Age | Commit message (Collapse) | Author |
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This is a (temporary) hack to assure that when the launcher is set up as an
SurfaceSDL graphics mode and the game is using an OpenGL graphics mode
everything will work as expected.
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Thanks to Chris Warren-Smith for testing this a bit.
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The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
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This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
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Should fix the AmigaOS4 build
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This merges pull request 395 for the ZVision engine developed during
GSoC2013.
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This merges pull request 399 for the Avalanche engine developed during
GSoC2013.
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Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and
doTheBubble() to use Common::String instead of a private buffer. This
fixes the bug regarding examining the money bag.
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savegames.
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The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
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