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2013-10-02ZVISION: Add newline at end of fileRichieSams
2013-10-02ZVISION: Remove empty fileRichieSams
2013-10-02SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2Filippos Karapetis
2013-10-02SCI: Blacklist the SQ4CD 1.2 NRS patchFilippos Karapetis
2013-10-02WINTERMUTE: Remove unused _drawNumWillem Jan Palenstijn
2013-10-02SAGA: Clean up variable scopeWillem Jan Palenstijn
2013-10-02Merge pull request #403 from rrebello/saga_cppcheck_fixFilippos Karapetis
2013-10-02WINTERMUTE: Fix regression with _skipThisFrameWillem Jan Palenstijn
2013-10-02SAGA: Silent Cppcheck warning in Sprite::loadList().Rodrigo Rebello
2013-10-02AVALANCHE: Move ControlCharacter enum to enumsStrangerke
2013-10-02AVALANCHE: Repair shadowed variable.uruk
2013-10-02AVALANCHE: Use Doxygen comments in AnimationStrangerke
2013-10-02MOHAWK: Fix missing initializers in CSTime engine. CID 1002810.D G Turner
2013-10-02CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411.D G Turner
2013-10-02CINE: Fix for possible uninitialized variable usage. CID 1086890.D G Turner
2013-10-01TSAGE: Shading fix when restoring a game from the title screenPaul Gilbert
2013-10-02WINTERMUTE: Fix regression in ticketingWillem Jan Palenstijn
2013-10-02GUI: Do not return current input on cancel in PredictiveDialog.Johannes Schickel
2013-10-02GUI: Initialize PredictiveDialog::_predictiveResult.Johannes Schickel
2013-10-02GUI: Clean up calloc use in PredictiveDialog.Johannes Schickel
2013-10-02GUI: Fix compilation with clang and C++11.Johannes Schickel
2013-10-02WINTERMUTE: Handle invalid file access in Carol Reed 6: Black CircleFilippos Karapetis
2013-10-01AVALANCHE: some more work on variablesStrangerke
2013-10-01AVALANCHE: more work on variablesStrangerke
2013-10-01WINTERMUTE: Clean up byte/char casts in loading/parsingWillem Jan Palenstijn
2013-10-01WINTERMUTE: Fix broken uint32/ulong castWillem Jan Palenstijn
2013-10-01AVALANCHE: Remove verbosity related to the use of Magics enumStrangerke
2013-10-01AVALANCHE: More work on variablesStrangerke
2013-10-01AVALANCHE: Remove useless variable, move variables to dialogsStrangerke
2013-10-01FULLPIPE: Implement MovGraph::addObject()Eugene Sandulenko
2013-10-01FULLPIPE: Unk2 -> MGMEugene Sandulenko
2013-10-01AVALANCHE: Set private some more variablesStrangerke
2013-10-01AGI: Skip words starting with digits that are filed under 'a' in the dictionary.Willem Jan Palenstijn
2013-10-01Merge pull request #402 from wjp/wme_renderingWillem Jan Palenstijn
2013-10-01AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ...uruk
2013-10-01AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and getRand...uruk
2013-10-01AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.uruk
2013-10-01WINTERMUTE: Fix up doxygen commentWillem Jan Palenstijn
2013-10-01AVALANCHE: Move some more variables out of AvalancheStrangerke
2013-10-01AVALANCHE: Rename _scrollNum to improve readibilityStrangerke
2013-10-01AVALANCHE: _scrollNum is now a C indexStrangerke
2013-10-01AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variableStrangerke
2013-10-01AVALANCHE: More refactoringStrangerke
2013-09-30TSAGE: R2R startup palette cleanup and fix for using sciene lab terminalPaul Gilbert
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
2013-10-01AVALANCHE: Move several variables to make them privateStrangerke
2013-10-01FULLPIPE: Fix compilation with MSVCFilippos Karapetis
2013-10-01NEVERHOOD: Split some more sprites from their respective scenesFilippos Karapetis
2013-10-01FULLPIPE: Fix compiler warnings (for good)Eugene Sandulenko
2013-09-30Merge branch 'master' into wme_renderingWillem Jan Palenstijn