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2019-11-04I18N: Update translation (Greek)Antoniou Athanasios
Currently translated at 98.5% (1144 of 1162 strings)
2019-11-04I18N: Update translation (Hebrew)Matan Bareket
Currently translated at 100.0% (1162 of 1162 strings)
2019-11-04I18N: Regenerate translations data fileThierry Crozat
2019-11-04SCUMM HE: MBC: Do not block execution when sending packetsEugene Sandulenko
2019-11-03CREDITS: whoozle is not retired anymoreEugene Sandulenko
2019-11-03CREDITS: Update build target to generate the new yaml creditsMatan Bareket
2019-11-03PS3: Implement the cloud synchronization featuresBastien Bouclet
2019-11-033DS: Implement cloud sync supportBastien Bouclet
2019-11-033DS: Use DATA_PATH to configure support files locationBastien Bouclet
2019-11-03NETWORKING: Try loading the CA bundle from DATA_PATHBastien Bouclet
2019-11-03NETWORKING: Improve libcurl error handlingBastien Bouclet
Error messages for failed requests are now printed as warnings.
2019-11-03STARTREK: Remove sound function wrappers out of StarTrekEngineFilippos Karapetis
2019-11-03I18N: Update translations templatesThierry Crozat
2019-11-03DOC: Update the documentation for engineIdBastien Bouclet
2019-11-03BASE: Remove the engines/games alphabetical sortBastien Bouclet
2019-11-03ENGINES: Remove useless TODOBastien Bouclet
2019-11-03CRYO: Revert copyright string changeBastien Bouclet
2019-11-03DC: Update for the engineId changesBastien Bouclet
2019-11-03BASE: Change the command line interface to use engine-qualified game namesBastien Bouclet
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command.
2019-11-03BASE: Add a command line option to list the enginesBastien Bouclet
2019-11-03MOHAWK: Stop relying on the target to detect the current gameBastien Bouclet
The target is user defined and not may not contain the game name
2019-11-03ENGINES: Automatically upgrade the targets on launch to add an engine IDBastien Bouclet
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-11-02SCI32: Fix QFG4 bone cage bugssluicebox
Fixes bug #11238
2019-11-03SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game!Eugene Sandulenko
2019-11-03COMMON: Add ignoreClashes flag to SearchSet and FSDirectoryLe Philousophe
This lets engine mute warnings about name clashes when there are useless for its case. This will be used by Versailles as the tree has directories with the same name at various places. Files are duplicated too in different directories but are identical.
2019-11-02SCUMM HE: MBC: Fix passing arrays to the serverEugene Sandulenko
2019-11-02I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 80.3% (933 of 1162 strings)
2019-11-02PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 57.2% (1577 of 2757 strings)
2019-11-013DS: Remove 3dstool dependencyMrHuu
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-11-01SCUMM HE: MBC: Implement array receiving as JSONEugene Sandulenko
2019-11-01ANDROID: Disable verification of certificates validity for cloud savingThanasis Antoniou
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file.
2019-11-01SCUMM HE: MBC: Take array type into account when sendingEugene Sandulenko
2019-11-01SCI: Fix PQ1VGA bugs outside Carol's coffee shopsluicebox
Fixes bug: #5826
2019-11-01I18N: Update translations templatesThierry Crozat
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
* OPENGL: Implement high DPI support on Android * PSP2: Fix build
2019-11-01SCUMM HE: MBC: Read arrays from JSON upon receivingEugene Sandulenko
2019-10-31XEEN: Proper fix for incorrect %lu format specifiersPaul Gilbert
2019-11-01SCUMM HE: MBC: Read script params from the JSON packetsEugene Sandulenko
2019-10-313DS: Avoid stat calls in DrivePOSIXFilesystemNodeBastien Bouclet
2019-10-31SCI32: Fix KQ7 extra ambrosiasluicebox
Fixes bug #9790
2019-10-31KYRA: (LOL) - fix item pickup glitchathrxx
This fixes an original bug that recently got my attention. While I never managed to duplicate items like the person in the video I did experience lockups. Maybe the exploit works only with the original executable... https://www.youtube.com/watch?v=fkJ2KilULco&feature=youtu.be https://www.youtube.com/watch?v=4oRESbQLDig&feature=youtu.be
2019-10-31KYRA: (EOB) - fix some typos in commentsathrxx
2019-10-31KYRA: (EOB/Amiga) - minor audio driver improvementsathrxx
(mostly paranoia fixes)
2019-10-31SCI32: Fix LSL6 Hires Mac restore from launchersluicebox
2019-10-31SCI32: Add HOYLE5 kFileIOReadString workaroundsluicebox
2019-10-31SCI32: Add Mac KQ7, HOYLE5, MOTHERGOOSE256 detectionsluicebox
2019-10-30XEEN: Fix for invalid numbers in Character Info dialogPaul Gilbert