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AgeCommit message (Expand)Author
2010-04-03Updated README-WinCE.txt with release details.Robin Watts
2010-04-03Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By revertin...Travis Howell
2010-04-03Updated XCode projectOystein Eftevaag
2010-04-02Fix whitespaceWillem Jan Palenstijn
2010-04-02SCI: removing unused variable from palette::setMartin Kiewitz
2010-04-02SCI: change actual setting of palette, fixes gk1 palette issue when talking t...Martin Kiewitz
2010-04-02Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk a...Travis Howell
2010-04-02Fix bug #2976353 - NIPPON: Sound looping fails (regression). By reverting 474...Travis Howell
2010-04-02Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By r...Travis Howell
2010-04-02Fixed bug 2976767 on corrupted char glyphs.Robert Špalek
2010-04-01Dragon History: fixing properly bug 2976774Robert Špalek
2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
2010-04-01Remove extra semicolonsOri Avtalion
2010-04-01Updated readme with history of releasesLars Persson
2010-04-01Add dists/redhat/scummvm-tools.spec.in, and add it to tools/update-version.plMax Horn
2010-03-31Tweak WinCE port readme file to correct version numbers.Robin Watts
2010-03-31Change 'CVS' to 'SVN' in dist-module.shMax Horn
2010-03-31Set 1.1.0 release date on trunk, too; also add entries for future 1.1.1 and 1...Max Horn
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...David Turner
2010-03-30Let Parallaction return game-specific gameids. This completes the fix for bug...Nicola Mettifogo
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...David Turner
2010-03-30Patch from bug #2976619 (BUILD: Link error when building without engines)Max Horn
2010-03-29Use ConfMan to query the gameid of the passed target instead of deducing from...Johannes Schickel
2010-03-29COMMON: Cleanup ConfigManager codeMax Horn
2010-03-29Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution,...Nicola Mettifogo
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert
2010-03-27Completed dialog item selection codePaul Gilbert
2010-03-27Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and...Paul Gilbert
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
2010-03-26Bugfixes to the graphics display of dialogsPaul Gilbert
2010-03-26Further fixed the setEntry method to make it Endian safePaul Gilbert
2010-03-26Bugfix for logic used to calculate single RGB palette entriesPaul Gilbert
2010-03-25Fix compilation by removing a public keyword outside a class scope and using ...Johannes Schickel
2010-03-25Added preliminary logic for showing loaded sprite framesPaul Gilbert
2010-03-24configure: document --enable-release and --enable-profilingMax Horn
2010-03-24SAGA: Fix ScriptThread::operator=; some tweakingMax Horn
2010-03-24Prevent inifinite loop caused by a check of an unsigned integer against >= 0.Johannes Schickel
2010-03-24Remove pointer dereferencation in a place, where the result is not used at all.Johannes Schickel
2010-03-24not need this for samsungtvPaweł Kołodziejski
2010-03-24implemented screen shaking as in the original engine with delays before movin...Vladimir Menshakov
2010-03-24removed useless updateScreenVladimir Menshakov
2010-03-24added shake screen effectVladimir Menshakov
2010-03-24added desktop and service items for launchingFrantisek Dufka
2010-03-24Maemo iconsFrantisek Dufka
2010-03-24fixed warningVladimir Menshakov
2010-03-24validate path before examining objectVladimir Menshakov
2010-03-24fixed big fan roomVladimir Menshakov
2010-03-24Stop the music before starting the next one, after discussing it with joostp.Torbjörn Andersson