Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-15 | Use debug output instead of warnings for simon | Travis Howell | |
Fix debug output in sky svn-id: r9039 | |||
2003-07-15 | Remove unneeded warning | Travis Howell | |
svn-id: r9038 | |||
2003-07-15 | Fixed | Chris Apers | |
svn-id: r9037 | |||
2003-07-15 | Check path before launching a game | Chris Apers | |
svn-id: r9036 | |||
2003-07-15 | Fix for Bug [766851] ALL: MIDI fragment repeats after close ups | Jamieson Christian | |
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035 | |||
2003-07-15 | start of some segacd specific help | Jonathan Gray | |
svn-id: r9034 | |||
2003-07-15 | Remove warning in simon | Travis Howell | |
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033 | |||
2003-07-15 | replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵ | Max Horn | |
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032 | |||
2003-07-15 | put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface) | Jonathan Gray | |
svn-id: r9031 | |||
2003-07-15 | Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293 | Max Horn | |
svn-id: r9030 | |||
2003-07-15 | Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ↵ | Max Horn | |
a little smaller -> looks much better, IMO) svn-id: r9029 | |||
2003-07-14 | temporarily changed this to an error to help track down what is causing the ↵ | Max Horn | |
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028 | |||
2003-07-14 | reduced duplicate code | Max Horn | |
svn-id: r9027 | |||
2003-07-14 | Hires mouse pointer (CoMI). | Marcus Comstedt | |
svn-id: r9026 | |||
2003-07-14 | fix for bug #769744 (COMI: Trying to append to a nonexistant stream) | Max Horn | |
svn-id: r9025 | |||
2003-07-14 | Skip the "INSTALL" directory when looking for games (CoMI). | Marcus Comstedt | |
svn-id: r9024 | |||
2003-07-14 | oops | Max Horn | |
svn-id: r9023 | |||
2003-07-14 | removed whitespaces at line ends; added stopHandle | Max Horn | |
svn-id: r9022 | |||
2003-07-14 | maybe this fixed those random crashes... | Robert Göffringmann | |
svn-id: r9021 | |||
2003-07-14 | Compares in V2 are unsigned (at least in Zak). | Jochen Hoenicke | |
This fixes a problem with the parachute scene in Zak. svn-id: r9020 | |||
2003-07-14 | fixed up c64_ignorePakCols (it's still a hack and not working properly, but ↵ | Max Horn | |
at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version svn-id: r9019 | |||
2003-07-14 | proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color | Max Horn | |
svn-id: r9018 | |||
2003-07-14 | this hack isn't necessary anymore (at least I found no cases where it would ↵ | Max Horn | |
be needed) svn-id: r9017 | |||
2003-07-14 | fix argument check | Jonathan Gray | |
svn-id: r9016 | |||
2003-07-14 | Less simon bugs now | Travis Howell | |
svn-id: r9015 | |||
2003-07-14 | Fixed behavior of "m" key under simon1dos. | Jamieson Christian | |
The "m" key was turning off both music AND MIDI sound effects. It now turns off only the music. svn-id: r9014 | |||
2003-07-14 | Fixed error that resulted in bad script tracking | Jamieson Christian | |
when creating sprites during a savegame load after having been at certain locations. (If that sounds convoluted, it's because I don't know why I fixed what I did, only that the code we had was not quite constructed properly from assembler references.) svn-id: r9013 | |||
2003-07-14 | Fix fixme | James Brown | |
svn-id: r9012 | |||
2003-07-14 | Allow debugger in full screen mode | Travis Howell | |
svn-id: r9011 | |||
2003-07-14 | fix bug #770784: Talking characters stay at last frame | Robert Göffringmann | |
svn-id: r9010 | |||
2003-07-14 | Fix for Bug [770838] SIMON1DOS: Fatal crashes with French version | Jamieson Christian | |
Fix variable underflow for large subtitle strings with no discernable whitespace. This fixes crashes for French subtitles that do, in fact, have whitespace but perhaps not using the same ASCII character that we scan for. Anyway, the text will display, albeit with an extra blank line, and ScummVM no longer blows up. svn-id: r9009 | |||
2003-07-14 | Inventory position is the same in both v1 and v2 games | Travis Howell | |
svn-id: r9008 | |||
2003-07-14 | fixed toggling music on/off after savegame restore | Robert Göffringmann | |
svn-id: r9007 | |||
2003-07-14 | fixed text drawing bug and made sure autosave doesn't save if engine is in ↵ | Robert Göffringmann | |
logic_choose mode svn-id: r9006 | |||
2003-07-14 | Fixed typo. While I agree that this error should have | Jamieson Christian | |
been caught before committing (compiler didn't detect need to do incremental build, sorry), I think if something this trivial is going to get such a reaction, I have to agree with Fingolfin that a release or RC branch is advisable regardless of how slow one predicts the CVS traffic will be. svn-id: r9005 | |||
2003-07-14 | We ARE in a cvs freeze, PLEASE at least test if your code compiles before ↵ | James Brown | |
commiting... Jamieson, this isn't even a valid line of C! @toad Jamieson630 svn-id: r9004 | |||
2003-07-14 | Update readme a bit. Can someone please update the build instructions re: ↵ | James Brown | |
using Configure? svn-id: r9003 | |||
2003-07-14 | zak v1 uses same sound resources as zak v2 | Travis Howell | |
svn-id: r9002 | |||
2003-07-14 | Feature [770161] SIMON: Remap instruments to GM | Jamieson Christian | |
Apparently Simon 1 (all versions) uses MT32 instruments, so now we map them to GM *unless* the --native-mt32 option was specified. svn-id: r9001 | |||
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell | |
svn-id: r9000 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-14 | Ooops, was in reverse. | Travis Howell | |
svn-id: r8998 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-14 | V1 Zak fixes and hacks. (Woo, it rhymes! :) | James Brown | |
svn-id: r8996 | |||
2003-07-13 | workaround for bug #770093 (Zak256 Crash inside of Sphinx) | Max Horn | |
svn-id: r8995 | |||
2003-07-13 | fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵ | Max Horn | |
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994 | |||
2003-07-13 | workaround for bug #770351 | Max Horn | |
svn-id: r8993 | |||
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell | |
svn-id: r8992 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-07-13 | Correct v1 games inventory positions | Travis Howell | |
svn-id: r8990 |