Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-14 | SCI: Use tick-based timing more consistently | Colin Snover | |
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine. | |||
2016-01-14 | SCI: Implement SCI32 kPalVary and kPalette setFade | Colin Snover | |
This also fixes kPalCycle signatures to be more accurate. | |||
2016-01-14 | SCI: Add kPalMorph stub | Colin Snover | |
2016-01-14 | SCI: Fix bad spacing in kernel tables | Colin Snover | |
2016-01-14 | LAB: Remove superfluous calls to updateEvents() | Filippos Karapetis | |
These are leftovers, as updateEvents() was called to fill in the music buffer | |||
2016-01-14 | LAB: Better separation of the event and interface code | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the trial warning handling code | Filippos Karapetis | |
2016-01-14 | LAB: Allow the game to be launched from the GAME folder | Filippos Karapetis | |
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly | |||
2016-01-14 | LAB: Read the header of DIFF files when opening them | Filippos Karapetis | |
2016-01-14 | LAB: Call checkRoomMusic() when changing a room | Filippos Karapetis | |
2016-01-14 | LAB: Use the sample speed value instead of a define for game music | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the event loops of special game screens | Filippos Karapetis | |
2016-01-14 | LAB: Move frame waiting outside setAmigaPal() | Filippos Karapetis | |
2016-01-14 | LAB: Fix accidental change to code style | Filippos Karapetis | |
2016-01-14 | LAB: Hide the mouse cursor while fading when closing the map | Filippos Karapetis | |
2016-01-14 | LAB: Properly update the screen in monitors | Filippos Karapetis | |
2016-01-14 | LAB: Rename doCloseup() to reflect its actual purpose | Filippos Karapetis | |
2016-01-14 | LAB: Get rid of setDirection() | Filippos Karapetis | |
A leftover from code restructuring | |||
2016-01-14 | LAB: Rename the members of the CrumbData struct | Filippos Karapetis | |
This helps to distinguish them from the LabEngine variables | |||
2016-01-14 | LAB: Cleanup and reorder the music code | Filippos Karapetis | |
2016-01-14 | LAB: Move music reset code into a separate function | Filippos Karapetis | |
2016-01-14 | LAB: The parameter of doMap() isn't needed | Filippos Karapetis | |
2016-01-14 | SCUMM: Fix Russian Zak | Eugene Sandulenko | |
2016-01-13 | MOHAWK: Fix the getter for Channelwood's var 32 | Bastien Bouclet | |
2016-01-13 | BUILD: Fix ios7bundle/iphone bundle targets again. | Johannes Schickel | |
iOS SDKs do not contain a libreadline, thus only link that for Mac OS X. Regression from: cb5db404c005e9ce982bee2a7abccad3ba043dc4 | |||
2016-01-13 | MOHAWK: Correct the submitter of the Italian version of Myst | Filippos Karapetis | |
A copy a paste error | |||
2016-01-13 | MOHAWK: Add detection for the Italian version of Myst (bug #6895) | Filippos Karapetis | |
2016-01-13 | CONFIGURE: Update dependency list for fluidsynth on OS X | Thierry Crozat | |
Also add missing cc_check_clean after fluid synth check. | |||
2016-01-13 | SCUMM: Move Russian Dig version description to the generated field | Eugene Sandulenko | |
2016-01-13 | SCUMM: Add detection for Russian Dig with subtitles | Eugene Sandulenko | |
2016-01-12 | NEVERHOOD: Fix another crash in Russian version | Eugene Sandulenko | |
2016-01-12 | SCUMM: Added detection for Russian Zak | Eugene Sandulenko | |
2016-01-12 | MOHAWK: Added detection for Russian Riven | Eugene Sandulenko | |
2016-01-12 | LURE: Add support for Russian version | Eugene Sandulenko | |
2016-01-13 | CONFIGURE: Update note about Fluidsynth in Windows builds. | Kirben | |
2016-01-12 | BUILD: Fix iphonebundle/ios7bundle targets when FluidSynth is enabled. | Johannes Schickel | |
2016-01-12 | CONFIGURE: Make FluidSynth detection more reliable. | Johannes Schickel | |
1. We use actual FluidSynth symbols in our test program now. This assures that linking actually checks for presence of symbols. Which in turn checks that the library linked can be used with our link configuration. 2. Add simple hardcoded list of FluidSynth dependencies. This helps detection of statically built FluidSynth. | |||
2016-01-12 | MOHAWK: Fix incorrect condition in Myst's sound block opcode | Bastien Bouclet | |
2016-01-12 | VOYEUR: change the type of the variable in a for loop | Strangerke | |
2016-01-12 | VOYEUR: Fix bitwise comparison, make more use of DISPFLAG enum | Strangerke | |
2016-01-12 | VOYEUR: Replace a check on a value by the use of an enum | Strangerke | |
2016-01-12 | VOYEUR: Fix formatting in sound.cpp. | Johannes Schickel | |
2016-01-12 | VOYEUR: Reduce variable scope, fix typo in comment | Strangerke | |
2016-01-12 | VOYEUR: Add a safeguard in getVOCFileName | Strangerke | |
2016-01-12 | MOHAWK: Add a comment about suspicious dead code in o_changeBackgroundSound | Strangerke | |
2016-01-11 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-11 | CREATE_TOOL: Use tabs instead of spaces... | Vincent Bénony | |
2016-01-11 | CREATE_TOOL: Renames static libraries used for iOS target | Vincent Bénony | |
2016-01-11 | SHERLOCK: Remove empty destructor for WidgetFiles. | Johannes Schickel | |
WidgetBase already has a virtual destructor, thus there is no need to make WidgetFiles have an empty virtual destructor around. This also prevents g++ for Dreamcast from failing due to an internal compiler error. | |||
2016-01-11 | AVALANCE: Fix out of bounds array access. | Johannes Schickel | |
Thanks to uruk for checking on this. |