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2009-03-13Changed the parameter passed to isprint() to be unsigned, according to MSDN ↵Filippos Karapetis
(thanks wjp) svn-id: r39370
2009-03-13Added an explanatory comment for commit #39368Filippos Karapetis
svn-id: r39369
2009-03-13LSL5 no longer throws an assertion after the introFilippos Karapetis
svn-id: r39368
2009-03-13Applied gregfrieger's fix on decodeRLE()Filippos Karapetis
svn-id: r39367
2009-03-12Commited syke's patch as-isFilippos Karapetis
svn-id: r39366
2009-03-12formatting fix, aka buildbot rebuild incentive ;)Joost Peters
svn-id: r39365
2009-03-12Added the correct SCI version for German LSL7 from bug report #2662260. ↵Filippos Karapetis
Also, added "sier" to the list of executable names (matches sier.exe, sierw.exe and sierw5.exe) svn-id: r39362
2009-03-12Added detector entries from bug reports #2644547 and #2670691Filippos Karapetis
svn-id: r39361
2009-03-12Added file sizes of the various CD versions of Return to Zork to the ↵Filippos Karapetis
detector, as supplied in patch #2629804. Also, updated the game descriptions to provide more information on the version detected svn-id: r39360
2009-03-12Added the Italian and French versions of Return to Zork, as supplied in bug ↵Filippos Karapetis
report #2685032 svn-id: r39359
2009-03-12Groovie: We need to save gameids to distinguish different entries detected ↵Jordi Vilalta Prat
from the same game files svn-id: r39358
2009-03-12Add patch #2685000 - SCI : 8 checksums.Travis Howell
svn-id: r39357
2009-03-12Update HE version for German version of Freddi Fish 2.Travis Howell
svn-id: r39356
2009-03-12EngineState is a struct, not a classFilippos Karapetis
svn-id: r39355
2009-03-12PMV player: stop reallocating the frame buffer on every frame, if its size ↵Filippos Karapetis
hasn't been changed svn-id: r39354
2009-03-12SCI: cleanupMax Horn
svn-id: r39353
2009-03-12SCI: Removed most uses of the 'inline' keyword. It is usually better to let ↵Max Horn
the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) svn-id: r39352
2009-03-12SCI: Moved savegame specific stuff from state.h to a new header savegame.hMax Horn
svn-id: r39351
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
svn-id: r39350
2009-03-12SCI: Removed some dead codeMax Horn
svn-id: r39349
2009-03-11Changed a case inside inline_lookup_node() to non-fatal, for now, to make it ↵Filippos Karapetis
possible to walk around in SQ4 (check the FIXME comment) svn-id: r39348
2009-03-11Fixed another crash right at the beginning of SQ4Filippos Karapetis
svn-id: r39347
2009-03-11Wrap the code in text_lol.* around ENABLE_LOL checksFilippos Karapetis
svn-id: r39346
2009-03-11ResourceManager: Greg Frieger
- RESOURCE.MSG and MESSAGE.MAP added to source List - Small changes in patch processing code to avoid loading wrong files svn-id: r39345
2009-03-11Fix assertion (Doh! That was supposed to be the other way).Kari Salminen
svn-id: r39344
2009-03-11Fix heap corruption when assigning the save game directoryFilippos Karapetis
svn-id: r39343
2009-03-11Cine::Palette: Move color format setting to setColorFormat-method.Kari Salminen
svn-id: r39339
2009-03-11Formatting.Kari Salminen
svn-id: r39338
2009-03-11Add saving in original palette format and the OSystem's palette format to ↵Kari Salminen
Cine::Palette. svn-id: r39337
2009-03-11Add saving functions to Cine::Palette (Now one can output the palette in ↵Kari Salminen
other formats too). svn-id: r39336
2009-03-11Fixed bug #2619802 (Game name overwrites scroll bar).Vicent Marti
svn-id: r39335
2009-03-11ResourceManager: Greg Frieger
- Keep a list of opened volumes to avoid redundant file opens - Internal functions moved from public to protected svn-id: r39334
2009-03-11Fix assertions in palette loading function to really test that each color ↵Kari Salminen
component fits inside a single byte (Easier to parse that way). svn-id: r39333
2009-03-11Untangled the parameters in gfxr_interpreter_get_view() as well. Updated ↵Filippos Karapetis
comments svn-id: r39332
2009-03-11Got rid of misc_payload and stopped passing the whole graphics state ↵Filippos Karapetis
structure in places where it's not necessary svn-id: r39331
2009-03-11Formatting.Johannes Schickel
svn-id: r39330
2009-03-11More clean-ups in decompression classesGreg Frieger
svn-id: r39329
2009-03-11SCI: Removed some dead codeMax Horn
svn-id: r39328
2009-03-11...Max Horn
svn-id: r39327
2009-03-11SCI: Restored code to triger debugger console by Ctrl-d (accidentally ↵Max Horn
removed it in rev 39201) svn-id: r39326
2009-03-11SCI: Formatting changes (using astyle)Max Horn
svn-id: r39325
2009-03-11SCI: Fix warningMax Horn
svn-id: r39324
2009-03-11Some clean-up of DecompressorComp3 classGreg Frieger
svn-id: r39323
2009-03-10Add FIXME comment in AgiEngine::syncSoundSettings.Johannes Schickel
svn-id: r39321
2009-03-10Yet another few tiny formatting fixes.Johannes Schickel
svn-id: r39320
2009-03-10Formatting.Johannes Schickel
svn-id: r39319
2009-03-10Made Decompressor's destructor virtual. (fixes compilation and should fix ↵Johannes Schickel
possible leaks) svn-id: r39318
2009-03-10- Fix warningsJohannes Schickel
- Formatting svn-id: r39317
2009-03-10Updated the MSVC project files for the SCI engine (added engine/stringfrag.cpp)Filippos Karapetis
svn-id: r39316
2009-03-10Added FIXME for heap corruption occurring when exiting SCI gamesFilippos Karapetis
svn-id: r39315