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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-07-30
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
Alejandro Marzini
2010-07-30
OSYSTEM: Add resetGraphicsScale() method.
Alejandro Marzini
2010-07-30
OPENGL: Fix crash on Broken Sword 2 when refreshing screen.
Alejandro Marzini
2010-07-30
SDL: Add SDL backend subfolders paths to makefile MODULE_DIRS.
Alejandro Marzini
2010-07-27
Fix warnings about cast removing constness, and about implict conversion from...
Max Horn
2010-07-27
OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switc...
Alejandro Marzini
2010-07-27
OPENGL: Add shake effect.
Alejandro Marzini
2010-07-27
OPENGL: Fix cursor scaling in overlay.
Alejandro Marzini
2010-07-27
OPENGL: Commenting.
Alejandro Marzini
2010-07-26
Formatted spaces.
Alejandro Marzini
2010-07-26
OPENGL: Implement saveScreenshot().
Alejandro Marzini
2010-07-26
OPENGL: Add OSD message.
Alejandro Marzini
2010-07-26
OPENGL: Do not allow changing to a not supported scale while on fullscreen.
Alejandro Marzini
2010-07-26
OPENGL: Add cursor scaling.
Alejandro Marzini
2010-07-26
OPENGL: Fixed alpha problem with overlay RGBA5551 format.
Alejandro Marzini
2010-07-24
OPENGL: Redesign blitting system. Add basics for aspect correction.
Alejandro Marzini
2010-07-23
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
Alejandro Marzini
2010-07-22
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
Alejandro Marzini
2010-07-20
Fix warning about float->int conversion
Max Horn
2010-07-20
Change CHECK_GL_ERROR to not take a 'call statement' as parameter
Max Horn
2010-07-20
OPENGL: Implement fullscreen mode.
Alejandro Marzini
2010-07-20
OPENGL: Fix SDL OpenGL context not resizing well on Linux.
Alejandro Marzini
2010-07-19
OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.
Alejandro Marzini
2010-07-19
OPENGL: Add basic scaler handle.
Alejandro Marzini
2010-07-19
SDL: Hack to handle special SDL events.
Alejandro Marzini
2010-07-19
OPENGL: Fix issue when GFX changes.
Alejandro Marzini
2010-07-19
OPENGL: Fix palette issues.
Alejandro Marzini
2010-07-18
Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.
Alejandro Marzini
2010-07-18
Improved cursor drawing.
Alejandro Marzini
2010-07-16
Added basic cursor drawing.
Alejandro Marzini
2010-07-16
change post-increment to pre-increment in return value of nextHighest2(), as ...
Joost Peters
2010-07-16
Added basic screen drawing (only overlay working).
Alejandro Marzini
2010-07-15
Fixed header for OS X, and added OpenGL feature to configure script. (Patch b...
Alejandro Marzini
2010-07-15
Optimized nextHigher2.
Alejandro Marzini
2010-07-15
Fixed problem with OpenGL headers and windows.
Alejandro Marzini
2010-07-15
Fixed doing OpenGL calls before a graphical context was created.
Alejandro Marzini
2010-07-15
Replaced nextHigher2, so CHAR_BIT define is not needed.
Alejandro Marzini
2010-07-15
Silence gcc warnings.
Matthew Hoops
2010-07-15
Fixed compile error.
Alejandro Marzini
2010-07-15
Replaced the extra SDL functions added to GraphicsManager with an EventObserv...
Alejandro Marzini
2010-07-13
Check if USE_OPENGL is defined for compiling OpenGL code.
Alejandro Marzini
2010-07-13
Added OpenGL feature to Create MSVC tool.
Alejandro Marzini
2010-07-13
Merged from trunk, from Rev 49499 to HEAD
Alejandro Marzini
2010-07-12
SCI: Move breakpoint checks into SciEngine methods
Max Horn
2010-07-12
SCI: Turn global object g_debugState into SciEngine member var
Max Horn
2010-07-12
Get rid of yet another global object with constructor
Max Horn
2010-07-12
TINSEL: Replace global object s_rectList by a TinselEngine member var
Max Horn
2010-07-12
SDL: Tweak OSystem_SDL::detectSupportedFormats a bit
Max Horn
2010-07-12
SDL: Overhaul OSystem_SDL::getSupportedFormats
Max Horn
2010-07-12
SCI: changing how savegame ids are handled internally. Using range 0-999 so t...
Martin Kiewitz
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