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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2013-09-06
FULLPIPE: Made MfcArchive work with both files and archives
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Further refactoring classes into separate files
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Turned InventoryPoolItem into struct
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
2013-09-06
FULLPIPE: Make Inventory2 inherit from Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: implement initObjectStates()
Eugene Sandulenko
2013-09-06
FULLPIPE: Put debug output at deeper levels
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish reading CMctlCompund
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CReactParallel loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Reading CMovGraphNode
Eugene Sandulenko
2013-09-06
FULLPIPE: Split out motion-related classes
Eugene Sandulenko
2013-09-06
FULLPIPE: CMovGraph loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sc2 loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Added module.mk
Eugene Sandulenko
OOPS!
2013-09-06
FULLPIPE: Continued work on loading sc2 files
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on Sc2 loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sc2 file loading implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Removed excess debugging info and added variable levels
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix object indexing
Eugene Sandulenko
2013-09-06
FULLPIPE: Started CGameVar loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish loading CInteractions
Eugene Sandulenko
2013-09-06
FULLPIPE: Add more debug output to archive loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix object loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Added ObjstateCommand loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Hack to enable object loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Attampt to fix serializer. Still not working
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued loading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Continue parsing CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of reading CInteraction
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on CObList loader
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn all MfcArchive loading functions into virtual methods
Eugene Sandulenko
2013-09-06
FULLPIPE: Start of Interaction loading
Eugene Sandulenko
2013-09-06
FULLPIPE: CFile -> MfcArchive
Eugene Sandulenko
2013-09-06
FULLPIPE: Add utils.h which was overlooked
Eugene Sandulenko
2013-09-06
FULLPIPE: Load inventory from fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved global variables to fullpipe.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Read SceneTags from fullpipe.gam
Eugene Sandulenko
2013-09-06
FULLPIPE: Refactored pascal style string reader
Eugene Sandulenko
2013-09-06
FULLPIPE: Add loader for GameProject
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stub for all classes in loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: translated rest of the object names
Eugene Sandulenko
2013-09-06
FULLPIPE: Added constants for object names and partial translation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented NMI archive parser
Eugene Sandulenko
2013-09-04
FULLPIPE: Initial engine skeleton with detection
Eugene Sandulenko
2013-09-04
FULLPIPE: Add engine to the build system
Eugene Sandulenko
2013-09-04
FULLPIPE: Add gameobj.h from the German version
johndoe123
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