Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-07 | Missed a bit | Travis Howell | |
svn-id: r17021 | |||
2005-03-07 | Allow EGA option in Amiga/Atari ST games. | Travis Howell | |
Restore correct palette after reloading saved game. svn-id: r17020 | |||
2005-03-07 | Add Amiga renderer mode for EGA games. | Travis Howell | |
svn-id: r17019 | |||
2005-03-07 | Allocate new file objects (and real new file handles) for subchunks/subfiles ↵ | Max Horn | |
-- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed svn-id: r17018 | |||
2005-03-06 | Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present) | Max Horn | |
svn-id: r17017 | |||
2005-03-06 | Max talkspeed is 9, not 10 | Max Horn | |
svn-id: r17016 | |||
2005-03-06 | Oops | Max Horn | |
svn-id: r17015 | |||
2005-03-06 | Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems) | Max Horn | |
svn-id: r17014 | |||
2005-03-06 | Might as well return the GameSetting directly | Joost Peters | |
svn-id: r17013 | |||
2005-03-06 | cleanup | Joost Peters | |
svn-id: r17012 | |||
2005-03-06 | Add demo detection; satisfies feature request #1154562. | Joost Peters | |
svn-id: r17011 | |||
2005-03-06 | Remove obsolete comment (I really should save files before commiting them ;-) | Max Horn | |
svn-id: r17010 | |||
2005-03-06 | Added dialogs which are shown when you modify the talkspeed or music volume ↵ | Max Horn | |
using hotkeys (FR #1153300) svn-id: r17009 | |||
2005-03-06 | Added notes about mine and Lavosspawn's changes to BS2, and my changes to | Torbjörn Andersson | |
the MPEG player. I'm not as sure what has changed in BS1, so I didn't write anything about that. svn-id: r17008 | |||
2005-03-06 | Applied patch #1155731, reducing the memory usage of the MPEG player by | Torbjörn Andersson | |
about 8 MB. svn-id: r17007 | |||
2005-03-06 | Typo | Max Horn | |
svn-id: r17006 | |||
2005-03-06 | Name parameters properly, lest we'll all be confused... | Max Horn | |
svn-id: r17005 | |||
2005-03-06 | Obsolete TODO ;-) | Max Horn | |
svn-id: r17004 | |||
2005-03-06 | Fix bug which led to an endless loop if 1.5x scaler is fed with odd value. | Eugene Sandulenko | |
svn-id: r17003 | |||
2005-03-06 | *** empty log message *** | Travis Howell | |
svn-id: r17002 | |||
2005-03-06 | Update HE issues | Travis Howell | |
svn-id: r17001 | |||
2005-03-06 | Use sprite groups number, not sprite id. | Travis Howell | |
svn-id: r17000 | |||
2005-03-06 | Rename sprite fields | Travis Howell | |
svn-id: r16999 | |||
2005-03-06 | Ooops, reversed that. | Travis Howell | |
svn-id: r16998 | |||
2005-03-06 | c & p type | Travis Howell | |
svn-id: r16997 | |||
2005-03-06 | Correct class_flag checks for sprites | Travis Howell | |
svn-id: r16996 | |||
2005-03-06 | Checks were in reverse. | Travis Howell | |
svn-id: r16995 | |||
2005-03-06 | *** empty log message *** | Travis Howell | |
svn-id: r16994 | |||
2005-03-06 | Add extra safety checks from original games, to copyVirtScreenBuffers() | Travis Howell | |
svn-id: r16993 | |||
2005-03-05 | Fix spriteAddImageToList() according to disassembly. (sbb-related) | Eugene Sandulenko | |
svn-id: r16992 | |||
2005-03-05 | Update comments | Travis Howell | |
svn-id: r16991 | |||
2005-03-05 | Remove invalid sprite check | Travis Howell | |
svn-id: r16990 | |||
2005-03-04 | Add missing check | Travis Howell | |
svn-id: r16989 | |||
2005-03-04 | Add more details to WizImageOps | Travis Howell | |
svn-id: r16988 | |||
2005-03-03 | big endian fixes | Joost Peters | |
svn-id: r16987 | |||
2005-03-03 | That's what may happen if you happen to have more than one local tree. | Eugene Sandulenko | |
Another spot of oboslete hercules-related usage. svn-id: r16986 | |||
2005-03-03 | Correct classId value. | Travis Howell | |
svn-id: r16985 | |||
2005-03-03 | Forgot to commit. HercAmber/HercGreen documentation | Eugene Sandulenko | |
svn-id: r16984 | |||
2005-03-03 | Initialise variable. | Torbjörn Andersson | |
svn-id: r16983 | |||
2005-03-03 | Need to adjust HE7 filename for mustard too. | Travis Howell | |
svn-id: r16982 | |||
2005-03-03 | Fix compare string. | Travis Howell | |
svn-id: r16981 | |||
2005-03-03 | Add missing actor redraws | Travis Howell | |
svn-id: r16980 | |||
2005-03-03 | Correct palSlot range | Travis Howell | |
svn-id: r16979 | |||
2005-03-02 | Sync paletteOps in HE90 | Travis Howell | |
svn-id: r16978 | |||
2005-03-02 | Add two more VARs for HE89+ | Travis Howell | |
Minor cleanup svn-id: r16977 | |||
2005-03-02 | Mnetion hercGreen/hercAmber render modes. | Eugene Sandulenko | |
svn-id: r16976 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-03-02 | Make detection of v1 SCUMM games at detection stage, not resource | Eugene Sandulenko | |
loading. This lets me disable hercules dithering for these games. svn-id: r16974 | |||
2005-03-02 | Commit o100_paletteOps WIP based on cyx's patch. Original patch just | Eugene Sandulenko | |
tends to be unappliable anymore, so that's why I decided to commit it when it required not so much work of manual patching. I've checked validness of it against IDB but we still have main question open: How to plug it in properly into our palette code? svn-id: r16973 | |||
2005-03-02 | Fix room resource loading in Buzzy games. | Travis Howell | |
svn-id: r16972 |