Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-16 | I18N: Update POTFILES | SupSuper | |
Add new DialogManager files | |||
2018-12-16 | WIN32: Respect browser_lastpath setting | SupSuper | |
2018-12-16 | WIN32: Fix dialog compilation under MinGW | SupSuper | |
2018-12-16 | GUI: Allow user to opt between GUI browser and native browser | SupSuper | |
2018-12-16 | WIN32: Fix incorrect Windows version check | SupSuper | |
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it". | |||
2018-12-16 | WIN32: Add DialogManager with system file browser support | SupSuper | |
2018-12-16 | WIN32: Move utility functions to a common wrapper | SupSuper | |
2018-12-16 | OSX: Integrate system file browser into DialogManager | SupSuper | |
2018-12-16 | BACKENDS: Hook GUI browser to DialogManager | SupSuper | |
2018-12-16 | BACKENDS: Move OSX file browser into backend | SupSuper | |
2018-12-16 | BACKENDS: Add base support for system dialogs | SupSuper | |
2018-12-15 | SHERLOCK: Fix computer aim in Serrated Scalpel's darts game | Torbjörn Andersson | |
The computer opponent always aims for the bullseye as long as he needs more than 50 points. After that, he's supposed to aim for the closest score to what he needs to win. But this coordinate was never used, and the computer player would always aim at the same spot outside of the dart board. This, of course, made it practically impossible for it to beat you. This commit fixes that. I thought at first that this fix wasn't quite right, because the computer won't always hit the score he aims for even if you remove the random inaccuracy from its aim. But I think it still hits near the intended target, so maybe this is good enough? | |||
2018-12-15 | SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel | Torbjörn Andersson | |
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-14 | GLK: FROTZ: Fix sound looping | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Added detections for miscellaneous games | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Add support for Mysterious Adventures Blorb files | Paul Gilbert | |
2018-12-15 | I18N: Update translations templates | Thierry Crozat | |
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert | |
2018-12-14 | SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444) | sluicebox | |
Fixes a script bug in the original | |||
2018-12-13 | GLK: FROTZ: Fix Visual Studio warnings about packing alignment | Paul Gilbert | |
They were really bugging me, so I've changed the fixed size opcode arrays to Common::Array, which fixes the warnings | |||
2018-12-14 | I18N: Update translations templates | Thierry Crozat | |
2018-12-13 | GLK: FROTZ: Added detection entries | Paul Gilbert | |
2018-12-13 | WIN32: Restore Windows 98 compatibility (bug #10613) | SupSuper | |
Replace calls to GetUserDefaultUILanguage and SHGetFolderPath which aren't supported in older Windows. | |||
2018-12-12 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵ | Paul Gilbert | |
archives | |||
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-12 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (1057 of 1057 strings) | |||
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-11 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1057 of 1057 strings) | |||
2018-12-11 | I18N: Update translations templates | Thierry Crozat | |
2018-12-10 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | SCI32: Fix QFG4 obscured ropes when rescuing Igor (#1436) | Vhati | |
Fixes a missing graphics update after priority is changed, bug #10751 | |||
2018-12-10 | PINK: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | ILLUSIONS: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | GLK: Remove unneeded include | Bastien Bouclet | |
2018-12-10 | ENGINES: Use an uppercase C for the metaengine copyright strings | Bastien Bouclet | |
2018-12-09 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-12-09 | GLK: FROTZ: Add game names for ZCode games on if-archive | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Added detection for converted Scott Adams games | Paul Gilbert | |
2018-12-09 | GLK: Standardizing uint vs uint32 usage | Paul Gilbert | |
2018-12-10 | SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435) | sluicebox | |
2018-12-10 | SCI32: Fix QFG4 extraneous door sound in castle (#1438) | Vhati | |
Fixes a second door sound when entering certain rooms, bug #10827 | |||
2018-12-09 | GLK: Correct phrasing of switch case fall through comments | Paul Gilbert | |
2018-12-09 | GLK: Change all references to glui32 and glsi32 to uint and int | Paul Gilbert | |
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway | |||
2018-12-09 | GLK: Yet another Amiga compilation fix | Paul Gilbert | |
2018-12-09 | GLK: Hopefully finally fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Hopefully fix Amiga compilation | Paul Gilbert | |
2018-12-09 | CREDITS: GLK engine credits | Matan Bareket | |