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2003-04-21added o2_drawObject opcodePaweł Kołodziejski
svn-id: r7055
2003-04-21added some v2 varsPaweł Kołodziejski
svn-id: r7054
2003-04-21changes for v2 resourcesPaweł Kołodziejski
svn-id: r7053
2003-04-21some changes in v2 variablesPaweł Kołodziejski
svn-id: r7052
2003-04-21Fix option dialogs for WinCENicolas Bacca
svn-id: r7051
2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
svn-id: r7050
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
svn-id: r7049
2003-04-21add readFile stubJonathan Gray
svn-id: r7048
2003-04-21opcode bd is stopObjectCode in the humongous gamesJonathan Gray
svn-id: r7047
2003-04-20added detection for v0.0331Joost Peters
svn-id: r7046
2003-04-20added v0.0331 text decoderJoost Peters
svn-id: r7045
2003-04-20changed casts to make more senseJoost Peters
svn-id: r7044
2003-04-20BumpidityJames Brown
svn-id: r7043
2003-04-20fixed building object tables (now I understand)Paweł Kołodziejski
svn-id: r7042
2003-04-20added loading global objects states for v2Paweł Kołodziejski
svn-id: r7041
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
svn-id: r7040
2003-04-20Pedantic stats-boosting typo fix :)James Brown
svn-id: r7039
2003-04-20Better o2_actorSet stuffJames Brown
svn-id: r7038
2003-04-20o2_actorSet stubsJames Brown
svn-id: r7037
2003-04-20V2 only reads one byte for variable numberJames Brown
svn-id: r7036
2003-04-20V1/V2 charsets are internal, so we have no load function (yet)James Brown
svn-id: r7035
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
svn-id: r7034
2003-04-20Dump Scumm error() to debuggerJames Brown
svn-id: r7033
2003-04-20fixed warnings under VC6Paweł Kołodziejski
svn-id: r7032
2003-04-20forgot itPaweł Kołodziejski
svn-id: r7031
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
svn-id: r7030
2003-04-20added text renderingJoost Peters
svn-id: r7029
2003-04-20add opcode e4 stub that I meant to add some time agoJonathan Gray
svn-id: r7028
2003-04-20work around strange problem that breaks fbpack when _showStack is a bool...Jonathan Gray
svn-id: r7027
2003-04-20case 131 of verbOps pops in the humongous gamesJonathan Gray
svn-id: r7026
2003-04-20add stack tracing option to debuggerJonathan Gray
svn-id: r7025
2003-04-20add script hex dumping option to debuggerJonathan Gray
svn-id: r7024
2003-04-20close bundle files when changing discs in comiJonathan Gray
svn-id: r7023
2003-04-19fix for pass (revert changes)Paweł Kołodziejski
svn-id: r7022
2003-04-19Revised fix to bug [666187] DOTT: Coffee music never stopsJamieson Christian
svn-id: r7021
2003-04-19ignorePakCols, should be used for ega games, why not for amiga? i don't see ↵Paweł Kołodziejski
difference svn-id: r7020
2003-04-18some changes for indy egaPaweł Kołodziejski
svn-id: r7019
2003-04-18fixed stupid bugPaweł Kołodziejski
svn-id: r7018
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-18Fix for bug [666187] DOTT: Coffee music never stopsJamieson Christian
svn-id: r7016
2003-04-18Add patch #723308 - SDL/GL with SDL scalersTravis Howell
svn-id: r7015
2003-04-16fixed actor palette for nonblocked gamesPaweł Kołodziejski
svn-id: r7014
2003-04-16a little fix for costumes, still wrongPaweł Kołodziejski
svn-id: r7013
2003-04-15Add patch #721194 - SDL/GL: hotswap_gfx_mode (win32 and MacOS)Travis Howell
svn-id: r7012
2003-04-14fixed misimplementation of fnSetFont()Joost Peters
svn-id: r7011
2003-04-14changes in costumes offsets, still wrongPaweł Kołodziejski
svn-id: r7010
2003-04-13shouldn't be increased to next search object ?Paweł Kołodziejski
svn-id: r7009
2003-04-13this seems to be needed for loomdemo (and loom?), tooMax Horn
svn-id: r7008
2003-04-13img and imgh should be readed from offset +2, but i'm not sure about imptr ↵Paweł Kołodziejski
(it should skip only length) svn-id: r7007
2003-04-13added specific opcodes for indy ega same as at indy 256, and dummy opcode ↵Paweł Kołodziejski
for loom ega svn-id: r7006