Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-24 | SCI: Read class table from vocab resource instead of scanning. This fixes | Walter van Niftrik | |
several "invalid selector" VM crashes caused by duplicate classes. svn-id: r43680 | |||
2009-08-23 | Whitespace fix for buildbot | Andre Heider | |
svn-id: r43679 | |||
2009-08-23 | - Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ↵ | Filippos Karapetis | |
all SCI0-SCI11 games can now be detected correctly from the fallback detector - Simplified some checks for old script types svn-id: r43678 | |||
2009-08-23 | Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a ↵ | Matthew Hoops | |
resource slot can't be found. svn-id: r43676 | |||
2009-08-23 | Formatting | Eugene Sandulenko | |
svn-id: r43675 | |||
2009-08-23 | Removed -g from the default ASFLAGS, since older GNU as versions do not ↵ | Andre Heider | |
support it. svn-id: r43674 | |||
2009-08-23 | T7G: Load VDX frame chunks into a MemoryStream rather than streaming ↵ | Scott Thomas | |
straight from disk (Fix #2839528) svn-id: r43671 | |||
2009-08-23 | Fix Moonbase Commander startup. | Travis Howell | |
svn-id: r43670 | |||
2009-08-23 | Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵ | Sven Hesse | |
their own (like the Inca II (bat)demo) svn-id: r43665 | |||
2009-08-22 | Remove more warnings from wince build. | Robin Watts | |
svn-id: r43663 | |||
2009-08-22 | Eliminate more warnings for buildbot. | Robin Watts | |
svn-id: r43662 | |||
2009-08-22 | Attempt to remove some warnings in the wince build that occur on the buildbot's | Robin Watts | |
version of gcc (5.1) but don't occur on my local copy (4.1.0). svn-id: r43661 | |||
2009-08-22 | Removed unused var | Andre Heider | |
svn-id: r43659 | |||
2009-08-22 | configure support for AS and ASFLAGS, and .s files in Makefile. If a port ↵ | Andre Heider | |
has set _host_alias, default to the default GNU tools ranlib, strip, ar, as and windres svn-id: r43657 | |||
2009-08-22 | Properly fixing the Lost in Time temp sprite issue | Sven Hesse | |
svn-id: r43654 | |||
2009-08-22 | Move new configure key to more appropriate place | Eugene Sandulenko | |
svn-id: r43653 | |||
2009-08-22 | Document --enable-verbose-build configure option | Eugene Sandulenko | |
svn-id: r43652 | |||
2009-08-22 | Second attempt to fix DC and iPhone backends compilation | Eugene Sandulenko | |
svn-id: r43651 | |||
2009-08-22 | Attempt to fix DC and iPhone backends compilation | Eugene Sandulenko | |
svn-id: r43650 | |||
2009-08-22 | Fix endian regression, when clearing the buffer of non-cursor images. | Travis Howell | |
svn-id: r43649 | |||
2009-08-22 | Correct game title. | Travis Howell | |
svn-id: r43648 | |||
2009-08-22 | Give meaningful name to variable | Eugene Sandulenko | |
svn-id: r43647 | |||
2009-08-22 | Correct game title. | Travis Howell | |
svn-id: r43645 | |||
2009-08-22 | Fixing some problems when calling the player with muted output | Sven Hesse | |
svn-id: r43643 | |||
2009-08-22 | Hooking up the v2 spriteUncompressor into the v6 one | Sven Hesse | |
svn-id: r43642 | |||
2009-08-22 | Fix OSX builds | Andre Heider | |
svn-id: r43637 | |||
2009-08-22 | Patch #2826508: "Motorola A1200/E6/A1600 (motoezx) patch" | Eugene Sandulenko | |
svn-id: r43636 | |||
2009-08-22 | Patch #2840212: "Quiet make process" | Eugene Sandulenko | |
svn-id: r43635 | |||
2009-08-22 | Fix endian issue in copyFrameToBuffer(). | Travis Howell | |
svn-id: r43633 | |||
2009-08-22 | Fixed cursor transparency for 16bit HE games on big endian architectures | Andre Heider | |
svn-id: r43632 | |||
2009-08-22 | 16bit support for the Wii port | Andre Heider | |
svn-id: r43631 | |||
2009-08-22 | Backyard Soccer MLS requires 16bit color support too. | Travis Howell | |
svn-id: r43630 | |||
2009-08-22 | Correct errors in load/save code for PC version of Waxworks. | Travis Howell | |
svn-id: r43628 | |||
2009-08-22 | Add FIXME about DefaultTimerManager implementation. | Johannes Schickel | |
svn-id: r43627 | |||
2009-08-22 | Fixed crossBlit prototype | Andre Heider | |
svn-id: r43626 | |||
2009-08-22 | Exclude 16bit specific code, when 16bit support is disabled. | Travis Howell | |
svn-id: r43625 | |||
2009-08-22 | Properly uninitialize timer used in AgiEngine. | Johannes Schickel | |
svn-id: r43623 | |||
2009-08-21 | Removed redundant checks, the asserts() earlier do exactly the same. | Andre Heider | |
svn-id: r43622 | |||
2009-08-21 | type fix | Andre Heider | |
svn-id: r43621 | |||
2009-08-21 | Updated comments. | Robin Watts | |
svn-id: r43620 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43619 | |||
2009-08-21 | some cleanup | Joost Peters | |
svn-id: r43618 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43617 | |||
2009-08-21 | Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps? | Robin Watts | |
(bytedepth maybe?) svn-id: r43616 | |||
2009-08-21 | unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and ↵ | Joost Peters | |
mostly useless) svn-id: r43615 | |||
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts | |
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614 | |||
2009-08-21 | Fix use of default directories in SCI detection code. So far all our ↵ | Johannes Schickel | |
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613 | |||
2009-08-21 | Set date for 1.0.0rc1 release | Eugene Sandulenko | |
svn-id: r43610 | |||
2009-08-21 | Fix detection of some later SCI32 games (RESMAP.001) and some cleanup. | Matthew Hoops | |
svn-id: r43608 | |||
2009-08-21 | This hopefully fixes the GP2x build (and kicks off buildbot) | Andre Heider | |
svn-id: r43607 |