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2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23Changed FLAY_LIBS to FLAC_LIBS, as pointed out by Lord_Nightmare onTorbjörn Andersson
#scummvm. Clarified that it's FLAC >= 1.0.1 that the configure script is looking for. (That's when the seekable decoder was added.) svn-id: r13010
2004-02-23Allow the cursor to reach the bottom of the screen when using the keyboardTorbjörn Andersson
to control it, and aspect-ratio correction is activated. svn-id: r13009
2004-02-23Add back hackTravis Howell
svn-id: r13007
2004-02-23Add FLAC optionTravis Howell
svn-id: r13006
2004-02-23the code was still wrongMax Horn
svn-id: r13005
2004-02-23Add HE specific modifications to readArray and writeArray. That fixesEugene Sandulenko
those crashes svn-id: r13004
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003
2004-02-23Fix o6_readFile. Now it worksEugene Sandulenko
svn-id: r13002
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001
2004-02-23Ooops, missed a call.Travis Howell
svn-id: r13000
2004-02-23Added missing HE opcode (0xEB tellFile)Eugene Sandulenko
svn-id: r12999
2004-02-22whitespacesMax Horn
svn-id: r12998
2004-02-22avoid #include scaler.hMax Horn
svn-id: r12997
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca
svn-id: r12996
2004-02-22Cody56's fix for a minor graphics glitch.Torbjörn Andersson
<Cody56> but don't commit it to the 0.6.0 branch svn-id: r12993
2004-02-22Is used in maniac and zak.Travis Howell
svn-id: r12992
2004-02-22Correct extra slow subtitles in zak/maniac with old saves.Travis Howell
svn-id: r12991
2004-02-22Free _screenBuf and _screenGrid before allocating new ones.Torbjörn Andersson
svn-id: r12990
2004-02-22This should fix zak lotto bug correctly.Travis Howell
svn-id: r12989
2004-02-22Code is required, according to disasm.Travis Howell
svn-id: r12987
2004-02-22Only comi is differentTravis Howell
svn-id: r12986
2004-02-22Original comi doesn't check value at allTravis Howell
svn-id: r12985
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
svn-id: r12984
2004-02-22VAR confirmed awhile ago.Travis Howell
svn-id: r12983
2004-02-22Restrict hack to COMITravis Howell
svn-id: r12981
2004-02-22Missed one spot.Travis Howell
svn-id: r12980
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-22Remove duplicated indy3 MD5's. If fr and es version do have differentEugene Sandulenko
MD5, it's better to add them later. svn-id: r12978
2004-02-21I am an idiot.Joost Peters
Better fix for bug #899881 (Sounds played when sound turned off) - I forgot I added the isSpeech flag a while back. :) svn-id: r12976
2004-02-21Fix for bug #899881 (Sounds played when sound turned off)Joost Peters
svn-id: r12975
2004-02-21unified code a littleMax Horn
svn-id: r12974
2004-02-21code duplication is bad, maybe we can 'share' the mpeg2 code between bs1 & bs2 ?Max Horn
svn-id: r12973
2004-02-21Create a simple Makefile when building outside the source tree (Needs ↵Max Horn
improvement, but works well enough in most cases) svn-id: r12972
2004-02-21Todo updatesJames Brown
svn-id: r12970
2004-02-21do release builds with -O2Max Horn
svn-id: r12969
2004-02-21Ooops, didn't meant to revertTravis Howell
svn-id: r12968
2004-02-21This is normal for earlier gamesTravis Howell
svn-id: r12967
2004-02-21Add commentTravis Howell
svn-id: r12966
2004-02-21Add varTravis Howell
svn-id: r12965
2004-02-21Add varsTravis Howell
svn-id: r12964
2004-02-21OoopsTravis Howell
svn-id: r12963
2004-02-21Add a few more actor inits. for later games.Travis Howell
svn-id: r12962
2004-02-21Fix HandheldPC/PalmSizePC compileNicolas Bacca
svn-id: r12961
2004-02-21Fixed arrow dialogue glitches (partial display) in non-english versions. ↵Gregory Montoir
This was due to a (wrong) blitting order of the bobs, arrows are now the last ones. svn-id: r12959
2004-02-21Use unsigned characters when drawing the text in the control panel etc.Torbjörn Andersson
This is consistent with how the in-game text is drawn, and might possibly fix the control panel text in the Spanish version (though I have no way of actually testing this). svn-id: r12957
2004-02-21Correct VAR_CHARINC in old saves.Travis Howell
svn-id: r12955
2004-02-21OoopsTravis Howell
svn-id: r12954
2004-02-21Adjust again for V1/V2 games.Travis Howell
svn-id: r12953
2004-02-21Add TODO about descumm and o6_startObjectQuickEugene Sandulenko
svn-id: r12952