonné | |
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen | |||
2015-01-24 | Merge pull request #569 from chrilith/mortevielle | Arnaud Boutonné | |
MORTEVIELLE: some display bugs fixed | |||
2015-01-24 | MORTEVIELLE: alternatively we can make it local to delay() | Chris Apers | |
2015-01-24 | MORTEVIELLE: Added missing mesgId handling for 3rd intro screen | Chris Apers | |
This message is displayed during disk access, so it is not visible as is in ScummVM version, a delay is required. Also delay should hide the mouse to prevent frozen screen. | |||
2015-01-23 | MORTEVIELLE: Fixed read index parsing alert strings | chrilith | |
because Pascal code is base 1 | |||
2015-01-23 | MORTEVIELLE: Fixed drawBox() to match original code | chrilith | |
2015-01-23 | ZVISION: Use correct virtual class type instead of MusicNode | Marisa-Chan | |
2015-01-23 | ZVISION: Correct value for attenuate | Marisa-Chan | |
2015-01-23 | ZVISION: Volume is not linear value, use dB map to linear for -100...0dB | Marisa-Chan | |
2015-01-23 | ZVISION: Use correct int type for volume | Marisa-Chan | |
2015-01-23 | ZVISION: Fix sound bug #6767 by making pan_track code similar to original | Marisa-Chan | |
2015-01-23 | ZVISION: Error out when a script file can't be found or be parsed | Filippos Karapetis | |
This should be an error, as we've effectively reached a non-existing scene (such as in bug #6780), or we haven't parsed script files of a scene fully, thus unexpected behavior will likely occur | |||
2015-01-23 | ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI) | Filippos Karapetis | |
2015-01-23 | ZVISION: Fix shadowed variable | Filippos Karapetis | |
A bug in commit 21e9007d80. Thanks to fingolfin for pointing it out | |||
2015-01-21 | ZVISION: Add console commands to manipulate state flags and variables | Filippos Karapetis | |
2015-01-21 | ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI | Filippos Karapetis | |
2015-01-20 | VIDEO: Make the QuickTime code error out again if the frame data can't be found | Matthew Hoops | |
The case shouldn't actually ever happen; the off-by-one bug when seeking to the last frame of the media (in an edit) caused this originally | |||
2015-01-20 | VIDEO: Remove the "-1" edit hack | Matthew Hoops | |
With the previous commits' fixes, it's no longer needed | |||
2015-01-20 | VIDEO: Fix potential off-by-one frame time after seek | Matthew Hoops | |
If seeking to the final frame of an edit, _nextFrameStartTime wouldn't be adjust properly and would wrongly say that it's at the end of the edit. This never affected anything because of the edit "-1" hack. |