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2003-07-15Use debug output instead of warnings for simonTravis Howell
Fix debug output in sky svn-id: r9039
2003-07-15Remove unneeded warningTravis Howell
svn-id: r9038
2003-07-15FixedChris Apers
svn-id: r9037
2003-07-15Check path before launching a gameChris Apers
svn-id: r9036
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035
2003-07-15start of some segacd specific helpJonathan Gray
svn-id: r9034
2003-07-15Remove warning in simonTravis Howell
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵Max Horn
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032
2003-07-15put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)Jonathan Gray
svn-id: r9031
2003-07-15Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293Max Horn
svn-id: r9030
2003-07-15Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ↵Max Horn
a little smaller -> looks much better, IMO) svn-id: r9029
2003-07-14temporarily changed this to an error to help track down what is causing the ↵Max Horn
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028
2003-07-14reduced duplicate codeMax Horn
svn-id: r9027
2003-07-14Hires mouse pointer (CoMI).Marcus Comstedt
svn-id: r9026
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-14Skip the "INSTALL" directory when looking for games (CoMI).Marcus Comstedt
svn-id: r9024
2003-07-14oopsMax Horn
svn-id: r9023
2003-07-14removed whitespaces at line ends; added stopHandleMax Horn
svn-id: r9022
2003-07-14maybe this fixed those random crashes...Robert Göffringmann
svn-id: r9021
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
This fixes a problem with the parachute scene in Zak. svn-id: r9020
2003-07-14fixed up c64_ignorePakCols (it's still a hack and not working properly, but ↵Max Horn
at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version svn-id: r9019
2003-07-14proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-ColorMax Horn
svn-id: r9018
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would ↵Max Horn
be needed) svn-id: r9017
2003-07-14fix argument checkJonathan Gray
svn-id: r9016
2003-07-14Less simon bugs nowTravis Howell
svn-id: r9015
2003-07-14Fixed behavior of "m" key under simon1dos.Jamieson Christian
The "m" key was turning off both music AND MIDI sound effects. It now turns off only the music. svn-id: r9014
2003-07-14Fixed error that resulted in bad script trackingJamieson Christian
when creating sprites during a savegame load after having been at certain locations. (If that sounds convoluted, it's because I don't know why I fixed what I did, only that the code we had was not quite constructed properly from assembler references.) svn-id: r9013
2003-07-14Fix fixmeJames Brown
svn-id: r9012
2003-07-14Allow debugger in full screen modeTravis Howell
svn-id: r9011
2003-07-14fix bug #770784: Talking characters stay at last frameRobert Göffringmann
svn-id: r9010
2003-07-14Fix for Bug [770838] SIMON1DOS: Fatal crashes with French versionJamieson Christian
Fix variable underflow for large subtitle strings with no discernable whitespace. This fixes crashes for French subtitles that do, in fact, have whitespace but perhaps not using the same ASCII character that we scan for. Anyway, the text will display, albeit with an extra blank line, and ScummVM no longer blows up. svn-id: r9009
2003-07-14Inventory position is the same in both v1 and v2 gamesTravis Howell
svn-id: r9008
2003-07-14fixed toggling music on/off after savegame restoreRobert Göffringmann
svn-id: r9007
2003-07-14fixed text drawing bug and made sure autosave doesn't save if engine is in ↵Robert Göffringmann
logic_choose mode svn-id: r9006
2003-07-14Fixed typo. While I agree that this error should haveJamieson Christian
been caught before committing (compiler didn't detect need to do incremental build, sorry), I think if something this trivial is going to get such a reaction, I have to agree with Fingolfin that a release or RC branch is advisable regardless of how slow one predicts the CVS traffic will be. svn-id: r9005
2003-07-14We ARE in a cvs freeze, PLEASE at least test if your code compiles before ↵James Brown
commiting... Jamieson, this isn't even a valid line of C! @toad Jamieson630 svn-id: r9004
2003-07-14Update readme a bit. Can someone please update the build instructions re: ↵James Brown
using Configure? svn-id: r9003
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
svn-id: r9002
2003-07-14Feature [770161] SIMON: Remap instruments to GMJamieson Christian
Apparently Simon 1 (all versions) uses MT32 instruments, so now we map them to GM *unless* the --native-mt32 option was specified. svn-id: r9001
2003-07-14Redraw screen when loading v1 saved gameTravis Howell
svn-id: r9000
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-14Ooops, was in reverse.Travis Howell
svn-id: r8998
2003-07-14A few color fixes for v1/v2Travis Howell
svn-id: r8997
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
svn-id: r8996
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
svn-id: r8995
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵Max Horn
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994
2003-07-13workaround for bug #770351Max Horn
svn-id: r8993
2003-07-13For some reason, changing the kSentenceLine color stops highlighting working.Travis Howell
svn-id: r8992
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-13Correct v1 games inventory positionsTravis Howell
svn-id: r8990