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2014-01-02FULLPIPE: Implement sceneHandler22()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene22_setBagState() and updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene22 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene22Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene20. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Renames in scene20Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20_updateFlies()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene20_setExits()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene20 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene20Eugene Sandulenko
2014-01-02FULLPIPE: Confirmed constantsEugene Sandulenko
2014-01-02FULLPIPE: Enable scene36. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene36Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler36()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene36_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene36 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene36Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene30. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene30Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler30()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_enablePass()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene30 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene30Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene31. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene31Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler31_testCactus()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler31()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene31 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene31Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene21. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Implement scene21_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene21Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler21_doWiggle()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler21()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene21 inEugene Sandulenko
2014-01-02BUILD: Support libedit readline wrapperWillem Jan Palenstijn
This is used in Mac OS X. Thanks to waltervn for pointing this out and testing.
2014-01-02FULLPIPE: Started scene21Eugene Sandulenko
2014-01-02NEVERHOOD: Stop background sounds during credits (bug #6475)Filippos Karapetis
2014-01-02FULLPIPE: Enable scene17. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Implement scene17_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene17_restoreState()Eugene Sandulenko
2014-01-02FULLPIPE: More renames in scene17Eugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene17Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler17_testTruba() and sceneHandler17_updateFlies()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler17_fillBottle()Eugene Sandulenko
2014-01-02FULLPIPE: Add more code to scene17Eugene Sandulenko
2014-01-01FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())Filippos Karapetis
2014-01-01FULLPIPE: Implement sceneHandler17()Eugene Sandulenko