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2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
svn-id: r4364
2002-05-20small tweak, no functionality changedMax Horn
svn-id: r4363
2002-05-20moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added ↵Max Horn
missing FIXME comment for a FT hack svn-id: r4362
2002-05-20added isInCurrentRoom() method to class ActorMax Horn
svn-id: r4361
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in ↵Max Horn
script_v2.cpp, hence moving it there svn-id: r4360
2002-05-19The Dig: stereo samples and mixerPaweł Kołodziejski
svn-id: r4359
2002-05-19The Dig: 16 bit samples and mixerPaweł Kołodziejski
svn-id: r4358
2002-05-19fixed #557874 Cursor Offset - hotspot of default cursor was off by oneMax Horn
svn-id: r4357
2002-05-19added operator delete to match our operator new, which uses callocMax Horn
svn-id: r4356
2002-05-19use memset to init members to 0 (yes I know we override new to use calloc, ↵Max Horn
but that is a nasty hack, it won't work for stack allocated objects) svn-id: r4355
2002-05-19fixed #557574 - quickload/save shortcuts where passed on to game engine, ↵Max Horn
which is wrong svn-id: r4354
2002-05-18The second part of armisme fix is here...Nicolas Noble
<Arisme> but on the bright side, now ScummVM will be #1 on Sourceforge :D Oh well.... svn-id: r4353
2002-05-18And now commiting the *REAL* arisme patch...Nicolas Noble
svn-id: r4352
2002-05-18Next time, I'll have to kill you Arisme ok? ;-)Nicolas Noble
svn-id: r4351
2002-05-18OopsNicolas Bacca
svn-id: r4350
2002-05-18Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu ↵Nicolas Bacca
driver, and add streaming (ahah) emulation - someone please fix this as soon as possible :) svn-id: r4349
2002-05-18Added infrastructure to support more than 8 bit signed / unsigned RAWLionel Ulmer
mixers. Porters, beware, the default configuration is now 16 bit stereo instead of 16 mono as before (I changed X11 and SDL but no others). I did not add support for any other format yet, I will let Endy do it when he needs it :-) svn-id: r4348
2002-05-18Fixing ALSA driver to not segfault when launching simon. It still isn'tNicolas Noble
supported but it's better signaled now. BTW I think there is a bug somewhere since the close() method were called without beeing open()'d. Oh well... svn-id: r4347
2002-05-17added support for Mac1 sounds resources (appear in MI1/MacOS version). Still ↵Max Horn
needs some work but is usable. Now if I could figure out Mac0... svn-id: r4346
2002-05-17fixed shadow var warningsMax Horn
svn-id: r4345
2002-05-16Cleaning up a little the ALSA driver, and removed the 'old beast': the old ↵Nicolas Noble
TiMidity code. svn-id: r4344
2002-05-16Fix X11 compiling with the new unified Makefile and remove the oldLionel Ulmer
Makefile.x11 svn-id: r4343
2002-05-16added 'savepath' option to config file (can be specified globally or for ↵Max Horn
each game differently). A command line switch should eventually be added, too svn-id: r4342
2002-05-16Added an ALSA sequencer support. Updated readme.txt to explain it, andNicolas Noble
Makefile to allow the user to enable it. I also reorganised the Makefile a bit, since there is now one more optionnal library. BBrox, I also merged your Makefile.x11 in it, just take a look at it! svn-id: r4341
2002-05-15Added config-file include, removed from scumm.hNicolas Bacca
svn-id: r4340
2002-05-15Fixed evil filename overflowNicolas Bacca
svn-id: r4339
2002-05-15Misc. fixesJames Brown
svn-id: r4338
2002-05-15Fix compile problem with boxes.cppJames Brown
svn-id: r4337
2002-05-15- added the official debian changelog, that nobody apart from me should ↵Bastien Nocera
modify. This should allow Ender to make releases of his own, and me still having the changelog from the official debian package as I want them. - modified the prepare script to use changelog.debian_official if the username is hadess :) - added a --nocvs arg to the prepare script to force generating non-snapshot changelogs svn-id: r4336
2002-05-14remove config-file.h from scumm.h (for me this means only 5 instead of 31 ↵Max Horn
files have to be recompiled whenever config-file.h changes svn-id: r4335
2002-05-14identifies that start with two underscores are reserved for system libs/the ↵Max Horn
compiler and should never be used svn-id: r4334
2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵Max Horn
var renaming in preparation of more methord refactoring svn-id: r4333
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-14Added Simon 1 DOS detectionNicolas Bacca
svn-id: r4331
2002-05-14Update port for new timer function & fix toolbar in ZakNicolas Bacca
svn-id: r4330
2002-05-14Fix the Valgrind warning about the save game menu in Zak.Lionel Ulmer
I think that it's better to compute the height with the modified parameters and not with the original ones. Endy, otherse, please comment :-) Anyway, there seems to be some bugs remaining : 1) the save game menu is really weird looking (ie instead of having the game name displayed in the top left, there is 'How may I serve you ?' instead (maybe normal after all :-) and there seems to be some black missing). 2) in the same code I move, there is this : if(height > 200) height = 200; Why limit at 200 for a game that supports 240 :-) ? svn-id: r4329
2002-05-14added FIXME commentMax Horn
svn-id: r4328
2002-05-14Note to self : always check the diff before comitting :-)Lionel Ulmer
svn-id: r4327
2002-05-14Add support for the new 'timer' interface in the X11 driver.Lionel Ulmer
BTW, it would be nice if the interface was properly documented in the system.h file and one had not to go look at the SDL documentation to understand the parameters :-) (and having the callbacks be ScummVM specific and not inherit some SDL-ism would even be better :-) ). svn-id: r4326
2002-05-14fixed var shadowing warningMax Horn
svn-id: r4325
2002-05-14some cleanupMax Horn
svn-id: r4324
2002-05-14fixed warningMax Horn
svn-id: r4323
2002-05-14Make if(cls) error a little more usefulJames Brown
svn-id: r4322
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game ↵James Brown
specified. svn-id: r4321
2002-05-14fixed compilation on more strict compilersMax Horn
svn-id: r4320
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon ↵James Brown
due to the autosaver. This changes the OSystem interface. Porters beware. svn-id: r4318
2002-05-14fixed #555567 (savegame menu head line) by moving & enlarging the headline ↵Max Horn
item in the save dialog, and using string 28 for the title svn-id: r4317
2002-05-140.2.0 release fix. Variable screen height implemented, and configfile fix.Marcus Comstedt
svn-id: r4316
2002-05-14Update control file for 0.2.0 releaseJames Brown
svn-id: r4314