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2016-05-21SCUMM: Reduce audio header dependenciesOri Avtalion
2016-05-21NEVERHOOD: Reduce audio header dependenciesOri Avtalion
2016-05-21NEWS/DE: Mention androidsl portLothar Serra Mari
2016-05-20MAEMO: Update debian/changelogTarek Soliman
sync with 1.8.1 release
2016-05-21GNAP: Remove yet another TODOStrangerke
2016-05-21GNAP: Implement setSoundVolumeStrangerke
2016-05-21GNAP: Remove or rephrase a couple of notesStrangerke
2016-05-20CREDITS - Mark Clone2727 as RetiredStrangerke
2016-05-20GNAP: Remove some obsolete comments, take better advantage of the possible ↵Strangerke
values of gfxItem._flags (0 and 1)
2016-05-20GNAP: Rework gfxItem, remove the code related to impossible flag valuesStrangerke
2016-05-20GNAP: Remove erroneous comments, simplify a call to blitSprite32Strangerke
2016-05-20GNAP: Fix sprite transparencyEugene Sandulenko
2016-05-20GNAP: Fix transparencyEugene Sandulenko
2016-05-20AUTHORS: Update 2/2. Patch contributors. (Phew!)Eugene Sandulenko
2016-05-20AUTHORS: Update 1/2. Main contributors, including SCI teamEugene Sandulenko
2016-05-20NEWS: Mention Android SDL portEugene Sandulenko
2016-05-20Merge pull request #758 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: New port
2016-05-20ANDROIDSDL: add startup logolubomyr
2016-05-20ANDROIDSDL: updated banner.png imagelubomyr
2016-05-20GNAP: Remove some unused variables in resourcesStrangerke
2016-05-20GNAP: Remove TODOs, add safeguard checksStrangerke
2016-05-20GNAP: Remove obsolete TODOsStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-20GNAP: Remove some CHECKME'sStrangerke
2016-05-20GNAP: Enable a clown sequence which wasn't used in the original due to a bugStrangerke
2016-05-20GNAP: Rework the code of Scene07::run, remove an obsolete todoStrangerke
2016-05-19Merge pull request #688 from blorente/masterEugene Sandulenko
COMMON:String::replace and Common::replace functionality added.
2016-05-19ANDROIDSDL: add image banner.png for androidTVlubomyr
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-19GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵Strangerke
the large hand in savegames
2016-05-19GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.Strangerke
Gnap's hand and device are in the middle of the screen, there's place for improvement
2016-05-19IMAGE: Added BMP RLE4 decoderEugene Sandulenko
2016-05-18GNAP: Change pixel format - Courtesy of _sevStrangerke
2016-05-18SCUMM HE: Document sprite group opcodesEugene Sandulenko
2016-05-18TINSEL: Fix out-of-bounds array accessEugene Sandulenko
2016-05-18ACCESS: Plug memory leakEugene Sandulenko
2016-05-18NEWS/DE: Mention 3DS portLothar Serra Mari
2016-05-18GRAPHICS: Add support for 4bpp BMPsEugene Sandulenko
2016-05-17GNAP: Fix the coding style of a couple of castsStrangerke
2016-05-17GNAP: Fix some spacingStrangerke
2016-05-17GNAP: Add missing stars in header, change include guard name in gnap.hStrangerke
2016-05-17SCUMM HE: Complete Complex Array Operations subopcode.Eugene Sandulenko
Used in FOW calculations in Moonbase.
2016-05-17NEWS: Mention 3DS portEugene Sandulenko
2016-05-17CREDITS: Add Lubomyr to Android portersEugene Sandulenko
2016-05-17KYRA: Remove redundant code.Eugene Sandulenko
item variable value is less than 33, that is, 32 max. item+1 is never > 33. Thus, the clapping code is redundant.
2016-05-17CINE: Remove useless code.Eugene Sandulenko
var_2 used to be always NULL after while() loop, thus, the first if() condition is always false.
2016-05-17AGI: Remove useless code.Eugene Sandulenko
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-17SCUMM HE: Started work on Complex Array OperationsEugene Sandulenko