Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-21 | Typo | Travis Howell | |
svn-id: r14666 | |||
2004-08-21 | Fix | Travis Howell | |
svn-id: r14664 | |||
2004-08-21 | Skip copy protection screen in indy3ega. | Travis Howell | |
svn-id: r14663 | |||
2004-08-21 | Comment no longer valid | Travis Howell | |
svn-id: r14662 | |||
2004-08-21 | All FM Towns versions set VAR_VIDEOMODE to 42. | Travis Howell | |
svn-id: r14661 | |||
2004-08-21 | Missed a spot | Travis Howell | |
svn-id: r14660 | |||
2004-08-21 | Missed one spot | Travis Howell | |
svn-id: r14659 | |||
2004-08-21 | Change to allow FM Towns platform to be used with later games | Travis Howell | |
svn-id: r14658 | |||
2004-08-21 | FM Towns version of MI2 seems to use different value too. | Travis Howell | |
svn-id: r14657 | |||
2004-08-21 | Small correction for filename different on some systems | Travis Howell | |
svn-id: r14656 | |||
2004-08-20 | More build-dirs added. | Marcus Comstedt | |
svn-id: r14655 | |||
2004-08-20 | Make platform difference a bit clearer | Travis Howell | |
svn-id: r14654 | |||
2004-08-20 | Update | Travis Howell | |
svn-id: r14651 | |||
2004-08-20 | remove unused variables | Joost Peters | |
svn-id: r14649 | |||
2004-08-20 | Initialize variables (fix valgrind warnings) | Joost Peters | |
svn-id: r14648 | |||
2004-08-20 | Update | Travis Howell | |
svn-id: r14646 | |||
2004-08-20 | Enable original method of skipping copy protection | Travis Howell | |
svn-id: r14645 | |||
2004-08-19 | No need to manually check inside extrapath -- this is done automatically anyway | Max Horn | |
svn-id: r14644 | |||
2004-08-19 | Fix potential OOB read | Joost Peters | |
svn-id: r14643 | |||
2004-08-19 | Enable function | Travis Howell | |
svn-id: r14642 | |||
2004-08-18 | Correction from disasm. | Travis Howell | |
svn-id: r14641 | |||
2004-08-18 | Causes name to be lost in the Dig too. | Travis Howell | |
Only scumm6 games originally used this method. svn-id: r14640 | |||
2004-08-17 | remove some debug information and fix bug #1010929 | Gregory Montoir | |
svn-id: r14639 | |||
2004-08-17 | Don't try to free text sprites with the memory manager - it uses standard | Torbjörn Andersson | |
malloc() nowadays! (This only affected the "dummy" player. svn-id: r14638 | |||
2004-08-17 | Typo | Travis Howell | |
svn-id: r14637 | |||
2004-08-17 | This check is Sam & Max specific, doesn't exist in other games. | Travis Howell | |
svn-id: r14636 | |||
2004-08-16 | Added another sanity assert (I got one crash in this sport while using a ↵ | Max Horn | |
memory debugger -- likely a thread race condition svn-id: r14635 | |||
2004-08-16 | Yet another charset fix (should help bug #1008621) | Max Horn | |
svn-id: r14634 | |||
2004-08-16 | Fix regression in HE games | Travis Howell | |
svn-id: r14633 | |||
2004-08-16 | Set _language before checking its value | Travis Howell | |
svn-id: r14632 | |||
2004-08-16 | Init array | Travis Howell | |
svn-id: r14631 | |||
2004-08-15 | Fix potential OOB access | Max Horn | |
svn-id: r14630 | |||
2004-08-15 | cleanup | Max Horn | |
svn-id: r14629 | |||
2004-08-15 | Show a bit less info so that the output of the 'actors' command fits into ↵ | Max Horn | |
the console svn-id: r14628 | |||
2004-08-15 | Use custom font for the console -> more information visible, helps when ↵ | Max Horn | |
using e.g. the 'actors' command svn-id: r14627 | |||
2004-08-15 | oops | Max Horn | |
svn-id: r14626 | |||
2004-08-15 | Changed the way NewFonts are instantiated (will make it easier to add ↵ | Max Horn | |
multiple fonts) svn-id: r14625 | |||
2004-08-15 | Allow char drawing with a custom font | Max Horn | |
svn-id: r14624 | |||
2004-08-15 | Removed some obsolete stuff; made switching to the alt font less intrusive ↵ | Max Horn | |
(you only have to recompile a single file now); foundation for future run-time font switching... svn-id: r14623 | |||
2004-08-15 | Correct value | Travis Howell | |
svn-id: r14622 | |||
2004-08-15 | Add missing code | Travis Howell | |
Not sure where they are used though. svn-id: r14621 | |||
2004-08-15 | Add patch for: | Travis Howell | |
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619 | |||
2004-08-15 | Fix Dig regression, small part of code was lost. | Travis Howell | |
svn-id: r14617 | |||
2004-08-14 | minor cleanp | Gregory Montoir | |
svn-id: r14616 | |||
2004-08-14 | Updated from current md5.txt | Max Horn | |
svn-id: r14615 | |||
2004-08-14 | Remove obsolete comment | Max Horn | |
svn-id: r14614 | |||
2004-08-14 | Fix MI2 intro text colors | Max Horn | |
svn-id: r14613 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-14 | Fix regression in The Dig (object desc shadows had wrong color) | Max Horn | |
svn-id: r14611 | |||
2004-08-14 | sync with README | Max Horn | |
svn-id: r14610 |