Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-06 | DEVTOOLS: POGO sheet and DEV commentary are now optional | antoniou79 | |
2019-01-06 | DEVTOOLS: Improved Ids for dev I_SEZ quotes | antoniou79 | |
2019-01-06 | DEVTOOLS: Placeholder VQA sheets, POGO, DEV COMMENTARY | antoniou79 | |
2019-01-06 | DEVTOOLS: Update Readme and sample command files | antoniou79 | |
2019-01-06 | BLADERUNNER: Add localized text for Subtitles KIA option | antoniou79 | |
2019-01-06 | BLADERUNNER: Move Subtitles option further right | antoniou79 | |
In Spanish version the 'Designers Cut' translated option overlapped with Subtitles option | |||
2019-01-06 | BLADERUNNER: All versions have ENG for BRLOGO and WSTLGO | antoniou79 | |
All game language versions have the English VQA for the logo videos Do not append the localization suffix to those two, but use the '_E' suffix instead. | |||
2019-01-06 | DEVTOOLS: BladeRunner MIX multilanguage support | antoniou79 | |
mixResourceCreator now additionally supports ITA, FRA, ESP, GER | |||
2019-01-06 | DEVTOOLS: Script code cleanup | antoniou79 | |
All scripts got better info and debug messages. Also improved the --trace switch for all scripts and fixed some code formatting issues. | |||
2019-01-06 | DEVTOOLS: Documentation of lang descr switch | antoniou79 | |
Also a small fix for the help mode of quoteSpreadsheetCreator tool | |||
2019-01-06 | DEVTOOLS: Multilingual support for quoteSpreadsheetCreator | antoniou79 | |
Versions supported are English, German, French, Italian and Spanish More work would be required for Russian versions to be supported by the spreadsheet creator. I don't have access to the Russian version that ScummVM currently supports/in the detection table. Current implementation could be improved (to do away with all the if clauses for the glyph "exceptions") but this is not high priority. | |||
2019-01-06 | DEVTOOLS: instructions for make in readme | antoniou79 | |
2019-01-06 | DEVTOOLS: Revert to python env | antoniou79 | |
Requiring python to be in env variables This should be more portable (there's an error message if the python in env is not 2.7) | |||
2019-01-06 | DEVTOOLS: BladeRunner module.mk update | antoniou79 | |
And minor readme update | |||
2019-01-06 | DEVTOOLS: BladeRunner module.mk update | antoniou79 | |
2019-01-06 | DEVTOOLS: Blade Runner further readme fix | antoniou79 | |
2019-01-06 | DEVTOOLS: BladeRunner readme update | antoniou79 | |
Also fixed broken modes for fontCreator and quotesSpreadsheetCreator scripts | |||
2019-01-06 | DEVTOOLS: Fix Blade runner font export | antoniou79 | |
Updated documentation and fixed broken font export mode for fontCreator.py | |||
2019-01-06 | DEVTOOLS: update sample command txt files | antoniou79 | |
2019-01-06 | DEVTOOLS: Bladerunner python libs in try except | antoniou79 | |
Also added missing (renamed) script for MIX packer | |||
2019-01-06 | DEVTOOLS: semi-auto creation of SUBTITLES.MIX | antoniou79 | |
add make rules for output FON and MIX files Create wrappers for all scripts to check for python 2.7 update module.mk to create FON file, then create the SUBTITLES.MIX file Remove the intermediate TRE files. Input is expected to be in sampleInput folder | |||
2019-01-05 | GLK: FROTX: Draw pictures at the correct position | Paul Gilbert | |
2019-01-05 | GLK: FROTZ: Properly handle picture transparency | Paul Gilbert | |
2019-01-05 | GLK: FROTZ: Fix decoding of MG1 graphics | Paul Gilbert | |
The prior code was based on the Frotz decoder, which was partially written in PC assembly, so was hard to represent. This new version uses code from the ztools pix2gif code | |||
2019-01-05 | SCI32: Cleanup QFG4 script patches | Vhati | |
Trivially revises comments and var names for consistency. Changes hardcoded selector bytes to macros. Confirms early patches against editions not tested at the time. Combines two TRAP array patches (commits 6c44106, aceb528) into one. | |||
2019-01-05 | SCI: Rename kRestartGame to kRestartGame16 | Lars Skovlund | |
2019-01-05 | SCI32: Stub out kRestartGame | Lars Skovlund | |
Restarting was only supported in QfG4, GK1 and PQ4. Those three used makeshift script code. The kernel call was stubbed out in SSCI as well. Fixes bug #10681. | |||
2019-01-05 | COMMON: Remove usage of ScopedPtr in OutSaveFile | Bastien Bouclet | |
It's not very useful. However this is mostly to test the theory that the build failure we've been experiencing in engines/scumm/he/logic/football.cpp with the osx builder on buildbot is related to the size of the intermediary assembly source file. | |||
2019-01-04 | GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 present | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Simplified getting/setting window properties | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Cleanup of image drawing code | Paul Gilbert | |
2019-01-04 | GLK: FROTZ: Refactor V6 window arrangements | Paul Gilbert | |
As I implement further code for Zork Zero, I'm becoming convinced that all of the windows 2+ are for graphics. A complication arose, though, that z_draw_picture doesn't have a window number specified. So creating Glk picture windows for each virtual window was somewhat redundant. The scheme I'm now going to move forward with is having a single picture wndow cover the entire screen in v6 mode, and the upper and lower panes on top of that. All other windows will not get an accompanying Glk window, and instead I'm caching all the window properties locally on the Frotz Window class, so that they can act like the simple placeholders I think they're intended as | |||
2019-01-04 | GLK: Properly fix window clicking crash | Paul Gilbert | |
2019-01-04 | GLK: Fix negative index crash when clicking in a window | Torbjörn Andersson | |
2019-01-04 | GLK: Fix comment typo | Torbjörn Andersson | |
2019-01-04 | GLK: FROTZ: Clarify comment about Unicode runes a bit. | Torbjörn Andersson | |
This started out as a typo fix. :-) | |||
2019-01-03 | GLK: FROTZ: Support using prior palette when a pic doesn't have one | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: Fixes for picture decoding | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: os_picture_data wasn't dividing by cell size | Paul Gilbert | |
2019-01-03 | GLK: FROTZ: Hooked up window property reading | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games | Paul Gilbert | |
2019-01-02 | GLK: Make a _gameFile field in the base Glk engine | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Window positions & sizes are in characters, not pixels | Paul Gilbert | |
2019-01-02 | GLK: Remove deprecated _cellW/_cellH from Conf | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Add support for pair windows to have more than 2 children | Paul Gilbert | |
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext | |||
2019-01-02 | GLK: FROTZ: Setting window positon & size, some property reading | Paul Gilbert | |
2019-01-02 | SCI: Fix QFG1VGA Mac Antwerp controls, bug #10856 | sluicebox | |
Fixes a script bug in the mac version that always kills the player | |||
2019-01-01 | GLK: FROTZ: Beginnings of setting window positions and size | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Cleanup of incorrect namespace comments | Paul Gilbert | |
2019-01-01 | GLK: FROTZ: Compilation fix | Paul Gilbert | |