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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-12-12
ACCESS: Fix player walking in jungle cutscene
Paul Gilbert
2014-12-12
ACCESS: Fix redundant pointer references in adding items to _images list
Paul Gilbert
2014-12-12
ACCESS: Fixes to pan method
Paul Gilbert
2014-12-12
ACCESS: Fix display in cmdDeath()
Strangerke
2014-12-12
ACCESS: Little cleanup in roomMenu
Strangerke
2014-12-12
ACCESS: Fix buffer source when clearing speech bubbles
Paul Gilbert
2014-12-12
ACCESS: Some cleanup of remaining game cutscenes code
Paul Gilbert
2014-12-12
ACCESS: Fix cutscene of pilot falling out of plane
Paul Gilbert
2014-12-12
ACCESS: Add some safeguards in LoadScene debugger command
Strangerke
2014-12-12
ACCESS: Fix compilation warning by adding a dummy inventory combo array for ↵
Strangerke
Martian
2014-12-12
ACCESS: Add some code to display scene number & description
Strangerke
2014-12-12
ACCESS: Fix crash at end of cmdDead
Paul Gilbert
2014-12-12
ACCESS: Fix restoring screen after offering a character an inventory item
Paul Gilbert
2014-12-12
ACCESS: Fixes for selecting bottom buttons in conversation screen
Paul Gilbert
2014-12-12
ACCESS: Fix restoring talk bubbles where right edge is a bit over screen edge
Paul Gilbert
2014-12-12
ACCESS: Fixes for flying plane cutscene
Paul Gilbert
2014-12-12
ACCESS: Airplane flight cutscene is now partially working
Paul Gilbert
2014-12-12
ACCESS: Fix scene fade ins
Paul Gilbert
2014-12-12
ACCESS: Fix crash when starting scene 16
Paul Gilbert
2014-12-12
ACCESS: Fix crash when exiting game in the middle of a chapter start
Paul Gilbert
2014-12-12
ACCESS: Simplification of logic for selectively applying loaded palettes
Paul Gilbert
2014-12-12
ACCESS: Fix display of cutscene at the end of chapter 3
Paul Gilbert
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
Paul Gilbert
2014-12-12
ACCESS: Workaround for original game vertical room scrolling
Paul Gilbert
2014-12-12
ACCESS: Fix not being able to save in room 9
Paul Gilbert
2014-12-12
ACCESS: Merge the sound resource and priority lists
Paul Gilbert
2014-12-12
ACCESS: Add enum for inventory item states
Paul Gilbert
2014-12-12
ACCESS: Fix entire inventory disappearing after combining items
Paul Gilbert
2014-12-12
ACCESS: Fix malformed inventory item description
Paul Gilbert
2014-12-12
ACCESS: Implement mWhileDoOpen
Strangerke
2014-12-12
ACCESS: Fix inventory item combining zoom logic
Paul Gilbert
2014-12-12
ACCESS: Inventory item merge zoom partially working
Paul Gilbert
2014-12-12
ACCESS: Fix redrawing during inventory item dragging
Paul Gilbert
2014-12-12
ACCESS: Beginnings of inventory dragging for combining items
Paul Gilbert
2014-12-12
ACCESS: Implement pan()
Strangerke
2014-12-12
ACCESS: Start implementing mWhileJWalk()
Strangerke
2014-12-12
ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling
Paul Gilbert
2014-12-12
ACCESS: Fix tiny bug in mWhileFly
Strangerke
2014-12-12
ACCESS: Implement mWhileFall
Strangerke
2014-12-12
ACCESS: Don't show inventory items that have been used
Paul Gilbert
2014-12-12
ACCESS: Implement mWhileFly
Strangerke
2014-12-12
ACCESS: Fix resetting cursor after conversations
Paul Gilbert
2014-12-12
ACCESS: Hood newMusic in cmdSpecial
Strangerke
2014-12-12
ACCESS: Fix a little bug in walkUpRight()
Strangerke
2014-12-12
ACCESS: Remove a useless check, comment out some code related to original ↵
Strangerke
debugging
2014-12-12
ACCESS: Implement freeSounds
Strangerke
2014-12-12
ACCESS: Implement newMusic()
Strangerke
2014-12-12
ACCESS: Add missing _startup checks to palette cycling opcodes
Paul Gilbert
2014-12-12
ACCESS: Implement palette cycling script commands
Paul Gilbert
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