Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-05-20 | Temp removal of the actor walk script execution to fix dig's walking | Vincent Hamm | |
svn-id: r4364 | |||
2002-05-20 | small tweak, no functionality changed | Max Horn | |
svn-id: r4363 | |||
2002-05-20 | moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added ↵ | Max Horn | |
missing FIXME comment for a FT hack svn-id: r4362 | |||
2002-05-20 | added isInCurrentRoom() method to class Actor | Max Horn | |
svn-id: r4361 | |||
2002-05-20 | setupShadowPalette doesn't belong into actor.cpp; it's only used in ↵ | Max Horn | |
script_v2.cpp, hence moving it there svn-id: r4360 | |||
2002-05-19 | The Dig: stereo samples and mixer | Paweł Kołodziejski | |
svn-id: r4359 | |||
2002-05-19 | The Dig: 16 bit samples and mixer | Paweł Kołodziejski | |
svn-id: r4358 | |||
2002-05-19 | fixed #557874 Cursor Offset - hotspot of default cursor was off by one | Max Horn | |
svn-id: r4357 | |||
2002-05-19 | added operator delete to match our operator new, which uses calloc | Max Horn | |
svn-id: r4356 | |||
2002-05-19 | use memset to init members to 0 (yes I know we override new to use calloc, ↵ | Max Horn | |
but that is a nasty hack, it won't work for stack allocated objects) svn-id: r4355 | |||
2002-05-19 | fixed #557574 - quickload/save shortcuts where passed on to game engine, ↵ | Max Horn | |
which is wrong svn-id: r4354 | |||
2002-05-18 | The second part of armisme fix is here... | Nicolas Noble | |
<Arisme> but on the bright side, now ScummVM will be #1 on Sourceforge :D Oh well.... svn-id: r4353 | |||
2002-05-18 | And now commiting the *REAL* arisme patch... | Nicolas Noble | |
svn-id: r4352 | |||
2002-05-18 | Next time, I'll have to kill you Arisme ok? ;-) | Nicolas Noble | |
svn-id: r4351 | |||
2002-05-18 | Oops | Nicolas Bacca | |
svn-id: r4350 | |||
2002-05-18 | Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu ↵ | Nicolas Bacca | |
driver, and add streaming (ahah) emulation - someone please fix this as soon as possible :) svn-id: r4349 | |||
2002-05-18 | Added infrastructure to support more than 8 bit signed / unsigned RAW | Lionel Ulmer | |
mixers. Porters, beware, the default configuration is now 16 bit stereo instead of 16 mono as before (I changed X11 and SDL but no others). I did not add support for any other format yet, I will let Endy do it when he needs it :-) svn-id: r4348 | |||
2002-05-18 | Fixing ALSA driver to not segfault when launching simon. It still isn't | Nicolas Noble | |
supported but it's better signaled now. BTW I think there is a bug somewhere since the close() method were called without beeing open()'d. Oh well... svn-id: r4347 | |||
2002-05-17 | added support for Mac1 sounds resources (appear in MI1/MacOS version). Still ↵ | Max Horn | |
needs some work but is usable. Now if I could figure out Mac0... svn-id: r4346 | |||
2002-05-17 | fixed shadow var warnings | Max Horn | |
svn-id: r4345 | |||
2002-05-16 | Cleaning up a little the ALSA driver, and removed the 'old beast': the old ↵ | Nicolas Noble | |
TiMidity code. svn-id: r4344 | |||
2002-05-16 | Fix X11 compiling with the new unified Makefile and remove the old | Lionel Ulmer | |
Makefile.x11 svn-id: r4343 | |||
2002-05-16 | added 'savepath' option to config file (can be specified globally or for ↵ | Max Horn | |
each game differently). A command line switch should eventually be added, too svn-id: r4342 | |||
2002-05-16 | Added an ALSA sequencer support. Updated readme.txt to explain it, and | Nicolas Noble | |
Makefile to allow the user to enable it. I also reorganised the Makefile a bit, since there is now one more optionnal library. BBrox, I also merged your Makefile.x11 in it, just take a look at it! svn-id: r4341 | |||
2002-05-15 | Added config-file include, removed from scumm.h | Nicolas Bacca | |
svn-id: r4340 | |||
2002-05-15 | Fixed evil filename overflow | Nicolas Bacca | |
svn-id: r4339 | |||
2002-05-15 | Misc. fixes | James Brown | |
svn-id: r4338 | |||
2002-05-15 | Fix compile problem with boxes.cpp | James Brown | |
svn-id: r4337 | |||
2002-05-15 | - added the official debian changelog, that nobody apart from me should ↵ | Bastien Nocera | |
modify. This should allow Ender to make releases of his own, and me still having the changelog from the official debian package as I want them. - modified the prepare script to use changelog.debian_official if the username is hadess :) - added a --nocvs arg to the prepare script to force generating non-snapshot changelogs svn-id: r4336 | |||
2002-05-14 | remove config-file.h from scumm.h (for me this means only 5 instead of 31 ↵ | Max Horn | |
files have to be recompiled whenever config-file.h changes svn-id: r4335 | |||
2002-05-14 | identifies that start with two underscores are reserved for system libs/the ↵ | Max Horn | |
compiler and should never be used svn-id: r4334 | |||
2002-05-14 | removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵ | Max Horn | |
var renaming in preparation of more methord refactoring svn-id: r4333 | |||
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn | |
svn-id: r4332 | |||
2002-05-14 | Added Simon 1 DOS detection | Nicolas Bacca | |
svn-id: r4331 | |||
2002-05-14 | Update port for new timer function & fix toolbar in Zak | Nicolas Bacca | |
svn-id: r4330 | |||
2002-05-14 | Fix the Valgrind warning about the save game menu in Zak. | Lionel Ulmer | |
I think that it's better to compute the height with the modified parameters and not with the original ones. Endy, otherse, please comment :-) Anyway, there seems to be some bugs remaining : 1) the save game menu is really weird looking (ie instead of having the game name displayed in the top left, there is 'How may I serve you ?' instead (maybe normal after all :-) and there seems to be some black missing). 2) in the same code I move, there is this : if(height > 200) height = 200; Why limit at 200 for a game that supports 240 :-) ? svn-id: r4329 | |||
2002-05-14 | added FIXME comment | Max Horn | |
svn-id: r4328 | |||
2002-05-14 | Note to self : always check the diff before comitting :-) | Lionel Ulmer | |
svn-id: r4327 | |||
2002-05-14 | Add support for the new 'timer' interface in the X11 driver. | Lionel Ulmer | |
BTW, it would be nice if the interface was properly documented in the system.h file and one had not to go look at the SDL documentation to understand the parameters :-) (and having the callbacks be ScummVM specific and not inherit some SDL-ism would even be better :-) ). svn-id: r4326 | |||
2002-05-14 | fixed var shadowing warning | Max Horn | |
svn-id: r4325 | |||
2002-05-14 | some cleanup | Max Horn | |
svn-id: r4324 | |||
2002-05-14 | fixed warning | Max Horn | |
svn-id: r4323 | |||
2002-05-14 | Make if(cls) error a little more useful | James Brown | |
svn-id: r4322 | |||
2002-05-14 | fix some warnings, odd code, and prevent Simon segfaulting when wrong game ↵ | James Brown | |
specified. svn-id: r4321 | |||
2002-05-14 | fixed compilation on more strict compilers | Max Horn | |
svn-id: r4320 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-14 | Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon ↵ | James Brown | |
due to the autosaver. This changes the OSystem interface. Porters beware. svn-id: r4318 | |||
2002-05-14 | fixed #555567 (savegame menu head line) by moving & enlarging the headline ↵ | Max Horn | |
item in the save dialog, and using string 28 for the title svn-id: r4317 | |||
2002-05-14 | 0.2.0 release fix. Variable screen height implemented, and configfile fix. | Marcus Comstedt | |
svn-id: r4316 | |||
2002-05-14 | Update control file for 0.2.0 release | James Brown | |
svn-id: r4314 |