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2013-12-28NEVERHOOD: Close the game menu when pressing the Escape keyFilippos Karapetis
2013-12-28FULLPIPE: Renames in scene11. This completes the sceneEugene Sandulenko
2013-12-28FULLPIPE: Rename variables in scene11Eugene Sandulenko
2013-12-28FULLPIPE: Give proper names to subs in scene11Eugene Sandulenko
2013-12-28FULLPIPE: Implement scene11_dudeSwingCallback()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_swingerJumpDown()Eugene Sandulenko
2013-12-28FULLPIPE: More code to scene11Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_jumpFromSwing()Eugene Sandulenko
2013-12-28NEVERHOOD: Fix looping sounds (bug #6473)Filippos Karapetis
2013-12-28FULLPIPE: implement sceneHandler11_sub08()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_sub11()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_sub10()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_swingLogic()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_sub09()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_swing0()/swing2()Eugene Sandulenko
2013-12-27FULLPIPE: More code to scene11Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_putBoot()Eugene Sandulenko
2013-12-27FULLPIPE: Plug scene11 inEugene Sandulenko
2013-12-27FULLPIPE: Implement scene11_updateCursor()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_manToSwing()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_hitMan()Eugene Sandulenko
2013-12-27FULLPIPE: More work on sceneHandler11()Eugene Sandulenko
2013-12-27FULLPIPE: More work on sceneHandler11()Eugene Sandulenko
2013-12-26FULLPIPE: More work in sceneHandler11()Eugene Sandulenko
2013-12-26SCI: remove undither option for SCI1early+ gamesMartin Kiewitz
2013-12-26SCI: fix sci1early+ ega picture issuesMartin Kiewitz
2013-12-26README: Add the game-specific options used in the NeverhoodFilippos Karapetis
2013-12-26NEVERHOOD: Add an option to scale the making of videos to full screenFilippos Karapetis
2013-12-26SCI: floodfill reverted, was sci1early differenceMartin Kiewitz
2013-12-26FULLPIPE: Remove obsolete commentEugene Sandulenko
2013-12-25FULLPIPE: Started implementing sceneHandler11()Eugene Sandulenko
2013-12-25NEVERHOOD: Move car to the correct position when entering a new sceneFilippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25FULLPIPE: Add a new debug command, "scene"Filippos Karapetis
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25FULLPIPE: Implement sceneHandler12_updateFloaters()Eugene Sandulenko
2013-12-25FULLPIPE: Catch unplugged scenesEugene Sandulenko
2013-12-25FULLPIPE: Plug scene12 inEugene Sandulenko
2013-12-25FULLPIPE: Implement sceneHandler12()Eugene Sandulenko
2013-12-25FULLPIPE: Implement scene12_init()Eugene Sandulenko
2013-12-25README: Fix typoWillem Jan Palenstijn
2013-12-25README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CDFilippos Karapetis
2013-12-24SCI: portraits cleanup + show base picture at endMartin Kiewitz
2013-12-24SCI: injecting "dual" view into King's Quest 6 CDMartin Kiewitz
2013-12-24SCI: injecting "dual" view into Laura Bow 2 CDMartin Kiewitz
2013-12-24FULLPIPE: Renames in scene15. This completes sceneEugene Sandulenko
2013-12-24FULLPIPE: Plug scene15 inEugene Sandulenko
2013-12-24FULLPIPE: Implement sceneHandler15()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_updateCursor()Eugene Sandulenko