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2012-01-07KEYMAPPER: Rename inherit flag to transparentTarek Soliman
Less confusing
2012-01-07KEYMAPPER: Only push/pop the gui keymap once per gui sessionTarek Soliman
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed.
2012-01-08SWORD2: Fix problem with the height of PSX spritesFabio Battaglia
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites.
2012-01-07Merge pull request #164 from Mataniko/masterEugene Sandulenko
SCUMM: Added three Hebrew HE games
2012-01-07TSAGE: R2R - Fix sub1B00, rename it to scalePaletteStrangerke
Thanks wjp for the namings
2012-01-07GRAPHICS: Silence a false positive warning in MSVCFilippos Karapetis
2012-01-07DEVTOOLS: Fix some warnings in create_kyradat.Johannes Schickel
2012-01-07SCUMM: Add three Hebrew HE gamesMatan Bareket
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07TSAGE: R2R - Implement scene 1100Strangerke
2012-01-07AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"Filippos Karapetis
2012-01-07TSAGE: Implemented R2R Scene 325 - Bridge ConsolePaul Gilbert
2012-01-07GRAPHICS: Let FontManager::setFont accept an "const BdfFont *".Johannes Schickel
As the documentation points out this method currently only works for BDF fonts, thus it is safer to let it actually just accept such.
2012-01-07GUI: Rework how the default localized font is managed.Johannes Schickel
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly.
2012-01-07GUI: Simplify font loading a bit more.Johannes Schickel
2012-01-07GRAPHICS: Slight formatting fix.Johannes Schickel
2012-01-07NEWS: mention support of original Lands of Lore DOS save filesathrxx
2012-01-06AGI: Fix stuck next button when switching back to predictive modeWillem Jan Palenstijn
2012-01-06AGI: Clean up predictive matchingWillem Jan Palenstijn
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections.
2012-01-06GUI: Do an case-insensitive filename comparison.Johannes Schickel
Should be a bit safer, in case there's files with different cases, which match by chance.
2012-01-06GUI: Slight cleanup for font/image loading.Johannes Schickel
2012-01-06GRAPHICS: Whops. Fix misformatting introduced with 243de59.Johannes Schickel
2012-01-06GRAPHICS: Properly return 0 for late BDF cache loading fails.Johannes Schickel
2012-01-06GRAPHICS: Slight cleanup in BDF code.Johannes Schickel
2012-01-06GRAPHICS: Slight formatting fixes in jpeg.cpp.Johannes Schickel
2012-01-06GRAPHICS: Rework BDF font code.Johannes Schickel
2012-01-06KYRA: (EOB) - add basic distinction between music and sound effectsathrxx
(The original code of the DOS version does not distinguish here, but we do it anyway so as to make more sense of the GMM volume settings)
2012-01-06KYRA: (EOB) - cleanup eob/lol version of delayUntil()athrxx
2012-01-06AGI: Fix ignoring some exact matches in predictive inputWillem Jan Palenstijn
The matcher now always tries an exact match before trying an inexact one. Together with 41ba2433f, this fixes bug #3470080.
2012-01-06AGI: Fix predictive input binary searchWillem Jan Palenstijn
Note that there are still issues with this input mode. If the binary search hits a prefix match before finding the full match, it won't recognize the full match. (Example: typing "buy" will show "buz" because it's aiming for "buzzard" without realizing "buy" exists.)
2012-01-06TSAGE: R2R - Implement scene 1020Strangerke
2012-01-05TSAGE: R2R - Implement scene 1010Strangerke
2012-01-05TSAGE: R2R - Implement scene 3900Strangerke
2012-01-05GRAPHICS: The PNG decoder is not used by our GUI.Johannes Schickel
2012-01-04TSAGE: Explain function of sub_F8E5_calculatePointWillem Jan Palenstijn
2012-01-04TSAGE: R2R - Implement scene 3800.Strangerke
sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure
2012-01-04TSAGE: Implemented the changes needed for R2R SceneActor::dispatchPaul Gilbert
2012-01-04TSAGE: Added needed speaker method call for R2R in StripManager::signalPaul Gilbert
2012-01-03I18N: Regenerate translations data fileThierry Crozat
2012-01-03I18N: Update Hungarian translation from patch #3467850Thierry Crozat
2012-01-03I18N: Update Czech translation from patch #3466579Thierry Crozat
2012-01-03DOC: Update Czech README from patch #3466579Thierry Crozat
2012-01-03KYRA: (EOB) - improved eob target detection in transfer party dialogathrxx
(parse domains instead of save files)
2012-01-03KYRA: (EOB) - improve keyboard control for spell book cursor with non QWERTZ ↵athrxx
keyboards
2012-01-03TSAGE: Add _field8A to SceneObject, use it in R2R scene 3600Strangerke
2012-01-03TSAGE: R2R - Add missing custom VisualSpeaker in scene 3600Strangerke
2012-01-03TSAGE: R2R - Preliminar implementation of scene 3600Strangerke
2012-01-03OPENGL: Fix mouse cursor scaling.Johannes Schickel
2012-01-03VKEYBD: Fix cursor palette.Johannes Schickel
2012-01-03VKEYBD: Slight cleanup.Johannes Schickel
2012-01-03VKEYBD: Properly error out parsing if an area is defined again.Johannes Schickel
Formerly the code did never check whether ImageMap::createArea returned a valid pointer and always just assumed so.