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2013-05-08NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression)johndoe123
2013-05-08NEVERHOOD: Start with the resource managerjohndoe123
2013-05-08NEVERHOOD: Start with the blb archive classjohndoe123
2013-05-08NEVERHOOD: First code with basic detection, nothing else so farjohndoe123
2011-06-22Merge pull request #46 from tramboi/masterEugene Sandulenko
DREAMWEB: Reversing and reimplementing natively frameoutv
2011-06-22I18N: Regenerate translations data fileThierry Crozat
2011-06-22I18N: Update Hungarian translation from patch #3323744Thierry Crozat
2011-06-22COMMON: Improve loading of translations data fileThierry Crozat
Now if the header of the file is not correct it continues to look for a valid file, while before if the first file found was obsolete or corrupted translation was disabled even if a valid file was present in the search path.
2011-06-22DREAMWEB: frameoutv becomes a native functionBertrand Augereau
2011-06-22TSAGE: Fix bug in sound fading in scene 20.Strangerke
This was blocking progress under linux...
2011-06-22Merge pull request #26 from Littleboy/taskbarEugene Sandulenko
Taskbar integration
2011-06-22TSAGE: Don't crash if -x option points to an non-existing savegame.eriktorbjorn
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22NEWS: Mention Tinsel fix.Alyssa Milburn
2011-06-22LASTEXPRESS: Make some static data const respectively static.Johannes Schickel
2011-06-22CREDITS: Mark myself as retiredMax Horn
2011-06-22SCI: Mark sq6 as a CD gameMax Horn
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert
2011-06-22TSAGE: Fix sounds not getting registered in Globals::_soundsPaul Gilbert
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22TSAGE: Clarified Globals::_sceneListeners as Globals::_soundsPaul Gilbert
2011-06-22TSAGE: Bugfix for sound assert in scene 20Paul Gilbert
2011-06-22LASTEXPRESS: Named several soundEntry structure membersEugene Sandulenko
2011-06-22LASTEXPRESS: Implement sound filters. Still not hooked in.Eugene Sandulenko
2011-06-22DREAMWEB: Fix bug in tasmrecover causing load/save mixupWillem Jan Palenstijn
This is a regression from c1b9adb6912 and (my commit) 287c23f1263c. It is not safe to remove opcodes from proc.stmts since labels are sometimes referenced by their offset in the list. So, instead they are now replaced by op._nop. This fixes kLoadingorsave not being set in doload(), which was visible when going to the load game menu from the startup menu.
2011-06-21DREAMWEB: Remove control char from sourceWillem Jan Palenstijn
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too.
2011-06-21TSAGE: Bugfix for properly stopping playing soundsPaul Gilbert
2011-06-21NEWS: Add 1.3.1 news entry to master branch too.Johannes Schickel
2011-06-21TSAGE: Fix updating the volume when changed in the Options dialogPaul Gilbert
2011-06-21TSAGE: Disable SFX and speech volume sliders for all gamesPaul Gilbert
2011-06-21TSAGE: Fixes for sound fadingPaul Gilbert
2011-06-21TSAGE: Fix for un-used variable in _sfRethinkVoiceTypesPaul Gilbert
2011-06-21Merge branch 'dreamsrc'Willem Jan Palenstijn
2011-06-20I18N: Regenerate translations data fileThierry Crozat
2011-06-20I18N: Update translations files from templateThierry Crozat
2011-06-20I18N: Update translations template file from source codeThierry Crozat
2011-06-20I18N: Make the unsupported game warning translatableThierry Crozat
2011-06-20I18N: Update list of files used to generate the translations templateThierry Crozat
2011-06-20I18N: Update German translationThierry Crozat
2011-06-20GRAPHICS: Cleanup and simplification of some PNG decoder codeFilippos Karapetis
2011-06-20DREAMWEB: Use kMaingamepal provided by the tasm-recovereriktorbjorn
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20DREAMWEB: Remove readabyte() and readoneblock()eriktorbjorn
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them.
2011-06-20DREAMWEB: Remove convertkey()eriktorbjorn
This function was responsible for filtering invalid keys (e.g. in savegame names), and was only used by keyboardread(). This filtering is done by processEvents() instead.
2011-06-20TINSEL: Don't leak running processes in Scheduler::reset().Alyssa Milburn
2011-06-20TINSEL: Fix/comment CORO_KILL_SELF macro.Alyssa Milburn
This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed the behaviour of (among other things) NewScene, which made Discworld uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20WIN32: Properly setup priority in Win32 resource archive code.Johannes Schickel
2011-06-20COMMON: Fix conflicting commentWillem Jan Palenstijn
2011-06-20TSAGE: Replaced integer counters used as mutexes with Common::Mutex usagePaul Gilbert
2011-06-20TSAGE: Loop variables are meant to be integers rather than boolsPaul Gilbert
2011-06-20TSAGE: Bugfix for crash when exiting whilst a sound is playingPaul Gilbert
2011-06-20TSAGE: Sound is now working!Paul Gilbert