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2003-07-10implemented fnOpenHand/fnCloseHand, added debug cheatsRobert Göffringmann
svn-id: r8896
2003-07-10whoops.Robert Göffringmann
svn-id: r8895
2003-07-10Slight cleanup. Fixes a few minor memory leaks, I believe.Torbjörn Andersson
svn-id: r8894
2003-07-10updated known BASS bugsRobert Göffringmann
svn-id: r8893
2003-07-10Fix for Bug [766426]: V5 Games: Adlib SFX not loopedJamieson Christian
Modified Smart Jump logic to deal with active notes whose Note On and Note Off events BOTH occur OUTSIDE the range of the jump. While this is not a thorough way to deal with Note On events that occur outside jump points, it at least deals with the issue of long, unchanging Adlib SFX used by some earlier SCUMM games. svn-id: r8892
2003-07-10Readd Zak. Unplayable means unplayable, you know.James Brown
svn-id: r8891
2003-07-10zak v1 doesn't start yetTravis Howell
svn-id: r8890
2003-07-10TypoTravis Howell
svn-id: r8889
2003-07-10Update newsTravis Howell
svn-id: r8888
2003-07-10forgot to allow restarting from control panelRobert Göffringmann
svn-id: r8887
2003-07-10this fixes bug #768724 (text width exceeded in LINC terminal).Robert Göffringmann
I wonder though, if this isn't in fact a bug in the huffman tree. svn-id: r8886
2003-07-10implemented fnRestartGame() and skipping of 2nd intro partRobert Göffringmann
svn-id: r8885
2003-07-09added toggling music on/offRobert Göffringmann
svn-id: r8884
2003-07-09activated speed slider in SkyControl, fixed different charsets in control ↵Robert Göffringmann
panel when entering from LINC terminal, etc. svn-id: r8883
2003-07-09SoundMixer::setMusicVolume() doesn't seem to do anything, so set music ↵Robert Göffringmann
volume manually.... svn-id: r8882
2003-07-09Fix character spacing for LINC terminals in v0.0288 as well. I've onlyTorbjörn Andersson
tested is a little on a borrowed copy of BASS, but I think it should look the same as v0.0372 now. svn-id: r8881
2003-07-09Fix compilation, V1 verb positionsJames Brown
svn-id: r8880
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
svn-id: r8879
2003-07-09Use the same capitalization of "iMUSE" everywhere.Torbjörn Andersson
svn-id: r8878
2003-07-09The charSpacing values for _controlCharacterSet and _linkCharacterSetTorbjörn Andersson
appear to have been swapped. Now the LINC terminal texts should fit in the screen area, and text in LINC space should look less "squashed". svn-id: r8877
2003-07-09revert to last revision of musicbase that doesn't cause a segfault here anymoreJonathan Gray
svn-id: r8876
2003-07-09/me slaps himselfRobert Göffringmann
svn-id: r8875
2003-07-09script data is the same for 0.0365, 0.0368 and 0.0372, so allow switching ↵Robert Göffringmann
saved games. svn-id: r8874
2003-07-08this is for letting BASS wait for the end of the ending theme before ↵Robert Göffringmann
starting the next song. It's kinda hacky to put it into the music code, but I can't think of another way to do it while keeping the engine running like usual. svn-id: r8873
2003-07-08Update projectsNicolas Bacca
svn-id: r8872
2003-07-08New BASS subprojectNicolas Bacca
svn-id: r8871
2003-07-08Update to new virtual functions, protected members and so on, take oneNicolas Bacca
svn-id: r8870
2003-07-08another fix for the swing seqsRobert Göffringmann
svn-id: r8869
2003-07-08fixed file loading bugs for v.0.0331, control panel works nowRobert Göffringmann
svn-id: r8868
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old ↵Max Horn
one, with _height>>3, was wrong) svn-id: r8867
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also ↵Max Horn
Gdi::drawStripC64Object etc.) svn-id: r8866
2003-07-08fix warningMax Horn
svn-id: r8865
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵Max Horn
understanding of the code. so far completely untested :-) svn-id: r8864
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵Max Horn
easier svn-id: r8863
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ↵Max Horn
completely wrong compared to V2 svn-id: r8862
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵Max Horn
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and ↵Max Horn
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated ↵Max Horn
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859
2003-07-08again some code transformation (no functionality change; the V1 specific ↵Max Horn
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
svn-id: r8857
2003-07-08some more cleanup / C64 tweaksMax Horn
svn-id: r8856
2003-07-08make more explicit :-)Max Horn
svn-id: r8855
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08clarified commentMax Horn
svn-id: r8853
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851
2003-07-07check for odd addresses being free'dMax Horn
svn-id: r8850
2003-07-07#include scummsys.h so that our custome free() gets usedMax Horn
svn-id: r8849
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
svn-id: r8848
2003-07-07only move charset mask upon scrolling if tex is displayed in the game ↵Max Horn
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847