Age | Commit message (Collapse) | Author |
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svn-id: r49741
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svn-id: r49740
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svn-id: r49739
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Bug #2862508: "AGI: Black cauldron save through GMM". BC does not
have input line, and that was used for determining that user
can save. Added special case for BC, so it is always allowed to
save. In fact, original does not allow saving in some rare
occasions, but that will require analysing of variables, which
is a gross hack.
svn-id: r49738
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Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased".
Added a workaround. Actually root cause is not yet clear.
svn-id: r49737
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Bug #2960563: "AGI: (Fan) SQ0: Text input field overdraws Text window".
Now our text wrapping code matches original.
svn-id: r49736
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Bug #2960584: "AGI: (Fan) SQ0: Music lost on saving (and loading)".
Actually music did not loop at all. Our looping code was broken.
svn-id: r49735
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Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails".
Force screen redraw after confirmation window is closed.
svn-id: r49734
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svn-id: r49733
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Bug #2959630: "LSL1: Security in blackjack" fixed by partially
reverting r41241. Do not clear prompt without on disabling input.
svn-id: r49732
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svn-id: r49731
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svn-id: r49730
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svn-id: r49729
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Bug #2827504: "ITE: Music restarts on every background change in
credits". We errorneously were stopping music on each scene,
though it appeared only with Adlib music.
svn-id: r49728
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Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'.
Disable actor drawing for these scenes. A long standing bug in
original.
svn-id: r49727
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Bug #2886130: "ITE: Graphic Glitches during Cat Tribe Celebration".
We redraw statusbar for this scene. Bug in original.
svn-id: r49726
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Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.
svn-id: r49725
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Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed
by implementing a workaround. It is a script bug in original.
svn-id: r49724
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svn-id: r49723
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svn-id: r49722
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Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed
by changing right mouse semantic. Now the items menu showed on
button up instead mouse down like earlier.
svn-id: r49721
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Bug #2827166: "DRASCULA: Repeating conversations". It looked like
bug in original engine.
svn-id: r49720
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Bug #2827169: "DRASCULA: gfx glitch in pendulum room" fixed by
rearranging draw sequence.
svn-id: r49719
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svn-id: r49718
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svn-id: r49717
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svn-id: r49716
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svn-id: r49715
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svn-id: r49714
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Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing
separate buffer for cursors. This also fixes the root cause of
the problem.
svn-id: r49713
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svn-id: r49712
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svn-id: r49711
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Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed
by previous commit. Added more responsiveness for this animation.
svn-id: r49710
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svn-id: r49709
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svn-id: r49708
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Bug #2929931: "DRASCULA: Graphic Glitches". Cursor graphics was
not loaded at needed time.
svn-id: r49707
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svn-id: r49706
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svn-id: r49705
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Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard".
Apparently during refactoring of animation-related code duplication
the conversion was incorrect. Rewrote relevant function.
svn-id: r49704
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svn-id: r49703
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svn-id: r49702
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svn-id: r49701
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svn-id: r49700
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Bug #2812694: "CINE: Operation Stealth german crash". Our code
assumed that there exists only 256-color version which is not
the case for German version. Added code to store background
format. Old savegames are broken and could not be fixed.
Bumped savefile version.
svn-id: r49699
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Bug #1970191: "IHNM: Psychic Profile problem". Still there is a
slight artefact. When the profile has 2 pages and is skipped,
there are two fade-ins in a row. It could be checked by analysing
event queue.
svn-id: r49698
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svn-id: r49697
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svn-id: r49696
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svn-id: r49695
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svn-id: r49694
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svn-id: r49693
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svn-id: r49692
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