aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2004-01-17Implements TOGGLE_VIRTUAL_KEYBOARDNicolas Bacca
svn-id: r12459
2004-01-17fixed stupid bugPaweł Kołodziejski
svn-id: r12458
2004-01-17Cleaner virtual keyboard support for the new CE backend, coming soonNicolas Bacca
svn-id: r12457
2004-01-17Update BS2 cutscene player with changes from roever: overlay support ↵James Brown
(default, 8bit backends should define BACKEND_8BIT for fast colour remapping) and sound syncronisation. svn-id: r12456
2004-01-17Thanks to Endy, I now know a bit more about the BS2 cutscene lead-outs.Torbjörn Andersson
Unfortunately, we currently have no way of finding out how many frames there are in a cutscene. svn-id: r12455
2004-01-17Launcher subtitles checkbox (is Sound the right place for this? I dunno..)James Brown
svn-id: r12454
2004-01-17And again ... guess who fails compiling this ?Nicolas Bacca
svn-id: r12453
2004-01-17Yet Another EVC fixNicolas Bacca
svn-id: r12452
2004-01-17disabled opcode warningPaweł Kołodziejski
svn-id: r12451
2004-01-17Small difference in HE games, fixes radio still moving after speech ends.Travis Howell
svn-id: r12450
2004-01-17use static vorbis lib instead dynamicPaweł Kołodziejski
svn-id: r12449
2004-01-17enabled some stuff by default: zlib, vorbis, libmpeg2Paweł Kołodziejski
svn-id: r12448
2004-01-17fix compilation for msvc when libmpeg2 enabledPaweł Kołodziejski
svn-id: r12447
2004-01-17updatePaweł Kołodziejski
svn-id: r12446
2004-01-17added code for dig musicPaweł Kołodziejski
svn-id: r12445
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-16Moved FT INSANE to a separate directoryEugene Sandulenko
svn-id: r12443
2004-01-16redundant checkGregory Montoir
svn-id: r12442
2004-01-16- removed noisy warning in talk codeGregory Montoir
- set _entryObj only if verb is WALK_TO - changed setConditions code in Command::openOrCloseAssociatedObject to be consistent with Command::setConditions ; this isn't like the original, but more logical to me. svn-id: r12441
2004-01-16weeeeeeee. now the Q from FOTAQ fits on the same line as the rest.Joost Peters
svn-id: r12440
2004-01-16Forgot this :)James Brown
svn-id: r12439
2004-01-16fix sentenceJoost Peters
svn-id: r12438
2004-01-16Also mention FOTAQJoost Peters
svn-id: r12437
2004-01-16Hack for Launcher Scaler dropdown. Backends using the Launcher will need to ↵James Brown
implement the OSystem HAS_SCALER property. The global options dialog still needs doing. svn-id: r12436
2004-01-16some assert() callsGregory Montoir
svn-id: r12435
2004-01-16rewritten Logic::setupJoeInRoom(), in order to only get ↵Gregory Montoir
objectData(_entryObj) when necessary svn-id: r12434
2004-01-16it seems entryObj can be <0, check for itGregory Montoir
svn-id: r12433
2004-01-16Revert last array change, until they can be verified.Travis Howell
svn-id: r12432
2004-01-16Only needed for V1 Maniac.Travis Howell
svn-id: r12431
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-16Fix verbs regression.Travis Howell
svn-id: r12429
2004-01-16Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 ↵James Brown
(fixes is a strong word for a breakout counter hack :) svn-id: r12428
2004-01-16Readme tweaks - clean up supported games section, add note about Sword ↵James Brown
cutscenes. svn-id: r12427
2004-01-16Just hide a few noisy warnings.James Brown
svn-id: r12426
2004-01-16Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) ↵James Brown
- Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches). Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
an in-memory WAV file. At the moment it's only used in one place, which is a bit silly, but I hope to use it for the cutscene player to figure out when to start the lead-out music. (To do that I'll need to know how long the cutscene is, though. I haven't looked into how to find that out yet.) svn-id: r12424
2004-01-16Fix bug #815853 - Cannot load during intro SMUSH moviesJames Brown
svn-id: r12423
2004-01-16Don't segfault-on-exit when the game data files are missing.James Brown
svn-id: r12422
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
svn-id: r12421
2004-01-16Add some stubs for Fatty Bear.Travis Howell
svn-id: r12420
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
svn-id: r12419
2004-01-15added COMI text TODOMax Horn
svn-id: r12418
2004-01-15do a better job at charset clipping; some reengineering. However, to ↵Max Horn
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417
2004-01-15got rid of timer stuff to handle display syncGregory Montoir
svn-id: r12416
2004-01-15fixed COMI speech behaviourMax Horn
svn-id: r12415
2004-01-15pedantic changeMax Horn
svn-id: r12414
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-15fix clearBitMax Horn
svn-id: r12412
2004-01-15Fiddling.James Brown
svn-id: r12411
2004-01-15pedantic correctionMax Horn
svn-id: r12410