Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-17 | OPENGL: Move setFullscreenMode to OpenGLGraphicsManager. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal. | Johannes Schickel | |
2011-03-17 | OPENGLSDL: Cleanup. | Johannes Schickel | |
2011-03-17 | OPENGL: Make setScale non-virtual. | Johannes Schickel | |
2011-03-17 | ANDROID: Increase default touchpad mode scale | dhewg | |
aka my display is bigger than yours | |||
2011-03-17 | ANDROID: Ignore the slop area on all touch scrolls | dhewg | |
Prevents initial cursor jumps | |||
2011-03-17 | Hugo: Use EntryDialog in Box() | strangerke | |
2011-03-17 | OPENGL: Get rid of _aspectRatioCorrection. | Johannes Schickel | |
2011-03-17 | OPENGL: Slight refactoring. | Johannes Schickel | |
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything... | |||
2011-03-17 | ANDROID: Get rid of more gfx glitches | dhewg | |
2011-03-17 | ANDROID: Init vars to match with the defaults | dhewg | |
The feature flags are set too late, so lets fix that here | |||
2011-03-17 | ANDROID: Fix cursor visibility | dhewg | |
2011-03-17 | ANDROID: Log ASCII code of invalid keycodes | dhewg | |
2011-03-17 | ANDROID: Plug RGB cursor memleak | dhewg | |
2011-03-17 | OPENGL: Fix compilation when USE_OSD is not defined. | Johannes Schickel | |
2011-03-17 | OPENGL: Update the OSD texture when visible while the output mode changes. | Johannes Schickel | |
This fixes annoying graphics glitches, which occured sometimes when resizing the Window. | |||
2011-03-17 | OPENGL: Always properly set the overlay dimensions in loadGFXMode. | Johannes Schickel | |
2011-03-17 | OPENGL: Fix "Original" mode by setting up the corret screen dimensions. | Johannes Schickel | |
2011-03-17 | OPENGL: Refactor warpMouse. | Johannes Schickel | |
Now subclasses will not need to worry about the scaling logic themselves, but just need to implement setInternalMousePosition, which should handles setting the system's mouse coordinates. | |||
2011-03-17 | Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm | Johannes Schickel | |
Conflicts: backends/graphics/sdl/sdl-graphics.cpp | |||
2011-03-17 | HUGO: Fix compilation | Eugene Sandulenko | |
2011-03-17 | HUGO: renamed guard #defines | Eugene Sandulenko | |
2011-03-17 | HUGO: Initial work on user input dialog | Eugene Sandulenko | |
2011-03-17 | HUGO: Renamed menu.* to dialogs.* | Eugene Sandulenko | |
2011-03-16 | ANDROID: Disable game/overlay blending | dhewg | |
Doesn't work on some drivers, need to do it differently | |||
2011-03-16 | CINE: Add Opcode 0x40 (o1_closePart) to Operation Stealth. | D G Turner | |
This silences the warnings and a basic playtest has shown no issues. | |||
2011-03-16 | AGI: Remove newlines from debug() | dhewg | |
2011-03-16 | ANDROID: Reindent | dhewg | |
2011-03-16 | ANDROID: Input system overhaul | dhewg | |
Rewritten input system with many new feature. Fixed related bugs and shortcomings on the way. | |||
2011-03-16 | ANDROID: Constify getDrawRect() | dhewg | |
2011-03-16 | ANDROID: Cleanup and extend chooseEglConfig | dhewg | |
Add more checks and log all possible configs | |||
2011-03-16 | MOHAWK: Warn only when anims reference named sound files. | Alyssa Milburn | |
2011-03-16 | GIT: Ignore Code::Blocks project files | Littleboy | |
2011-03-15 | ANDROID: Add missing cases to getFeatureState() | dhewg | |
2011-03-15 | ANDROID: Cleanup | dhewg | |
2011-03-14 | SCI: Remove a space at the end of a warning | Matthew Hoops | |
2011-03-14 | SCI: Fix the screen height of SQ1 Mac | Matthew Hoops | |
2011-03-14 | TOON: Fix more dirty rect issues | sylvaintv | |
Especially not refreshing pictures when viewing inventory items and corrupted last line of the screen. | |||
2011-03-14 | SCI: Add code to enumerate shadowed selectors | Willem Jan Palenstijn | |
If an object defines more variables than its base class, some method selectors may be hidden. This code tries to enumerate the affected selectors. It may be useful for mass-scanning objects using 'find_callk Dummy'. It's disabled by default currently since it does things to partially uninitialized objects that I can't guarantee are 100% safe at this point. | |||
2011-03-14 | SCI: Fixed find_callk | md5 | |
Create a custom segment manager within find_callk, so that the game's segment manager won't be affected by loading and unloading scripts in there | |||
2011-03-14 | ANDROID: Halve the audio buffer size | dhewg | |
Also, run into the blocking audio write without sleep. This hopefully fixes audio hickups on slow devices. | |||
2011-03-14 | ANDROID: Cleanup | dhewg | |
Removed not required checks since we now buffer texture contents | |||
2011-03-14 | ANDROID: Fade out the game screen when the overlay is visible | dhewg | |
2011-03-14 | ANDROID: Remove clearBuffer() | dhewg | |
Not required. Why did i add that again? | |||
2011-03-14 | ANDROID: Clear fake palette after allocating | dhewg | |
Gets rid of funky gfx artifacts on the overlay | |||
2011-03-14 | ANDROID: Implement grabOverlay() | dhewg | |
2011-03-14 | ANDROID: Extend clearScreen to take care of all cases | dhewg | |
Hopefully that'll help me to not forget about the double buffering. This fixes some gfx leftovers when not running games in fullscreen mode. | |||
2011-03-14 | ANDROID: Update screen rects on surface changes | dhewg | |
Fixes regression introduced with 4267011e | |||
2011-03-14 | SCI: Got rid of VERIFY() and removed some newlines in error messages | md5 | |
2011-03-14 | SCI: Ignore some more leftovers scripts in the find_callk console command | md5 | |