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2004-01-05Add partial support for ignoreTurns, fixes some glitches in putt putt games.Travis Howell
2004-01-05'proper' fix for V1 MM problem; added a FIXMEMax Horn
2004-01-05fix bug #870433 (DIG: Scrolling regression with the lander game)Max Horn
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
2004-01-04fixed screen updatingRobert Göffringmann
2004-01-04fixed cd changing codeRobert Göffringmann
2004-01-04Deal gracefully with missing music files.Torbjörn Andersson
2004-01-04Add commentTravis Howell
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2004-01-04Some cleanup and Valgrind warning fixes.Torbjörn Andersson
2004-01-04Update a comment to reflect that some functions have different names now.Torbjörn Andersson
2004-01-04cleanupMax Horn
2004-01-04split out cursor/palette code into separate source filesMax Horn
2004-01-04Allow subtitles to be disabled in games using imuse digital again.Travis Howell
2004-01-04Fix a few subtitles glitches in loomcd during cutscenes.Travis Howell
2004-01-04no need to specify game data path here: File::setDefaultDirectory() took care...Max Horn
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ...Max Horn
2004-01-04removed setFeatures (not needed anymore)Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-04uhm? I don't see why VC 2003 would complain about this, but not about the man...Max Horn
2004-01-04nothing.Robert Göffringmann
2004-01-04added control panel confirmation dialog.Robert Göffringmann
2004-01-04removed speed button from control panel and made the game do a full screen re...Robert Göffringmann
2004-01-04respond to 'alter'-type overridesJoost Peters
2004-01-04I don't see why this would be needed (my guess is that the hack in initVirtSc...Max Horn
2004-01-04remove this HACK workaround - I think I may have fixed the true cause (we'll ...Max Horn
2004-01-04cleanup (mostly moved stuff around, and replaced the fadeOut call)Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2004-01-03cleanupMax Horn
2004-01-03oopsMax Horn
2004-01-03removed unused param in initScreensMax Horn
2004-01-03added & renamed some constants; fixed & added some doxygen comments; cleaned ...Max Horn
2004-01-03TODOMax Horn
2004-01-03cleanupMax Horn
2004-01-03fix for BE systemsMax Horn
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in n...Max Horn
2004-01-03Fixed bug that made ScummVM crash when loading a savegame where the mainTorbjörn Andersson
2004-01-03It was pointed out to me that we can't use the DEMO variable here, becauseTorbjörn Andersson
2004-01-03oopsMax Horn
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
2004-01-03changed screen drawing code to only redraw blocks that changed.Robert Göffringmann
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2004-01-03Delete the mutex when we're done with it.Torbjörn Andersson
2004-01-03eriktorbjorn's fix for a crash when sprite were completely outside of the screenRobert Göffringmann
2004-01-03Should be enabled for all GF_NEW_COSTUMES games.Travis Howell
2004-01-03Add last fewTravis Howell
2004-01-03simplification (possible since read() doesn't have to be efficient anymore)Max Horn
2004-01-03replace read() by readBuffer() in CopyRateConverterMax Horn
2004-01-03UpdateTravis Howell