Age | Commit message (Collapse) | Author |
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main game
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The original used this to handle 32-bit values. So it's cleaner to use int32 explicitly.
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The original separate implementation was causing problems with the mouse click variable remaining set too long.
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I presume that this may have been part of original game copy protection.
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This is needed so that the initial game state can be correctly read from slot 0.
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The remapping allows the first image to now display using the correct colours.
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