aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-22SCI: Fixed compilation with VM_DEBUG_SEND definedFilippos Karapetis
2011-09-21TSAGE: Bugfixes to Blue Force map screen for leaving MarinaPaul Gilbert
2011-09-21TSAGE: Default to displaying walk cursor on Blue Force map screenPaul Gilbert
2011-09-04DREAMWEB: 'examineobtext' ported to C++Bertrand Augereau
2011-09-20TSAGE: Implemented Blue Force scene 355 - Future Wave exteriorPaul Gilbert
2011-09-20CGE: Remove useless function declarationStrangerke
Thanks LordHoto for pointing at it
2011-09-19GUI: Silence GCC warningTorbjörn Andersson
Rename local variable 'buffer' to keep it from clashing with the buffer() method.
2011-09-19DISTS: Update MacOSX Info.plist to add most languages for localization.D G Turner
This should fix bug #3394080 : "MACOSX: Language auto-detection does not work correctly", though this list should be expanded to include any languages in po directory which I have missed. Thanks to LordHoto for indicating the likely cause.
2011-09-19GUI: Replace ConsoleDialog use of vsnprintf by Common::String::vformat()Littleboy
2011-09-19LASTEXPRESS: Small cleanup in Entities::processEntity() and ↵Littleboy
Entities::processFrame()
2011-09-18DREAMWEB: 'bresenhams' ported to C++Bertrand Augereau
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-18TSAGE: Bugfix for Blue Force death screen image moving when screen is clickedPaul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 360 - Future Wave InteriorPaul Gilbert
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-18VIDEO: Fix Bink bundle count lenghts to be computed like ffmpeg does.Bastien Bouclet
Fixes several movies in Myst 3.
2011-09-18TSAGE: Fix for sequence manager when using a Blue Force specific opcodePaul Gilbert
2011-09-18TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actionsPaul Gilbert
2011-09-18TSAGE: Fixed ordering of scenes in Blue Force group 3Paul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 370 - Future Wave bedroomPaul Gilbert
2011-09-18NEWS: Add recent fixes in AGOS game engine.Travis Howell
2011-09-17CGE: Fix a potential bug in insertCommand(), some renamingStrangerke
2011-09-17SCUMM FM-TOWNS: fix DS buildathrxx
2011-09-17SCUMM FM-TOWNS: fix another regressionathrxx
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc)
2011-09-17SCUMM FM-TOWNS: fix regression and cleanupathrxx
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace)
2011-09-17SCUMM FM-TOWNS: fix invalid mem accessesathrxx
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads)
2011-09-17CGE: Remove useless functionStrangerke
Thanks fuzzie for noticing it
2011-09-17CGE: Remove a use reference to g_engineStrangerke
Thanks fuzzie for mentioning it
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Remove duplicated forward declarationStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 380 - Outside City Hall & JailPaul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 390 - City JailPaul Gilbert
2011-09-17CGE: some more cleanupStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move 4 global to CGEEngineStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 385 - City HallPaul Gilbert
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-16TSAGE: Completed Blue Force scene 350 - Marina, Outside BoatPaul Gilbert
2011-09-16TSAGE: Add missing synchronisation code to scene 840, and renamed a fieldPaul Gilbert
2011-09-16TSAGE: Implemented Blue Force scene 840 - Boat RentalsPaul Gilbert
2011-09-16CGE: Remove two useles externs, un-static-fy two Vga functionsStrangerke
2011-09-16CGE: move two global functions to VgaStrangerke
2011-09-16CGE: Move two globals functions to CGEEngineStrangerke
2011-09-15GOB: Randomize when the evil fishes enter and leaveSven Hesse
2011-09-15GOB: Randomize evil fish positionsSven Hesse
2011-09-15GOB: Make sure that the evil fish don't drift up/downSven Hesse
2011-09-15CGE: Remove general.cppStrangerke