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2018-06-01I18N: Update translation (Finnish)jepael
2018-05-31SLUDGE: Move save game getter to StackHandlerSimei Yin
2018-05-31SLUDGE: Move stack size getter to struct StackHandlerSimei Yin
2018-05-31SLUDGE: Move copyStack() to struct VariableSimei Yin
2018-05-31SLUDGE: Move last stack finding function to struct VariableStackSimei Yin
2018-05-31SLUDGE: Move stack variable getter/setter to VariableStackSimei Yin
2018-05-31SLUDGE: Move FastArray getter to struct FastArrayHandlerSimei Yin
2018-05-31SLUDGE: Move fastarray functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move value getters to struct VariableSimei Yin
2018-05-31SLUDGE: Move add/comparison functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move costume functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move PersonAnimation functions into struct VariableSimei Yin
2018-05-31SLUDGE: Move text related functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move copyVariable to struct VariableSimei Yin
2018-05-31SLUDGE: Move save/loadVariable() to struct VariableSimei Yin
2018-05-31SLUDGE: Move SetVariable() into struct VariableSimei Yin
2018-05-31SLUDGE: Move unlinkVar into struct VariableSimei Yin
2018-05-31SLUDGE: Move createCString() with string toolsSimei Yin
2018-05-30XEEN: Correct scroll and music when signing into tavernPaul Gilbert
2018-05-30XEEN: Fix Direction Sense displayPaul Gilbert
2018-05-30XEEN: Stop re-rolling new character stats when some areas of screen clickedPaul Gilbert
2018-05-31I18N: Update translation (German)Lothar Serra Mari
2018-05-31I18N: Update translation (Dutch)Ben Castricum
2018-05-30XEEN: Properly reset subtitles when replaying cutscenesPaul Gilbert
2018-05-30I18N: Update translation (Italian)Paolo Bossi
2018-05-30I18N: Update translation (Dutch)Ben Castricum
2018-05-30SCUMM: HE: Mark Bink as engine dependencyEugene Sandulenko
2018-05-30CONFIGURE: Make Bink an engine dependencyCameron Cawley
2018-05-29SLUDGE: Move function/variable load/save functions to related filesSimei Yin
2018-05-29SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()Simei Yin
2018-05-29SLUDGE: Create constructor of Variable instead of initVarNewSimei Yin
2018-05-29SLUDGE: Move resource names to ResourceManagerSimei Yin
2018-05-29SLUDGE: Objectify FatalMsgManagerSimei Yin
2018-05-29SLUDGE: Split out function.h/cpp for upcoming refactoringSimei Yin
2018-05-29I18N: Update translation (German)Lothar Serra Mari
2018-05-29DEVTOOLS: Remove vestige of TeX credits encodingTravis McKay
2018-05-29DEVTOOLS: Fix RTF credits encoding inconsistenciesTravis McKay
2018-05-29I18N: Update translation (Hungarian)George Kormendi
2018-05-28COMMON: coding convention improvements for degree conversion funcsDavid Fioramonti
2018-05-28I18N: Update translation (French)Thierry Crozat
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28I18N: Update translation (French)Thierry Crozat
2018-05-28I18N: Add engines/game.cpp to list of files with translatable textThierry Crozat
2018-05-28I18N: Update translation (French)Purple T
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28GUI: Improve layout update for UnknownGameDialogThierry Crozat
2018-05-28GUI: Use ScrollContainerWidget in unknown game dialogThierry Crozat
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat
2018-05-28I18N: Update translation (Hungarian)George Kormendi