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AgeCommit message (Expand)Author
2010-07-30SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.Alejandro Marzini
2010-07-30OSYSTEM: Add resetGraphicsScale() method.Alejandro Marzini
2010-07-30OPENGL: Fix crash on Broken Sword 2 when refreshing screen.Alejandro Marzini
2010-07-30SDL: Add SDL backend subfolders paths to makefile MODULE_DIRS.Alejandro Marzini
2010-07-27Fix warnings about cast removing constness, and about implict conversion from...Max Horn
2010-07-27OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switc...Alejandro Marzini
2010-07-27OPENGL: Add shake effect.Alejandro Marzini
2010-07-27OPENGL: Fix cursor scaling in overlay.Alejandro Marzini
2010-07-27OPENGL: Commenting.Alejandro Marzini
2010-07-26Formatted spaces.Alejandro Marzini
2010-07-26OPENGL: Implement saveScreenshot().Alejandro Marzini
2010-07-26OPENGL: Add OSD message.Alejandro Marzini
2010-07-26OPENGL: Do not allow changing to a not supported scale while on fullscreen.Alejandro Marzini
2010-07-26OPENGL: Add cursor scaling.Alejandro Marzini
2010-07-26OPENGL: Fixed alpha problem with overlay RGBA5551 format.Alejandro Marzini
2010-07-24OPENGL: Redesign blitting system. Add basics for aspect correction.Alejandro Marzini
2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
2010-07-20Fix warning about float->int conversionMax Horn
2010-07-20Change CHECK_GL_ERROR to not take a 'call statement' as parameterMax Horn
2010-07-20OPENGL: Implement fullscreen mode.Alejandro Marzini
2010-07-20OPENGL: Fix SDL OpenGL context not resizing well on Linux.Alejandro Marzini
2010-07-19OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.Alejandro Marzini
2010-07-19OPENGL: Add basic scaler handle.Alejandro Marzini
2010-07-19SDL: Hack to handle special SDL events.Alejandro Marzini
2010-07-19OPENGL: Fix issue when GFX changes.Alejandro Marzini
2010-07-19OPENGL: Fix palette issues.Alejandro Marzini
2010-07-18Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.Alejandro Marzini
2010-07-18Improved cursor drawing.Alejandro Marzini
2010-07-16Added basic cursor drawing.Alejandro Marzini
2010-07-16change post-increment to pre-increment in return value of nextHighest2(), as ...Joost Peters
2010-07-16Added basic screen drawing (only overlay working).Alejandro Marzini
2010-07-15Fixed header for OS X, and added OpenGL feature to configure script. (Patch b...Alejandro Marzini
2010-07-15Optimized nextHigher2.Alejandro Marzini
2010-07-15Fixed problem with OpenGL headers and windows.Alejandro Marzini
2010-07-15Fixed doing OpenGL calls before a graphical context was created.Alejandro Marzini
2010-07-15Replaced nextHigher2, so CHAR_BIT define is not needed.Alejandro Marzini
2010-07-15Silence gcc warnings.Matthew Hoops
2010-07-15Fixed compile error.Alejandro Marzini
2010-07-15Replaced the extra SDL functions added to GraphicsManager with an EventObserv...Alejandro Marzini
2010-07-13Check if USE_OPENGL is defined for compiling OpenGL code.Alejandro Marzini
2010-07-13Added OpenGL feature to Create MSVC tool.Alejandro Marzini
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
2010-07-12SCI: Move breakpoint checks into SciEngine methodsMax Horn
2010-07-12SCI: Turn global object g_debugState into SciEngine member varMax Horn
2010-07-12Get rid of yet another global object with constructorMax Horn
2010-07-12TINSEL: Replace global object s_rectList by a TinselEngine member varMax Horn
2010-07-12SDL: Tweak OSystem_SDL::detectSupportedFormats a bitMax Horn
2010-07-12SDL: Overhaul OSystem_SDL::getSupportedFormatsMax Horn
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so t...Martin Kiewitz