Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-22 | TSAGE: Don't crash if -x option points to an non-existing savegame. | eriktorbjorn | |
Instead, just pretend there is no spoon^H^H^H^H^H-x option. | |||
2011-06-22 | CONFIGURE: When building the SDL backend, display the SDL version number. | Bastien Bouclet | |
From SDL 1.3.0 onwards, audio CD support has been removed. | |||
2011-06-22 | PS3: Added a readme | Bastien Bouclet | |
2011-06-22 | PS3: Build with -mminimal-toc to allow loading larger elfs. Thanks to andoma ↵ | Bastien Bouclet | |
for the tip. | |||
2011-06-22 | PS3: Keep updating the screen while the XMB is open to prevent it from freezing | Bastien Bouclet | |
2011-06-22 | PS3: Map joypad buttons to features. Enable the virtual keyboard. | Bastien Bouclet | |
2011-06-22 | PS3: Add a SDL 1.3 mixer, for use with the PS3 backend. | Bastien Bouclet | |
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3. | |||
2011-06-22 | PS3: Initial version of the PlayStation 3 backend | Bastien Bouclet | |
2011-06-22 | SDL: Allow building with current SDL 1.3hg | Bastien Bouclet | |
2011-06-22 | NEWS: Mention Tinsel fix. | Alyssa Milburn | |
2011-06-22 | LASTEXPRESS: Make some static data const respectively static. | Johannes Schickel | |
2011-06-22 | CREDITS: Mark myself as retired | Max Horn | |
2011-06-22 | SCI: Mark sq6 as a CD game | Max Horn | |
2011-06-22 | TSAGE: Remove out of date TODO comments where applicable | Paul Gilbert | |
2011-06-22 | TSAGE: Fix sounds not getting registered in Globals::_sounds | Paul Gilbert | |
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade | |||
2011-06-22 | TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds | Paul Gilbert | |
2011-06-22 | TSAGE: Bugfix for sound assert in scene 20 | Paul Gilbert | |
2011-06-22 | LASTEXPRESS: Named several soundEntry structure members | Eugene Sandulenko | |
2011-06-22 | LASTEXPRESS: Implement sound filters. Still not hooked in. | Eugene Sandulenko | |
2011-06-22 | DREAMWEB: Fix bug in tasmrecover causing load/save mixup | Willem Jan Palenstijn | |
This is a regression from c1b9adb6912 and (my commit) 287c23f1263c. It is not safe to remove opcodes from proc.stmts since labels are sometimes referenced by their offset in the list. So, instead they are now replaced by op._nop. This fixes kLoadingorsave not being set in doload(), which was visible when going to the load game menu from the startup menu. | |||
2011-06-21 | DREAMWEB: Remove control char from source | Willem Jan Palenstijn | |
2011-06-21 | COMMON: Move HerculesDimensions enum to SCUMM. | Johannes Schickel | |
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too. | |||
2011-06-21 | TSAGE: Bugfix for properly stopping playing sounds | Paul Gilbert | |
2011-06-21 | NEWS: Add 1.3.1 news entry to master branch too. | Johannes Schickel | |
2011-06-21 | TSAGE: Fix updating the volume when changed in the Options dialog | Paul Gilbert | |
2011-06-21 | TSAGE: Disable SFX and speech volume sliders for all games | Paul Gilbert | |
2011-06-21 | TSAGE: Fixes for sound fading | Paul Gilbert | |
2011-06-21 | TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes | Paul Gilbert | |
2011-06-21 | Merge branch 'dreamsrc' | Willem Jan Palenstijn | |
2011-06-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2011-06-20 | I18N: Update translations files from template | Thierry Crozat | |
2011-06-20 | I18N: Update translations template file from source code | Thierry Crozat | |
2011-06-20 | I18N: Make the unsupported game warning translatable | Thierry Crozat | |
2011-06-20 | I18N: Update list of files used to generate the translations template | Thierry Crozat | |
2011-06-20 | I18N: Update German translation | Thierry Crozat | |
2011-06-20 | GRAPHICS: Cleanup and simplification of some PNG decoder code | Filippos Karapetis | |
2011-06-20 | DREAMWEB: Use kMaingamepal provided by the tasm-recover | eriktorbjorn | |
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp | |||
2011-06-20 | DREAMWEB: Remove readabyte() and readoneblock() | eriktorbjorn | |
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them. | |||
2011-06-20 | DREAMWEB: Remove convertkey() | eriktorbjorn | |
This function was responsible for filtering invalid keys (e.g. in savegame names), and was only used by keyboardread(). This filtering is done by processEvents() instead. | |||
2011-06-20 | TINSEL: Don't leak running processes in Scheduler::reset(). | Alyssa Milburn | |
2011-06-20 | TINSEL: Fix/comment CORO_KILL_SELF macro. | Alyssa Milburn | |
This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed the behaviour of (among other things) NewScene, which made Discworld uncompletable. Thanks to digitall for bisection/reproduction. | |||
2011-06-20 | WIN32: Properly setup priority in Win32 resource archive code. | Johannes Schickel | |
2011-06-20 | COMMON: Fix conflicting comment | Willem Jan Palenstijn | |
2011-06-20 | TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage | Paul Gilbert | |
2011-06-20 | TSAGE: Loop variables are meant to be integers rather than bools | Paul Gilbert | |
2011-06-20 | TSAGE: Bugfix for crash when exiting whilst a sound is playing | Paul Gilbert | |
2011-06-20 | TSAGE: Sound is now working! | Paul Gilbert | |
2011-06-20 | TSAGE: Corrections to the sound fading code | Paul Gilbert | |
2011-06-20 | TSAGE: Bugfix for properly decrementing _disabledServerCount | Paul Gilbert | |
2011-06-20 | TSAGE: Initial implementation of AudioStream interface for sound driver | Paul Gilbert | |