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2010-06-14Further memory leak fixes reported by ValgrindPaul Gilbert
2010-06-14Fixes for memory leaks reported by ValgrindPaul Gilbert
2010-06-14Added logic for animation sequences specifying a starting animation frame numberPaul Gilbert
2010-06-13Fixed compilation with the old music codeFilippos Karapetis
2010-06-13The offset of script local variables is now calculated when the script is loa...Filippos Karapetis
2010-06-13Disabled two cases of findObjectByName() in SCI0 early gamesFilippos Karapetis
2010-06-13Fixed regression from commit #49251, and added an explanation. Calls to kNewN...Filippos Karapetis
2010-06-13Bugfixes for correct moving of the screen viewport within an animationPaul Gilbert
2010-06-13Added a parser for kZoneNone zones/animations in BRA.Nicola Mettifogo
2010-06-13Added logic for handling the rate of animation background scrolling, and misc...Paul Gilbert
2010-06-13When closing inventory, do not force input back to game-mode if commands need...Nicola Mettifogo
2010-06-13Added a default constructor for the ResourceSource structFilippos Karapetis
2010-06-13Fixed clipping when drawing sprites at small scale factors (this fixes the ba...Nicola Mettifogo
2010-06-13Support for vertical scrolling. Patch 3005933 by fuzzie.Nicola Mettifogo
2010-06-13Keep the balloon from getting stuck in an infinite loop when floating near th...Nicola Mettifogo
2010-06-13Improved debug output of BRA walk code.Nicola Mettifogo
2010-06-12Applied fix for checking unallocated channels for All Notes Off MIDI commandPaul Gilbert
2010-06-12SAGA: Music code cleanup. The music driver is now placed inside the MusicPlay...Filippos Karapetis
2010-06-12Initialize compression-related variables when loading external patch files. F...Filippos Karapetis
2010-06-12Added debug output to kDoAudio and some music commands. Also added a warning ...Filippos Karapetis
2010-06-12Reimplemented the scaled sprite drawing logic. The first introduction sequenc...Paul Gilbert
2010-06-12Extended show_instruments to show the songs where each instrument is used inFilippos Karapetis
2010-06-11Renamed verify_midi to show_instruments (and fixed a bug with it at the same ...Filippos Karapetis
2010-06-11- Added a new debug command, verify_midi, which can be used to check all the ...Filippos Karapetis
2010-06-11Bugfixes to correctly scroll the background during animationsPaul Gilbert
2010-06-11Clarified various incorrectly named parameters, and fixed code for loading th...Paul Gilbert
2010-06-11Add support for setFocusRectangle - enabled on 'small' Android screens.Angus Lees
2010-06-11SCI: adjust priority bottom, if its 200 to avoid possible out of bounds (sier...Martin Kiewitz
2010-06-11Added a new kernel function, kEmpty, for really empty (not dummy, i.e. unimpl...Filippos Karapetis
2010-06-10In SCI1.1, kSetSynonyms is a dummy (empty) functionFilippos Karapetis
2010-06-10SCI: adding current delta to tick position when getting the setsignalloop com...Martin Kiewitz
2010-06-10kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake ...Matthew Hoops
2010-06-10Allow for digits in stage directions in SCI32 games: GK1 floppy uses them.Matthew Hoops
2010-06-10SCI: Fix some doxygen commentsMax Horn
2010-06-10SCI: Switch Console::cmdSelector to use Kernel::getSelectorNameMax Horn
2010-06-10SCI: Get rid of DEFUN, cleanupMax Horn
2010-06-10SCI: Cleanup kernel signature code a bit.Max Horn
2010-06-10SCI: Fix Console::cmdValueType to handle all possible reg typesMax Horn
2010-06-10Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE a...Matthew Hoops
2010-06-10Don't attempt to modify the printLang selector if it doesn't existFilippos Karapetis
2010-06-10PSP: swapped order of checks in renderAll. It's a little cheaper this way.Yotam Barnoy
2010-06-10SCI: cleanupMax Horn
2010-06-10PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost c...Yotam Barnoy
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Fixed regression from commit #49564Filippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Pic port saving/loading is only used in SCI0-SCI11Filippos Karapetis
2010-06-10Added extra code and support methods for properly clearing up backgrounds and...Paul Gilbert
2010-06-10SCI: set picport when loading saved gamesMartin Kiewitz
2010-06-10Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL kl...Filippos Karapetis