Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-10 | implemented fnOpenHand/fnCloseHand, added debug cheats | Robert Göffringmann | |
svn-id: r8896 | |||
2003-07-10 | whoops. | Robert Göffringmann | |
svn-id: r8895 | |||
2003-07-10 | Slight cleanup. Fixes a few minor memory leaks, I believe. | Torbjörn Andersson | |
svn-id: r8894 | |||
2003-07-10 | updated known BASS bugs | Robert Göffringmann | |
svn-id: r8893 | |||
2003-07-10 | Fix for Bug [766426]: V5 Games: Adlib SFX not looped | Jamieson Christian | |
Modified Smart Jump logic to deal with active notes whose Note On and Note Off events BOTH occur OUTSIDE the range of the jump. While this is not a thorough way to deal with Note On events that occur outside jump points, it at least deals with the issue of long, unchanging Adlib SFX used by some earlier SCUMM games. svn-id: r8892 | |||
2003-07-10 | Readd Zak. Unplayable means unplayable, you know. | James Brown | |
svn-id: r8891 | |||
2003-07-10 | zak v1 doesn't start yet | Travis Howell | |
svn-id: r8890 | |||
2003-07-10 | Typo | Travis Howell | |
svn-id: r8889 | |||
2003-07-10 | Update news | Travis Howell | |
svn-id: r8888 | |||
2003-07-10 | forgot to allow restarting from control panel | Robert Göffringmann | |
svn-id: r8887 | |||
2003-07-10 | this fixes bug #768724 (text width exceeded in LINC terminal). | Robert Göffringmann | |
I wonder though, if this isn't in fact a bug in the huffman tree. svn-id: r8886 | |||
2003-07-10 | implemented fnRestartGame() and skipping of 2nd intro part | Robert Göffringmann | |
svn-id: r8885 | |||
2003-07-09 | added toggling music on/off | Robert Göffringmann | |
svn-id: r8884 | |||
2003-07-09 | activated speed slider in SkyControl, fixed different charsets in control ↵ | Robert Göffringmann | |
panel when entering from LINC terminal, etc. svn-id: r8883 | |||
2003-07-09 | SoundMixer::setMusicVolume() doesn't seem to do anything, so set music ↵ | Robert Göffringmann | |
volume manually.... svn-id: r8882 | |||
2003-07-09 | Fix character spacing for LINC terminals in v0.0288 as well. I've only | Torbjörn Andersson | |
tested is a little on a borrowed copy of BASS, but I think it should look the same as v0.0372 now. svn-id: r8881 | |||
2003-07-09 | Fix compilation, V1 verb positions | James Brown | |
svn-id: r8880 | |||
2003-07-09 | Patch #768217: Apply Mankeli's 'object state' debugger command | James Brown | |
svn-id: r8879 | |||
2003-07-09 | Use the same capitalization of "iMUSE" everywhere. | Torbjörn Andersson | |
svn-id: r8878 | |||
2003-07-09 | The charSpacing values for _controlCharacterSet and _linkCharacterSet | Torbjörn Andersson | |
appear to have been swapped. Now the LINC terminal texts should fit in the screen area, and text in LINC space should look less "squashed". svn-id: r8877 | |||
2003-07-09 | revert to last revision of musicbase that doesn't cause a segfault here anymore | Jonathan Gray | |
svn-id: r8876 | |||
2003-07-09 | /me slaps himself | Robert Göffringmann | |
svn-id: r8875 | |||
2003-07-09 | script data is the same for 0.0365, 0.0368 and 0.0372, so allow switching ↵ | Robert Göffringmann | |
saved games. svn-id: r8874 | |||
2003-07-08 | this is for letting BASS wait for the end of the ending theme before ↵ | Robert Göffringmann | |
starting the next song. It's kinda hacky to put it into the music code, but I can't think of another way to do it while keeping the engine running like usual. svn-id: r8873 | |||
2003-07-08 | Update projects | Nicolas Bacca | |
svn-id: r8872 | |||
2003-07-08 | New BASS subproject | Nicolas Bacca | |
svn-id: r8871 | |||
2003-07-08 | Update to new virtual functions, protected members and so on, take one | Nicolas Bacca | |
svn-id: r8870 | |||
2003-07-08 | another fix for the swing seqs | Robert Göffringmann | |
svn-id: r8869 | |||
2003-07-08 | fixed file loading bugs for v.0.0331, control panel works now | Robert Göffringmann | |
svn-id: r8868 | |||
2003-07-08 | not sure which of the two variants is correct (but I am pretty sure the old ↵ | Max Horn | |
one, with _height>>3, was wrong) svn-id: r8867 | |||
2003-07-08 | each row has to be drawn 8 times (8x8 chars, after all), see also ↵ | Max Horn | |
Gdi::drawStripC64Object etc.) svn-id: r8866 | |||
2003-07-08 | fix warning | Max Horn | |
svn-id: r8865 | |||
2003-07-08 | rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵ | Max Horn | |
understanding of the code. so far completely untested :-) svn-id: r8864 | |||
2003-07-08 | made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵ | Max Horn | |
easier svn-id: r8863 | |||
2003-07-08 | width has to be multiplied by 8; not sure about xmove, the values still look ↵ | Max Horn | |
completely wrong compared to V2 svn-id: r8862 | |||
2003-07-08 | turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵ | Max Horn | |
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861 | |||
2003-07-08 | the 'mask' value is now also right; data at 'r' seems to match, too, and ↵ | Max Horn | |
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860 | |||
2003-07-08 | _dataOffsets has the correct value now (based on comparisions of repeated ↵ | Max Horn | |
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859 | |||
2003-07-08 | again some code transformation (no functionality change; the V1 specific ↵ | Max Horn | |
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858 | |||
2003-07-08 | ok, thanks erik for pointing out to me where this occurs :-) | Max Horn | |
svn-id: r8857 | |||
2003-07-08 | some more cleanup / C64 tweaks | Max Horn | |
svn-id: r8856 | |||
2003-07-08 | make more explicit :-) | Max Horn | |
svn-id: r8855 | |||
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn | |
svn-id: r8854 | |||
2003-07-08 | clarified comment | Max Horn | |
svn-id: r8853 | |||
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵ | Max Horn | |
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852 | |||
2003-07-08 | Use the correct size (I hope) for decoding _C64MaskChar (whatever that is). | Torbjörn Andersson | |
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851 | |||
2003-07-07 | check for odd addresses being free'd | Max Horn | |
svn-id: r8850 | |||
2003-07-07 | #include scummsys.h so that our custome free() gets used | Max Horn | |
svn-id: r8849 | |||
2003-07-07 | fix for bug #766119: help screen: '.' is listed incorrectly | Max Horn | |
svn-id: r8848 | |||
2003-07-07 | only move charset mask upon scrolling if tex is displayed in the game ↵ | Max Horn | |
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847 |