Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-10 | GCW0: Enable triple buffering | Eugene Sandulenko | |
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Clean up build script | Eugene Sandulenko | |
2016-04-10 | GCW0: Disable Timidity by default | Eugene Sandulenko | |
2016-04-10 | GCW0: GCW0 is fullscreen-only device | Eugene Sandulenko | |
2016-04-10 | ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵ | Eugene Sandulenko | |
GUI_ONLY_FULLSCREEN | |||
2016-04-10 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-04-10 | I18N: Update Russian translation | Eugene Sandulenko | |
2016-04-10 | I18N: Update Ukrainian translation | Eugene Sandulenko | |
2016-04-10 | I18N: Update German translation file | Lothar Serra Mari | |
2016-04-10 | UPDATES: Check that we're running in a bundle, and skip Sparkle ↵ | Eugene Sandulenko | |
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle. | |||
2016-04-10 | UPDATES: Use new constants for MacOS X 10.10 | Eugene Sandulenko | |
2016-04-10 | UPDATES: Plug memory leak | Eugene Sandulenko | |
2016-04-09 | UPDATES: Fix interval normalization | Thierry Crozat | |
When given a valid value the normalization was returning the next valid value instead of returning the given one. This caused for example the interval to be changed each time we opened the options (and thus check to be automatically activated the first time the options were accessed). | |||
2016-04-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-04-09 | I18N: Update Hungarian translation (patch #1648) | Thierry Crozat | |
2016-04-09 | I18N: Update French translation | Thierry Crozat | |
2016-04-09 | I18N: Escape quotes in German translation | Thierry Crozat | |
Unescaped quotes cause the string to be truncated. | |||
2016-04-09 | SHERLOCK: RT: Fix crasah showing items to Rose Hanchem | Paul Gilbert | |
2016-04-09 | UPDATES: Implemented method getLastUpdateCheckTimeAndDate() | Eugene Sandulenko | |
Currently it uses methods and constants deprecated in 10.10. 10.10+ -specific code will follow | |||
2016-04-09 | NEWS: Add fix in drascula for character walking off screen | Thierry Crozat | |
2016-04-09 | DRASCULA: Fix character walking off screen | Thierry Crozat | |
There was an unhandled case in chapter 2 when the character is at the exact Y location and close to the X location to where we asked him to walk. The code started the walk but without properly setting the curDirection and trackProtagonist variables. This resulted in the walk never stopping. I checked what the original source code is doing for this case and implemented it in the same way: the character does not start walking. This fixes bug #7112: DRASCULA: protagonist walking off the screen | |||
2016-04-09 | UPDATES: Fix appcast URL | Eugene Sandulenko | |
2016-04-09 | UPDATES: Specify version for manual Sparkle download | Eugene Sandulenko | |
2016-04-09 | WAGE: Added debug code for dumping CODE resource fork | Eugene Sandulenko | |
2016-04-09 | SHERLOCK: Fix crash when searching the Serrated Scalpel journal | Torbjörn Andersson | |
As far as I can tell, the lines I removed to draw the search box are already handled by the call to makeField() above. Also, they were drawing to the wrong surface, and one of them was in the wrong direction, which is what triggered an assertion. | |||
2016-04-08 | SHERLOCK: Put back line break that I accidentally removed. | Torbjörn Andersson | |
Thanks to LordHoto for noticing. | |||
2016-04-08 | SHERLOCK: Fix crash when searching journal in Rose Tattoo | Torbjörn Andersson | |
Another part bug, part regression from using ManagedSurface, I guess. | |||
2016-04-08 | NEWS/DE: Mention Drascula text alignment fix | Lothar Serra Mari | |
2016-04-08 | NEWS: Add Drascula text alignment fix | Thierry Crozat | |
2016-04-08 | DRASCULA: Fix text alignment to be faithful to the original | Thierry Crozat | |
The changes in this commit should provide an identical text placement to the original. In addition to using the original source code as reference I have checked that is the case by comparing with DosBox for the intro of the Spanish and English versions as well as for parts of the game with the English version. I added comments for the obscure parts (such as the original adding a space at the end of the last line of text when splitting a string into several lines, thus impacting how that last line is aligned). | |||
2016-04-07 | I18N: Update German translation file | Lothar Serra Mari | |
2016-04-07 | I18N: Regenerate translations template from source code | Thierry Crozat | |
This adds strings related to automatic update checks and to an engine option added for COMI. | |||
2016-04-07 | DRASCULA: Improve text centering and spacing between lines | Thierry Crozat | |
This in particular fixes bug #7111: Incorrect position in texts, not as the original. However this codes centers the text better than what we see in DosBox, so the result is not identical. This change is based on the code before the commit 7cf7f4b "Rewrote the very confusing centerText() function into something that makes more sense". The changes in that commit do not all make sense to me so I reverted the line spacing (to add back 2 pixels between text lines) and part of the logic to center text. The result looks a lot closer to the original engine in DosBox, but not identical. | |||
2016-04-06 | DC: Fix compilation errors due to AudioCD changes. | Johannes Schickel | |
2016-04-06 | SCI: Fix compilation for C++98. | Johannes Schickel | |
2016-04-06 | Merge pull request #721 from lordhoto/sci-saveload-cleanup | Johannes Schickel | |
SCI: Cleanup of Save/Load Code | |||
2016-04-06 | GUI: When dialogs gain focus, inform them of the current mouse position | Ori Avtalion | |
Previously, they only reacted to the mouse position once it was moved. This meant that if the cursor was on a button that just gained focus, it did not highlight. Fixes #7101. | |||
2016-04-05 | GUI: Increase update screen rate to 60Hz | Lothar Serra Mari | |
2016-04-05 | GUI: Update _lastRedraw before calling updateScreen | Lothar Serra Mari | |
This reduces the cursor lags on some systems. | |||
2016-04-05 | WAGE: Fix bugs in original, when people mistype storage scene name | Eugene Sandulenko | |
2016-04-05 | WAGE: Fixed moving objects to random scene | Eugene Sandulenko | |
2016-04-05 | WAGE: Fix window overlap | Eugene Sandulenko | |
2016-04-05 | WEB: Put Sparkle appcast to a standard place | Eugene Sandulenko | |
2016-04-05 | WAGE: Order scene and console drawing depending on what is active | Eugene Sandulenko | |
2016-04-05 | WAGE: Split scene and console drawing | Eugene Sandulenko | |
2016-04-05 | WAGE: Added 4 more detection entries. | Eugene Sandulenko | |
Only Disk and SEA archives are left unprocessed. Once this is finished I will put both originals and extracted archives online. | |||
2016-04-05 | WAGE: Added three more fangames to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: Added 3 more games to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: Added 2 more games to detection | Eugene Sandulenko | |