Age | Commit message (Collapse) | Author |
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FoxTail is still in "Early Access" status, so this list is not final
All game builds have 1 multilanguage "data.dcp" package
Common::PL_POL is supported since 1.2.527.3377
Steam allows to download 14 public versions of FoxTail's depot:
1.2.527.3391 - 2019 Mar 22; silent bugfix
1.2.527.3389 - 2019 Jan 22; listed in Changelog on GOG and in News on Steam
1.2.527.3377 - 2019 Jan 17; listed in Changelog on GOG and in News on Steam
1.2.362.2047 - 2018 May 31; listed in Changelog on GOG and in News on Steam
1.2.362.2039 - 2018 May 30; listed in Changelog on GOG and in News on Steam
1.2.304.1571 - 2018 Mar 20; listed in Changelog on GOG and in News on Steam
1.2.230.1322 - 2018 Mar 03; silent bugfix
1.2.230.1321 - 2018 Mar 03; silent bugfix; required for GOG 1321->1571 updater
1.2.230.1318 - 2018 Mar 03; silent bugfix
1.2.230.1316 - 2018 Mar 03; silent bugfix
1.2.230.1315 - 2018 Mar 02; silent bugfix
1.2.230.1313 - 2018 Mar 02; listed in Changelog on GOG and in News on Steam
1.2.230.1303 - 2018 Mar 01; silent bugfix
1.2.230.1291 - 2018 Feb 26; listed in News on Steam; first public release
Two more versions seems to be released for nonpublic alpha-testing only:
1.2.227.916 - 2018 Feb 16; listed in News on Steam; not public release
1.2.227.880 - 2018 Feb 06; listed in News on Steam; not public release
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FoxTail engine is a WME Light engine fork with closed sources.
Some features have different behaviour in different versions of FoxTail engine.
That's why we need to detect engine version.
Note that FOXTAIL_OLDEST_VERSION > LATEST_VERSION.
Most features are just new methods for Game, Actor, Array, etc. and are not guarded.
Some hacks are common for all FoxTail versions, and are guarded with isFoxTail().
Some changes are specific to versions from v1 to v2, isFoxTail(v1,v2) is checked then.
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FoxTail is a point-and-click adventure game by Gingertips Game Studio, featuring extended and hacked WinterMute engine fork.
Most features are added by introducing new API methods and properties, but some are just hardcoded to be different from normal WME stuff.
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Griffon.s03 map
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of on the stack
Also adapted WinCursorGroup and MacMenu to reflect this.
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"Hor" is a small ("5 minutes"), complete and really nice game by Roman
Koksharov.
It has no in-game text except the game title, so I marked is at
Common::UNK_LANG.
Source: https://gamejolt.com/games/hor/258037
Source: https://www.indiedb.com/games/hor
v1.0 and v1.3 are actually almost the same, difference is only in
"ALLOW_WINDOWED_MODE" game property and settings binary.
P.S. Have you found a secret ending? ^_~
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Fixes bug #10156
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Ignores a detected volume version of SCI3 when the map version is less
than SCI2, as that indicates detectVolVersion's heuristics failed.
SQ1VGA Russian has volume files with a few junk bytes in between
resource entries, which causes detectVolVersion to return SCI3
instead of the expected result of Invalid and then use the
correctly detected map version. The detection algorithm tries each
version until it finds one that fits, and the SCI3 pattern happens
to fit because it's necessarily the most permissive due to the
wCompression bytes containing meaningless values.
Fixes bug #10156
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Trac #9833
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Trac #9835
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macOS 10.14 introduced a dark theme in addition to the nornal
aqua theme. Applications compiled with the 10.14 SDK or above
are automatically opt in for both, but applications compiled
with an older SDK are not and still use the aqua theme even
when the system is set to use the dark theme. Those applications
need to explicitely opt in to use the dark theme.
This fixes bug #11305: Dark Mode is not supported
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(I probably broke that in 04e85a0f)
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Currently translated at 87.3% (2408 of 2757 strings)
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to INT
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Currently translated at 97.8% (1129 of 1154 strings)
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The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence.
I just add the same handling as as workaround.
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