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2009-07-06GCC thinks it's wrong to goto past variables being initialised (even if theyTorbjörn Andersson
aren't used afterwards). Fixed that, and some warnings. svn-id: r42187
2009-07-06Implemented a few commandsNorbert Lange
Partially implemented queued Events and some related commands svn-id: r42186
2009-07-04Added tons of members to MaxTrax, songs get fully loaded and stored internallyNorbert Lange
svn-id: r42096
2009-07-01whoops - now its compiling againNorbert Lange
svn-id: r42014
2009-07-01added a skeleton for maxtrax modules. Not much happening yet, just reading ↵Norbert Lange
and displaying a bit of information for maxtrax file svn-id: r42013
2009-07-01some Code-FormattingNorbert Lange
svn-id: r41994
2009-07-01Merging in changes from trunkNorbert Lange
svn-id: r41989
2009-07-01Added kyra projectNorbert Lange
removed 1 potentially troublesome assert svn-id: r41988
2009-06-30engines/scumm/*: enabled choosing of the colorpalette, by setting RenderMode ↵Norbert Lange
to EGA the "old" palette will be used tfmx/tfmxplayer.cpp: removed some unused stuff sound/mods/tfmx.cpp: emulating the way MI initialises new macro-programms. (Difference might not be audible at all) svn-id: r41976
2009-06-30Made the music/sfx volume settings actually affect the in-game music/sfx volumePaul Gilbert
svn-id: r41975
2009-06-29Add some more explanation to Graphics::CursorManager::showMouse and ↵Johannes Schickel
OSystem::showMouse. svn-id: r41968
2009-06-29Fix invisible mouse cursor, when picking up items.Johannes Schickel
svn-id: r41967
2009-06-29Fix bug in drawShape.Johannes Schickel
svn-id: r41964
2009-06-29Fix LoL cursor in DOS version.Johannes Schickel
svn-id: r41963
2009-06-29Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed ↵Johannes Schickel
incorrectly. svn-id: r41962
2009-06-29Fix palette regression caused by r41949.Johannes Schickel
svn-id: r41961
2009-06-29Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.Johannes Schickel
svn-id: r41960
2009-06-29- Get rid of code duplication for mouse cursor setupJohannes Schickel
- Fix mouse cursor colors in LoL PC98 (This commit might introduce regressions, since it changes the key color the mouse cursor uses) svn-id: r41959
2009-06-29Removed obsolete TODOs in HoF code.Johannes Schickel
svn-id: r41958
2009-06-29Resolved some TODOs in Kyra3 code.Johannes Schickel
svn-id: r41957
2009-06-29Removed more obsolete TODO messages.Johannes Schickel
svn-id: r41956
2009-06-29Update the screen animations while dropping items in Hand of Fate.Johannes Schickel
svn-id: r41955
2009-06-29Removed some obsolete TODOs.Johannes Schickel
svn-id: r41954
2009-06-29Adapted various code parts to use Palette::fill.Johannes Schickel
svn-id: r41953
2009-06-29Add a "fill" method to Palette.Johannes Schickel
svn-id: r41952
2009-06-29Replaced some raw palette loads.Johannes Schickel
svn-id: r41951
2009-06-29Cleanup GUI_HoF::setupPalette.Johannes Schickel
svn-id: r41950
2009-06-29Cleanup KyraEngine_MR::updateCharPal.Johannes Schickel
svn-id: r41949
2009-06-29Change LoLEngine::generateFlashPalette to take Palette objects as parameters.Johannes Schickel
svn-id: r41948
2009-06-29Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.Johannes Schickel
svn-id: r41947
2009-06-29Change raw palette read to Screen::loadPalette call.Johannes Schickel
svn-id: r41946
2009-06-29Chang Palette parameter of LolEngine::setPaletteBrightness to be const.Johannes Schickel
svn-id: r41945
2009-06-29Change LoLEngine::generateBrightnessPalette to take Palette objects as ↵Johannes Schickel
parameters. svn-id: r41944
2009-06-29Changed LoLEngine::setPaletteBrightness to take an Palette object.Johannes Schickel
svn-id: r41943
2009-06-29Change LoLEngine::processMagicIce to use Palette objects internally.Johannes Schickel
svn-id: r41942
2009-06-29Modified Palette::load*Palette definition.Johannes Schickel
svn-id: r41941
2009-06-29Indentation fix.Johannes Schickel
svn-id: r41940
2009-06-28For consistency, use upper-case letter in hex constant.Torbjörn Andersson
svn-id: r41938
2009-06-28Fix PSP portMax Horn
svn-id: r41934
2009-06-28PS2: Don't overload fillScreen with a dummy, just use the inherited versionMax Horn
svn-id: r41933
2009-06-28Changed OSystem::setWindowCaption to expect ISO LATIN 1 encoded input;Max Horn
also intentionally broke WinCE and Symbian ports (in an obvious way that can be undo by commenting out some text) -- hopefully this will get the maintainers' attention during the next release cycle, unlike my emails svn-id: r41932
2009-06-28GUI: Replaced ThemeParser::_drawFunction hashmap by a static function ↵Max Horn
getDrawingFunctionCallback which maps strings to draw funcs svn-id: r41931
2009-06-28Silenced the reamining warnings reported in patch #2684986 (gcc warnings ↵Max Horn
with -DFORTIFY_SOURCE=2 -fstack-protector) svn-id: r41930
2009-06-28change link order in .spec file to produce working binaries when building ↵Joost Peters
using the configure script svn-id: r41929
2009-06-27LOL: add workaround to fix map text display when the language is set to FrenchFlorian Kagerer
svn-id: r41922
2009-06-27LOL: fixed regressionFlorian Kagerer
svn-id: r41917
2009-06-27LOL: cleanupFlorian Kagerer
svn-id: r41916
2009-06-27Name Operation Stealth's global variables 251 and 252 and init them in main ↵Kari Salminen
loop. These are used as a sort of a backup for the mouse position (x, y) variables 249 and 250. Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's VAR_MOUSE_X_POS_2ND (251) clash and that's possibly why executePlayerInput currently works incorrectly with Operation Stealth. More reverse engineering is needed... svn-id: r41915
2009-06-27Modified macro-,patter-,track-step functions to loop aslong they are ↵Norbert Lange
supposed to execute. (instead of doing that loop "outside"). Added "addBeginn" Effect, not used by MI but simple to implemt. svn-id: r41910
2009-06-26Fixing text strings embedded in the TOTSven Hesse
svn-id: r41903