Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-05-25 | Moved DrawStatus here, revamped ARM call functions | Chris Apers | |
svn-id: r13860 | |||
2004-05-25 | Moved to their own file | Chris Apers | |
svn-id: r13859 | |||
2004-05-25 | Moved here | Chris Apers | |
svn-id: r13858 | |||
2004-05-25 | Revamped MSA CD player, now time is based on Sound Unit (SU). More compatible | Chris Apers | |
svn-id: r13857 | |||
2004-05-25 | Default (NULL) CD player | Chris Apers | |
svn-id: r13856 | |||
2004-05-25 | New forms with tabs, updated menu, battery indicator (music & sound, misc ↵ | Chris Apers | |
options) svn-id: r13855 | |||
2004-05-24 | Updated MSVC6 projects | Jamieson Christian | |
svn-id: r13854 | |||
2004-05-23 | moved stacklock to allocSlot() from startSound(). there is no need lock ↵ | Paweł Kołodziejski | |
track which is not yet used svn-id: r13853 | |||
2004-05-23 | ops | Paweł Kołodziejski | |
svn-id: r13852 | |||
2004-05-23 | some optimisations in imuse digi | Paweł Kołodziejski | |
svn-id: r13851 | |||
2004-05-23 | we dont use more timers than 2 | Paweł Kołodziejski | |
svn-id: r13850 | |||
2004-05-23 | Applied patch #956989 ("Varous console fixes"). Fingolfin said it looked | Torbjörn Andersson | |
ok, and as far as I can tell it does fix bugs #941811 and #941814, just as it promised. svn-id: r13849 | |||
2004-05-21 | Tweaks (Morphos & Palm backends badly need updating :-/) | Max Horn | |
svn-id: r13848 | |||
2004-05-21 | Updated unit tests | Max Horn | |
svn-id: r13847 | |||
2004-05-21 | fixed mingw compilation | Paweł Kołodziejski | |
svn-id: r13846 | |||
2004-05-21 | update | Paweł Kołodziejski | |
svn-id: r13845 | |||
2004-05-21 | Added assembly versions of HQ2x and HQ3x scalers. | Eugene Sandulenko | |
svn-id: r13844 | |||
2004-05-21 | Some more actor struct renames to match disassembly | Eugene Sandulenko | |
svn-id: r13843 | |||
2004-05-18 | Update TMs. | Travis Howell | |
svn-id: r13842 | |||
2004-05-18 | Drop unneeded fields | Travis Howell | |
svn-id: r13841 | |||
2004-05-17 | Added support for using the separate VOC file (P2_A.VOC) from the Wyrmkeep | Torbjörn Andersson | |
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840 | |||
2004-05-16 | Cleaned up the handling of external MIDI files, and added the missing ones. | Torbjörn Andersson | |
This is based on experimentation and guesswork, so it might be wrong, but it will have to do for now. svn-id: r13839 | |||
2004-05-15 | COMI demo doesn't auto set this var. | Travis Howell | |
svn-id: r13838 | |||
2004-05-14 | Revamp static actor data. Add missed fields and reformat table. | Eugene Sandulenko | |
svn-id: r13837 | |||
2004-05-13 | fix warning | Max Horn | |
svn-id: r13836 | |||
2004-05-13 | Added more stubs from script fucntions, some renames for consistency with | Eugene Sandulenko | |
disassembly. svn-id: r13835 | |||
2004-05-12 | Updated Broken Sword 1 section. | Torbjörn Andersson | |
svn-id: r13834 | |||
2004-05-12 | Some usability fixes to the control panel code: | Torbjörn Andersson | |
* Draw a blinking cursor when typing savegame names. (Bug #908679) * Number the savegame slots. At the moment they are numbered differently than in BS2 in that they start on 1 instead of 0. As far as I recall, this was the case with the original engine as well, but we may want to reconsider. * Added scroll wheel support. This wasn't in the original, but it's a nice thing to have. Particularly since the scroll buttons don't repeat. (It would be nice if they did.) I would like this patch to be considered for 0.6.1, if there aren't any obvious problems with it. svn-id: r13833 | |||
2004-05-11 | back to old method | Paweł Kołodziejski | |
svn-id: r13832 | |||
2004-05-10 | Close menus before restarting. (This is a purely cosmetical fix.) | Torbjörn Andersson | |
svn-id: r13831 | |||
2004-05-10 | Fixed typo. | Torbjörn Andersson | |
svn-id: r13830 | |||
2004-05-09 | Do not delete pseudo stdout/stderr if debugging was requested | Nicolas Bacca | |
svn-id: r13829 | |||
2004-05-09 | Synch with branch and Smartphone changes (Smartphone build not ready yet, ↵ | Nicolas Bacca | |
but getting ready slowly) svn-id: r13828 | |||
2004-05-09 | Separate PocketPC/Smartphone actions | Nicolas Bacca | |
svn-id: r13827 | |||
2004-05-09 | Fix key mapping | Nicolas Bacca | |
svn-id: r13826 | |||
2004-05-09 | Remove GAPI hardware keys which is handled by SDL now | Nicolas Bacca | |
svn-id: r13825 | |||
2004-05-09 | Add Zoom scaler and Smartphone scaler | Nicolas Bacca | |
svn-id: r13824 | |||
2004-05-09 | Add warning for unresolved conflicts | Nicolas Bacca | |
svn-id: r13823 | |||
2004-05-09 | Switch to EventsBuffer | Nicolas Bacca | |
svn-id: r13822 | |||
2004-05-09 | Remove unused action | Nicolas Bacca | |
svn-id: r13821 | |||
2004-05-09 | Tiny virtual keys changes | Nicolas Bacca | |
svn-id: r13820 | |||
2004-05-09 | Goodbye KeysBuffer, hello EventsBuffer | Nicolas Bacca | |
svn-id: r13819 | |||
2004-05-09 | Switched to EventsBuffer for Smartphones | Nicolas Bacca | |
svn-id: r13818 | |||
2004-05-09 | Make a few functions GFX functions virtual for CE backend | Nicolas Bacca | |
svn-id: r13817 | |||
2004-05-09 | Tweak SDL init for WinCE backend | Nicolas Bacca | |
svn-id: r13816 | |||
2004-05-09 | Config sample switch for WinCE | Nicolas Bacca | |
svn-id: r13815 | |||
2004-05-09 | Update project files | Nicolas Bacca | |
svn-id: r13814 | |||
2004-05-09 | Forgot to remove this file when I changed input handling. | Torbjörn Andersson | |
svn-id: r13813 | |||
2004-05-09 | Removed the buffering of mouse and keyboard events. I don't think any of | Torbjörn Andersson | |
our other engines do this, so there is little reason for BS2 to. I did add a filtering mechanism so that mouse button releases and scroll wheeling is ignored during normal gameplay, but I don't know if that was necessary either. Since this left little more than an empty husk where the Input class used to be, I've eliminated that class and buried its remains in Sword2Engine. svn-id: r13812 | |||
2004-05-09 | When drawing lines and points, mark the corresponding screen area as dirty | Torbjörn Andersson | |
so that it gets properly redrawn. Only the debugging code uses these drawing primitives, so it's no big deal, but it's still the right thing to do. svn-id: r13811 |