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AgeCommit message (Expand)Author
2006-04-18Fix sound memory leak in FFTravis Howell
2006-04-18Restores background before drawing a popupwidget.Johannes Schickel
2006-04-18Fixes "aspect ratio" text in the options with --force-1x-overlay.Johannes Schickel
2006-04-18Oops forgot to use shadows for the PopUpWidget.Johannes Schickel
2006-04-18- Fixed popup widget for --force-1x-overlay with new themeJohannes Schickel
2006-04-18- adds own drawing function for (not expanded) popup widgetsJohannes Schickel
2006-04-18I guess the BS1 --save-slot option may be newsworthy...Torbjörn Andersson
2006-04-18Added support for the --save-slot option for Broken Sword 1. (Feature requestTorbjörn Andersson
2006-04-18Correct increment for checkPaths script opcode in FFTravis Howell
2006-04-18Add code for vc84_stopSoundLoop in FFTravis Howell
2006-04-18Fixed portability issueSven Hesse
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-18Add missing timer adjustment when saving game in FFTravis Howell
2006-04-18Fix time events continuing, when using the oracle in FFTravis Howell
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-18Correct box numbers when scrolling text in oracle of FFTravis Howell
2006-04-18Fixes use of textspeed settings if voice+text mode is enabled. (thanks to sal...Johannes Schickel
2006-04-18- PopUpWidget (drop down list) does not shadow underlying dialog anymoreEugene Sandulenko
2006-04-18Tame colors a bit to match GUI mock-upsEugene Sandulenko
2006-04-18Call updateScreen() from delay functions for smoother mouse cursor movement.Torbjörn Andersson
2006-04-18Scrolling comparisons should always be signed, fixes scrolling issue in maze ...Travis Howell
2006-04-17Moved updateScreen() into delay() for smoother mouse cursor movement. This mayTorbjörn Andersson
2006-04-17Call updateScreen() from waitForTimer() (instead of usually right before it)Torbjörn Andersson
2006-04-17Made the Lure engine call updateScreen() more often - particularly when usingTorbjörn Andersson
2006-04-17Split screenTextPObj script opcode into game specific versionsTravis Howell
2006-04-17Add FF difference in addBox script opcode, fixes x position of some boxesTravis Howell
2006-04-17- Implements copyRegion without transparency checkingJohannes Schickel
2006-04-17Simplifies credits.txt loading.Johannes Schickel
2006-04-17Fixes bug #1471895 ("KYRA1: Kyragem goes black at the very end").Johannes Schickel
2006-04-17Rewrote the timing of the Kyra end credits so that it doesn't matter that theTorbjörn Andersson
2006-04-17Make use of triple-interpolation function in SuperEagel (should save a few cy...Max Horn
2006-04-17Fixes bug with wrong colors in the logo after a screen change. (this time it ...Johannes Schickel
2006-04-17Replace interpolate32 calls by interpolate16 calls (as we only work on single...Max Horn
2006-04-17Simple optimizationMax Horn
2006-04-17Renamed and merge some of the pixel interpolation functions (the names still ...Max Horn
2006-04-17Implements the end credits, and disables fast forwarding in the intro.Oystein Eftevaag
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
2006-04-17Trigger videos for OmniTV in FFTravis Howell
2006-04-17Adjust video playback code, due to false calls in prison of FFTravis Howell
2006-04-17Remove leftover warningTravis Howell
2006-04-17Improve sound support in FF and add MoviePlayer classTravis Howell
2006-04-17Updated Mac OS X pixel icons from SVG versionMax Horn
2006-04-17Allocate LUT/YUV tables on the heapMax Horn
2006-04-17Modify InitLUT to make use of ColorMasks, making it easier to add support for...Max Horn
2006-04-17Fixed (A)RGBToColor templatesMax Horn
2006-04-17Since we define alpha value 255 to mean 'opaque', or T::kAlphaMask into the r...Max Horn
2006-04-17Add color conversion functions based on ColorMasks, to demonstrate how this w...Max Horn
2006-04-17Moved ColorMasks to their own new header graphics/colormasks.h, so that both ...Max Horn
2006-04-17Actually, 3-4 alpha bits are fine, too :)Max Horn
2006-04-17cleanupMax Horn