Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The first jump to 'thin:' didn't leave r14 (remaining width)
in the right state.
|
|
|
|
|
|
The idea here is that if two voices are generating the same tone,
the square wave generator should be in sync so that the wave forms
amplify each other, rather than cancelling each other out.
|
|
|
|
This includes a TODO, about what to do if we ever hit this case.
|
|
Thanks to digitall for his initial patch, which I only altered slightly.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Modularize OSystem some more
|
|
In AGI games, the numeric keypad is used as an alias for cursor keys to
allow stationary and 8 directional input, but while the predictive
dialog is open, this is more sensibly mapped to numeric input to
allow use of the predictive input on desktop ports.
|
|
|
|
This was a regression introduced by
4b2f92b5e56a1fc273c8c8d2e69b747f938ea92f (r55135)
|
|
Silent fallback would occur if the user expressly selected a formerly available audio device which now has become unavailable (switched off, disconnected, no longer compiled in, etc.). A warning dialogue will now be displayed, before the fallback takes place.
|
|
|
|
So we don't have anyone calling the function or attempting to make the AAC code seekable or anything crazy like that.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|