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2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
svn-id: r25951
2007-03-03removed common-case code from loadBackgroundNicola Mettifogo
svn-id: r25949
2007-03-03loadBackground simplified: palette cycling is still broken, thoughNicola Mettifogo
svn-id: r25948
2007-03-03corrected parsing of LOCATION commandNicola Mettifogo
svn-id: r25947
2007-03-03Removed obsolete codeMax Horn
svn-id: r25946
2007-03-02only request the user to update the queen.tbl if the game she/he's trying to ↵Gregory Montoir
play really *requires* it. svn-id: r25944
2007-03-02Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵Max Horn
decoders svn-id: r25943
2007-03-02mention FOTAQ amiga versions supportGregory Montoir
svn-id: r25942
2007-03-02added other code differences for Amiga FOTAQ versions, full game is now ↵Gregory Montoir
completable under ScummVM svn-id: r25941
2007-03-02added loaders for static images like pickable items and for characters framesNicola Mettifogo
svn-id: r25940
2007-03-02fix broken buildNicola Mettifogo
svn-id: r25939
2007-03-02added Script loader routineNicola Mettifogo
svn-id: r25938
2007-03-02enforced convention on loader names: load[ItemType]Nicola Mettifogo
svn-id: r25937
2007-03-02added inventory objects loader routineNicola Mettifogo
svn-id: r25936
2007-03-02changed every font name to be platform independent, added font loader routineNicola Mettifogo
svn-id: r25935
2007-03-02replaced calls to loadExternalStaticCnv with separate loaders for Head and ↵Nicola Mettifogo
Pointer resources svn-id: r25934
2007-03-02added openLocation as loader for location scripts resourcesNicola Mettifogo
svn-id: r25933
2007-03-02oops forgot to add fileNicola Mettifogo
svn-id: r25932
2007-03-02added openTalk as loader for talk resourcesNicola Mettifogo
svn-id: r25931
2007-03-02corrected error messageNicola Mettifogo
svn-id: r25930
2007-03-02Updated commentMax Horn
svn-id: r25929
2007-03-02Applied my own patch #1672572, after discussing it with Fingolfin. We no longerTorbjörn Andersson
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928
2007-03-02cleanupMax Horn
svn-id: r25927
2007-03-02Changed the order of the parameters of makeLinearInputStream to resemble ↵Max Horn
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926
2007-03-02Added a warning that the mixer FLAG_ enum should not be messed with, lest ↵Max Horn
iMuseDigital saves will break svn-id: r25925
2007-03-02Fix bug #1667806: "GOB: wrong detection"Eugene Sandulenko
svn-id: r25924
2007-03-02Added reverseStereo parameter to Mixer::playInputStream; changed ↵Max Horn
Mixer::playRaw to use Mixer::playInputStream svn-id: r25923
2007-03-02Do not use addDefaultDirectoryRecursive to add 'path', rather use the ↵Max Horn
non-recurseive addDefaultDirectory (see also bug #1672098) svn-id: r25922
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
- Some minor fixes svn-id: r25921
2007-03-01Removed File::incRef and decRefMax Horn
svn-id: r25920
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
svn-id: r25919
2007-03-01Removed obsolete 'if' (resp. replaced it by an assert)Max Horn
svn-id: r25918
2007-03-01Got rid of another use of File::incRef/decRefMax Horn
svn-id: r25917
2007-03-01Simplify code a bit -- got rid of File::incRef usage, an unnecessary member ↵Max Horn
var, fixed a potential memory leak (if all channels are in use), and fixed a potential OOB error (if stopSound(-1) was called) svn-id: r25916
2007-03-01Repaired the pathfinding in Bargon AttackSven Hesse
svn-id: r25915
2007-03-01Rephrased a comment a bitMax Horn
svn-id: r25914
2007-02-28Updated Symbian File handling to be able support AGI games, but do work due ↵Lars Persson
to a fluke in the AGI detection. svn-id: r25912
2007-02-28Clarified some comments and moved some asserts to hopefully answer Fingolfin'sTorbjörn Andersson
question why we always created a mono audio stream. There are other games that use more advanced versions of the VQA format, but it seems unlikely that ScummVM will ever support any of them. svn-id: r25911
2007-02-28cleanupMax Horn
svn-id: r25910
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵Max Horn
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909
2007-02-28Fix spellingMax Horn
svn-id: r25908
2007-02-28cleanupMax Horn
svn-id: r25906
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
svn-id: r25905
2007-02-28compress_simon -> compress_agosMax Horn
svn-id: r25904
2007-02-27Changed "each X mins" to "every X mins".Torbjörn Andersson
svn-id: r25901
2007-02-27changed font handling:Nicola Mettifogo
- engine doesn't see font as a low-level Cnv anymore - the Graphics class takes care of freeing memory on font changes svn-id: r25900
2007-02-27ops missed one spot last commit.Johannes Schickel
svn-id: r25899
2007-02-27fix for gradient calculationJohannes Schickel
svn-id: r25898
2007-02-27removing SCUMMVM_SAVEPATH from the man page (it has been deprecated for some ↵Max Horn
time now) svn-id: r25895
2007-02-27Change the volume of music channel of mixer, when adjusting music volume too.Travis Howell
svn-id: r25894