Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-10-07 | AGI: Fix potential buffer overrun. CID 1004028 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix buffer overrun. CID 1004033 | Eugene Sandulenko | |
2013-10-07 | AGI: Fix buffer overrun. CID 1004030 | Eugene Sandulenko | |
2013-10-07 | WINTERMUTE: Call updateScreen() every frame, even without updates. | Willem Jan Palenstijn | |
This fixes expose events with the opengl backend. | |||
2013-10-07 | TSAGE: Fix for displaying R2R credits screen | Paul Gilbert | |
2013-10-07 | TSAGE: General cleanup of R2R scene group 0 initialisations | Paul Gilbert | |
2013-10-07 | TSAGE: Disable R2R saving when video/cutscene playback is occurring | Paul Gilbert | |
2013-10-07 | TSAGE: R2R changes to UI disablement to match the original | Paul Gilbert | |
2013-10-06 | CREDITS: Add Keith for some pegasus patches | Matthew Hoops | |
2013-10-06 | PEGASUS: Fix incorrect displaying of the synthesizer shutdown video | Keith Kaisershot | |
2013-10-06 | PEGASUS: Add back missing silos deactivated sound spot | Keith Kaisershot | |
2013-10-06 | PEGASUS: Fix disabling the retinal hotspot | Keith Kaisershot | |
2013-10-07 | NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potion | Filippos Karapetis | |
2013-10-06 | TSAGE: Silence GCC warning. | Torbjörn Andersson | |
2013-10-06 | WINTERMUTE: Fix typo causing tiled image corruption | Willem Jan Palenstijn | |
2013-10-06 | FULLPIPE: Started MovGraph2::method4C() implementation | Eugene Sandulenko | |
2013-10-06 | TSAGE: Renaming for R2R Autodoc | Paul Gilbert | |
2013-10-06 | TSAGE: Further bugfixes for R2R Bridge conversations | Paul Gilbert | |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis | |
2013-10-06 | WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscale | Willem Jan Palenstijn | |
2013-10-06 | WINTERMUTE: Partially fix rotoscale coordinate confusion | Willem Jan Palenstijn | |
This fixes two issues: * The rendering rectangle was not rotated, causing garbage to be drawn if the rotated rectangle did not fully cover the unrotated rectangle, or sprites to be clipped in the opposite case. * The order of mirror/scale/rotation operations was inconsistent. This commit does scaling first, followed by rotation. (This is only an issue because scaling is specified separately in X and Y directions.) For now only FIXMEs are added for mirroring. | |||
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis | |
2013-10-06 | NEVERHOOD: Move more scene-specific Klaymen animations to their scenes | Filippos Karapetis | |
2013-10-06 | WINTERMUTE: Remove outdated comment | Willem Jan Palenstijn | |
2013-10-06 | WINTERMUTE: Remove presumably outdated off-by-one correction | Willem Jan Palenstijn | |
This correction no longer seems to be necessary, and removes an off-by-one in the J.U.L.I.A. Demo main menu screen. | |||
2013-10-06 | FULLPIPE: Fix GCC warning | Torbjörn Andersson | |
2013-10-06 | NEVERHOOD: Move module-specific Klaymen code to its respective module | Filippos Karapetis | |
2013-10-05 | TSAGE: Graphic fixes for R2R dissolving drive room stasis field | Paul Gilbert | |
2013-10-05 | NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Clean up some includes | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 | Filippos Karapetis | |
2013-10-05 | FULLPIPE: Silence false positives about uninitialized variables in MSVC | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1200 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 | Filippos Karapetis | |
2013-10-05 | WINTERMUTE: Let pixel blending functions be inlined | Willem Jan Palenstijn | |
2013-10-05 | TSAGE: Bugfix for rotating suits in R2R storage room | Paul Gilbert | |
2013-10-05 | TSAGE: Renaming for R2R Lander Bay 2 Storage | Paul Gilbert | |
2013-10-05 | TSAGE: Implemented semi-transparent door in R2R suit room | Paul Gilbert | |
2013-10-05 | TSAGE: Renaming for R2R Drive Room | Paul Gilbert | |
2013-10-05 | TSAGE: R2R bugfix for objects being removed and then readded incorrectly | Paul Gilbert | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1600 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-10-05 | FULLPIPE: Give more meaningful name to method parameter | Eugene Sandulenko | |
2013-10-05 | FULLPIPE: Implement MovGraphReact::pointInRegion() | Eugene Sandulenko | |
2013-10-05 | COMMON: Fix missing arjDecoder class variable init. CID 1002929 | D G Turner | |
This fixes a couple of these variables by removing them as they are unused or set-but-unused variables. | |||
2013-10-04 | TSAGE: Renaming for R2R Crane Controls | Paul Gilbert | |
2013-10-04 | TSAGE: Renaming for R2R Landing Bay | Paul Gilbert | |
2013-10-05 | SWORD25: Fix possible error in sound engine when loading a savegame | Thierry Crozat | |
The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error. | |||
2013-10-05 | SWORD25: Fix regression in persistence code | Thierry Crozat | |
The regression was introduced by commit e6ba26ff0d which wrote coordinates of a rect as unsigned int when they were before written as signed int. Since the load code was not modified it still expected signed int. They are now again written as signed int. Any gamed saved between commit e6ba26ff0d and this commit will therefore be corrupted. |