Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-14 | SCI: Make -propDict- unique for each class | Willem Jan Palenstijn | |
Previously, this was using the offset of the property dict inside the script. However, this isn't unique. For example, SQ6's DPath and PolyPath classes both have their property dict at offset 8 of their respective scripts. This would break Obj::isMemberOf. Closes #846. | |||
2016-10-14 | GRAPHICS: Further work on BDF font scaling | Eugene Sandulenko | |
2016-10-13 | TITANIC: Fix getting NPC animation name lists | Paul Gilbert | |
2016-10-14 | BLADERUNNER: Fix compilation with plugins enabled | Eugene Sandulenko | |
2016-10-13 | Merge pull request #836 from peterkohaut/bladerunner | Eugene Sandulenko | |
BLADERUNNER: added basic support for blade runner game | |||
2016-10-13 | Merge pull request #848 from vanfanel/master | Eugene Sandulenko | |
RASPBERRYPI: Add specific README and launch script for using SDL 2.0.4 included in the release package. | |||
2016-10-13 | RASPBERRYPI: Add Raspberry Pi specific README. | vanfanel | |
2016-10-13 | RASPBERRYPI: Add script to use included SDL 2.0.4 build. | vanfanel | |
2016-10-13 | SURFACESDL: Improve toggling filtering on/off | Thierry Crozat | |
We don't need to recreate the window when turning filtering on or off. Only the texture needs to be recreated. | |||
2016-10-13 | I18N: Update translations templates | Thierry Crozat | |
2016-10-13 | README: Add filtering command line option and hotkey | Thierry Crozat | |
2016-10-13 | SURFACESDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
2016-10-13 | OPENGLSDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
Crtl-Alt-f now enables/disables filtering instead of changing the graphics mode. Since there is only one graphics mode now, a hotkey to change it is a bit useless. | |||
2016-10-13 | TESTBED: Add test for kFeatureFilteringMode | Thierry Crozat | |
2016-10-13 | SURFACESDL: Add support for filtering feature when using SDL2 | Thierry Crozat | |
This implements the request from ticket #9573: SDL1/2: Different rendering/filtering? | |||
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat | |
This replaces the two graphics modes "OpenGL (No filtering)" and "OpenGL". Now there is a single "OpenGL" mode and filtering is controlled by the kFeatureFilteringMode. | |||
2016-10-13 | GUI: Add checkbox and config option to enable/disable graphics filtering | Thierry Crozat | |
2016-10-13 | OSYSTEM: Add kFeatureFilteringMode | Thierry Crozat | |
2016-10-13 | OPENGLSDL: Make some OSD messages translatable | Thierry Crozat | |
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code. | |||
2016-10-12 | VIDEO: Support rewind on AVI files with multiple video tracks | Paul Gilbert | |
2016-10-12 | TESTBED: Fix fullscreen test | Thierry Crozat | |
The test was always failing when starting from the fullscreen state. | |||
2016-10-12 | GRAPHICS: Fix BDF font referencing on font generation | Eugene Sandulenko | |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut | |
and some formatting | |||
2016-10-12 | GRAPHICS: Fix built-in font parameters | Eugene Sandulenko | |
2016-10-12 | SCI: Add modified workaround for Simbani bridge room for GOG | Willem Jan Palenstijn | |
The GOG version comes with a fan patch that uses rm470::name to store a timer to rate-limit rm470::doit. This breaks the workaround detection since that uses the name field. | |||
2016-10-12 | AGI: Make TIME_DELAY 0 to set the game to 40 fps | Martin Kiewitz | |
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607 | |||
2016-10-12 | GUI: Fix wrong error messages when failing to change some graphics settings | Thierry Crozat | |
2016-10-12 | GRAPHICS: Further work on BDF font scaling | Eugene Sandulenko | |
2016-10-12 | DISTS: Added Sparkle 1.9.0 signature | Eugene Sandulenko | |
2016-10-12 | FULLPIPE: Fix animation lock-up | Retro-Junk | |
2016-10-11 | VIDEO: Fix video playback for zvision AVI videos | Paul Gilbert | |
2016-10-11 | SCI32: Fix garbage collection of objects stored in IntArrays | Colin Snover | |
2016-10-11 | DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵ | Strangerke | |
demo to 2.0 | |||
2016-10-11 | DM: Handle demo dungeon file | Strangerke | |
2016-10-11 | GRAPHICS: Added stub for BDF font scaler | Eugene Sandulenko | |
2016-10-10 | SCI32: Reset active hot rect index when changing hot rects | Colin Snover | |
2016-10-10 | SCI32: Check for existence of visiblePlane before dereferencing | Colin Snover | |
CID 1351620. | |||
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-10 | GRAPHICS: Use PIXEL_SIZE as BDF font size | Eugene Sandulenko | |
2016-10-10 | CHEWY: Create a scene class | Filippos Karapetis | |
2016-10-10 | CHEWY: Remove duplicate table | Filippos Karapetis | |
2016-10-10 | CHEWY: Move cursor related functions into a separate file | Filippos Karapetis | |
2016-10-10 | CHEWY: Add support for palette fadeout to videos | Filippos Karapetis | |
2016-10-10 | CHEWY: Fix typo | Filippos Karapetis | |
2016-10-09 | DM: Add detection for an amiga demo version | Strangerke | |
2016-10-09 | DM: Remove useless variable | Strangerke | |
2016-10-09 | CHEWY: Initial work on converting TMF music data back to MOD data | Filippos Karapetis | |
This way, we can use our regular Protracker MOD player | |||
2016-10-09 | CHEWY: Move all sound functions into sound.* | Filippos Karapetis | |
2016-10-09 | CHEWY: Use atds.tap for detection | Filippos Karapetis | |
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection | |||
2016-10-09 | CHEWY: Pass the text parameter of getLine() by reference | Filippos Karapetis | |
Saves an unneeded copy |