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2016-08-26DM: Refactor f123_drawSquareD1R, f124_drawSquareD1C and f125_drawSquareD0LStrangerke
2016-08-26DM: Refactor f120_drawSquareD2R, f121_drawSquareD2C and f122_drawSquareD1L, r...Strangerke
2016-08-26DM: Refactor f118_drawSquareD3C and f119_drawSquareD2L, remove several GOTOsStrangerke
2016-08-26DM: Refactor f117_drawSquareD3R, get rid of several GOTOsStrangerke
2016-08-26DM: Refactor f116_drawSquareD3L, remove 4 GOTOsStrangerke
2016-08-26DM: Refactor f109_drawDoorOrnament, f111_drawDoor, f112_drawCeilingPit and f1...Strangerke
2016-08-26DM: Refactor f108_drawFloorOrnament, get rid of a GOTOStrangerke
2016-08-26DM: Fix broken wallOrnamentIndicesBendegúz Nagy
2016-08-26DM: Add SoundMan_AtariBendegúz Nagy
2016-08-26DM: Pull sound handling into a separate classBendegúz Nagy
2016-08-26DM: Add support for LZW compresssed graphics.datBendegúz Nagy
2016-08-26DM: Add unknown Atari game versionBendegúz Nagy
2016-08-26DM: Add LZW decompressorBendegúz Nagy
2016-08-26DM: Add support for uncompressed dungeon.datBendegúz Nagy
2016-08-26DM: Fix wrong global initialized in InventoryMan::initConstants()Bendegúz Nagy
2016-08-26DM: Correct language from GR_GRE to DE_DEUBendegúz Nagy
2016-08-26DM: Add missing calls in constructors to initConstant methodsBendegúz Nagy
2016-08-26DM: Some small refactoring in DisplayManStrangerke
2016-08-26DM: Fix compilation, some renamingStrangerke
2016-08-26DM: Add localizationBendegúz Nagy
2016-08-26DM: Fix no food and water bar graphsBendegúz Nagy
2016-08-26DM: Add missing localization warnings and query function for languageBendegúz Nagy
2016-08-26DM: Fix mouse when clicking on eyeBendegúz Nagy
2016-08-26DM: Minor adjustment to fuseSequence timingBendegúz Nagy
2016-08-26DM: Get rid the last globals of gfx.cppStrangerke
2016-08-26DM: More work on globals in gfx.cppStrangerke
2016-08-26DM: More work on globalsStrangerke
2016-08-26DM: Add colour to mouseBendegúz Nagy
2016-08-26DM: Get rid of more globalsStrangerke
2016-08-26DM: More work on globals in gfx.cppStrangerke
2016-08-26DM: Add missing code in f125_drawSquareD0L, rename a constantStrangerke
2016-08-26DM: More work on global variablesStrangerke
2016-08-26DM: Get rid of more global variables in gfxStrangerke
2016-08-26DM: Get rid of more global variablesStrangerke
2016-08-26DM: Refactoring in DisplayManStrangerke
2016-08-26DM: Move some globals in DisplayMan, renamingStrangerke
2016-08-26DM: Add entrance creditsBendegúz Nagy
2016-08-26DM: Add sanity check to blitToBimapBendegúz Nagy
2016-08-26DM: Remove default parameters from blitToBitmapBendegúz Nagy
2016-08-26DM: Make DMEngine::f22_delay call EventMan::processInput()Bendegúz Nagy
2016-08-26DM: Attempt to fix menus.cpp crlf problemBendegúz Nagy
2016-08-26DM: Add dialog choice to savegameBendegúz Nagy
2016-08-26DM: Adjust choose dialog responsivenessBendegúz Nagy
2016-08-26DM: Disable releaseBlock code in f115_cthulhuBendegúz Nagy
2016-08-26DM: Remove trashing input from DMEngine::f22_delayBendegúz Nagy
2016-08-26DM: Add DialogMan::f424_dialogGetChoiceBendegúz Nagy
2016-08-26DM: Fix addActiveGroup with groupGeneratorBendegúz Nagy
2016-08-26DM: Add offset to debug command posBendegúz Nagy
2016-08-26DM: Start moving globals to DisplayManStrangerke
2016-08-26DM: Refactor f367_commandProcessTypes12to27_clickInChampionStatusBox, f70_mou...Strangerke