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authorStrangerke2015-01-26 23:33:26 +0100
committerStrangerke2015-01-26 23:33:26 +0100
commit50be542f9cacc7eba5879d8279d65b2637205b1d (patch)
tree23a1a180f14a19483500f0dce15659ef56713c6b
parente8c9a828da890fb6803629e66f18f9096ca03e8e (diff)
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TSAGE: BF - Fix a glitch in scene 935
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 53000d6997..fcbfcb8cd7 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -3521,7 +3521,7 @@ void Scene935::Action1::signal() {
scene->_visualSpeaker.removeText();
scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 80;
scene->_visualSpeaker._color1 = 252;
- scene->_visualSpeaker._color1 = 251;
+ scene->_visualSpeaker._color2 = 251;
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
setDelay(3);
break;